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theEvilMaster4444
#197099165Saturday, August 27, 2016 3:03 AM GMT

currently my script is local regenTime = 45 local model = script.Parent --model script if model ~= workspace then local backup = model:clone() while true do wait(regenTime) model = backup:clone() model.Parent = game.Workspace model:makeJoints() end else error("!") end it only spawns at the place the model was at though
theEvilMaster4444
#197099372Saturday, August 27, 2016 3:07 AM GMT

this is a help request
CodeBreadpudding
#197099417Saturday, August 27, 2016 3:08 AM GMT

You not only need to spawn the zombie but you also need to change it's position.
robloxmodsarevirgins
#197099469Saturday, August 27, 2016 3:08 AM GMT

that's because you're cloning it and that means that you're copying the orientation of the model in the world, use something like MoveTo() or SetPrimaryPartCFrame() Formerly ToxicDominator - add 17,509 posts
theEvilMaster4444
#197099512Saturday, August 27, 2016 3:09 AM GMT

can you tell me how or i will just make it spawn at different places but make the spawn times different
robloxmodsarevirgins
#197099573Saturday, August 27, 2016 3:10 AM GMT

use one of the functions I just gave you Formerly ToxicDominator - add 17,509 posts
textartotoboy2
#197099622Saturday, August 27, 2016 3:11 AM GMT

--Make sure you make 2 bricks in workspace. 1 brick named "Brick1" and the other "Brick2". You can also add as many bricks as you want. local regenTime = 45 local SpawnToBrickPos = {game.workspace.Brick1.CFrame, game.workspace.Brick2.CFrame} -- You can add more objects's cframe here. local model = script.Parent --model script if model ~= workspace then local backup = model:clone() while true do wait(regenTime) model = backup:clone() model.Parent = game.Workspace model:makeJoints() model.Torso.CFrame = SpawnToBrickPos[math.random(1,#SpawnToBrickPos) end else error("!") end --I think I did this right. If I did. Your'e welcome.
theEvilMaster4444
#197099950Saturday, August 27, 2016 3:15 AM GMT

if i put the script inside the zombie it didnt work

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