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Vauron
#196900856Wednesday, August 24, 2016 7:32 AM GMT

but an overall assessment of activity, technology, community, etcetcetc if we focus more on some of these values of a clan, perhaps we can minimise the growing influence of poor sportsmanship
AntonioVillavicencio
#196901149Wednesday, August 24, 2016 7:46 AM GMT

This would be another way to make Superclans with ok devs look better than actually good clans. disagree.
KatLegacy
#196901160Wednesday, August 24, 2016 7:47 AM GMT

Activity and community can be a downer for super clans though. Mezameru hi he.
AntonioVillavicencio
#196901264Wednesday, August 24, 2016 7:53 AM GMT

legit activity will be justified with like a 20 person patrol and community will be easy as its just noobs and they arent as toxic as us yet.
steamsport
#196901676Wednesday, August 24, 2016 8:17 AM GMT

Nah I don't know what FEAR is like community wise a lot but if they have an issue they usually handle it. I talk to a lot of HRs in these big superclans presently (cuss I am super important lol xdd) And I would say TRA and NFC have the best community outside of my experience with TGI. Let the battle begin,only one can survive. https://forum.roblox.com/Forum/ShowPost.aspx?PostID=196651277
Vauron
#196901881Wednesday, August 24, 2016 8:28 AM GMT

Community is easy to measure by seeing how a group maintains it's "veteran" players and shows consistency with player loyalty; looking at groups like FoA (this isn't a direct attack) and VOID (same applies), but members join and leave for the sake of what the group starts and finishes (VAK wars for example). If a clan can keep the same members yet also expand the community population, then that goes to show the group is doing something right in terms of providing a strong and entertaining community. Ofc, skill IS primarily the big decider on ranking and tiers, but don't just base it off that as some groups aren't as fortunate to host a large amount of highly experienced fighters most powerclans possess today.

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