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Lua_Basics
#196162105Sunday, August 14, 2016 5:09 PM GMT

Lua_Basics
#196173870Sunday, August 14, 2016 7:39 PM GMT

Big update!
Lua_Basics
#196205543Monday, August 15, 2016 2:01 AM GMT

Added a ton of stuff, working on a map. You can now damage other players the damage has multiplies depending on what is hit, but damage will be reduced until full game release.
Divlish
#196205929Monday, August 15, 2016 2:05 AM GMT

I just saw blue wizard of GC&D|( ͡° ͜ʖ ͡°)
Lua_Basics
#196209369Monday, August 15, 2016 2:48 AM GMT

Hold on fixing that...
Lua_Basics
#196209670Monday, August 15, 2016 2:52 AM GMT

Fixed.
FPSPwnz0r
#196209978Monday, August 15, 2016 2:56 AM GMT

you could compete with kinetic code :D smoother animations would be cool though 4.5/5
SingleSided
#196216196Monday, August 15, 2016 4:18 AM GMT

This isn't yours: https://www.roblox.com/games/253550814/New-FPS-Framework ...also, that framework doesn't replicate. Have you ever even tried that with other people?
Lua_Basics
#196267232Monday, August 15, 2016 10:22 PM GMT

(This is on a different post,) I posted saying that I was using a different fps (for base animations and code) but was remaking it and recoding it into a full game. Which I've been doing so far with the ray casting hit detection etc..
Lua_Basics
#196267563Monday, August 15, 2016 10:26 PM GMT

Also i'll be making it replicate (make a blank model for visuals.)
codboy22
#196281040Tuesday, August 16, 2016 1:34 AM GMT

@lua how did you get damage working? im using this as a way to learn a little bit better
Lua_Basics
#196281955Tuesday, August 16, 2016 1:45 AM GMT

Well its simply raycasting, I generate the visible hits on the end of the ray. To deal damage I detect the hit, if it has a humanoid (or if its a hat etc.) then I can damage it that way.
myactivetestplace
#196282826Tuesday, August 16, 2016 1:55 AM GMT

Thats a good start.
Lua_Basics
#196282999Tuesday, August 16, 2016 1:57 AM GMT

Its meant to be on the lower end on quality since its a remake of a old game, so I'm going to purposely date things.
codboy22
#196283274Tuesday, August 16, 2016 2:01 AM GMT

well since were both using the same old ass engine, raycasting lines = GunGlobalizer?
Lua_Basics
#196283658Tuesday, August 16, 2016 2:05 AM GMT


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