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iiRokini
#197316866Monday, August 29, 2016 9:01 PM GMT

The way of the Pawn; The Pawn the most common trade, it is the most versatile mark, it gives the user the basics of all skills, when in a tight situation or clearly outnumbered the pawn can promote itself to gain the ability of a certain mark, this can only be used once every six hours, and puts mental, and physical strain on the use The mark of the Pawn gives the user; +2 Mag, +2 Int, + 50 Psych######### ####g##,#####t##,#####e## + Vita, + 2 Luck, +2 Endur######resence, +50 Charm. +10 Percept. (Passive skill: The Commoner- “Player has a base charisma of 30”) The way of the Knight; The Knight the most noble of marks, and the second most common. This mark grants the user a great offence, and defence, It’s special move is known as “Slayer” this grants, the player and nearby allies a boost in morale, and high damage towards monsters, and grants increase agilit This can be used once every hour (Buff does not stack) This does not affect the player at all. The Mark of the Knight grants the player; +10 #### +15 Def, 10 #### +5 ###### +3 Stam, -5 Mag, - 15 ##### -1 ##### +5 Presence, +10 Wil, -20 Luck.k. -5, +20 Charm. -5 Percept, +5 Int, -50 Psyche. (Passive skill; The Champion- “Player takes 50% less damage from all damage types, excluding Magic”) (Active Skill: “The Paladin”- “Player may evade two fatal attacks, charge through enemies, Removing all debuffs, and buffing the next attack with Bonus Crit[+50{x2}] This may be used once every 21 hours) The way of the Rook; The rook the third most common mark, below knights. This mark grants the user, extraordinary defensive skills, and is the most supportive of marks, They are used to absorb damage, and carve a road to victory, The mark of the Rook grants the use +20 #### +40 Def, +10 Vita, +40 Will, +2 Stam, -40 ##### -50 Mag, -30 Int, -200 Psyche, -40 Charm, +10 Luck, -50 #####t. +50 Presence, -20 Percept. The Rook’s Special move known as “Wall” This triples the stats of the User, and locks the player in place, restricting all movements, this can be used as a defensive move to block enemies from approaching allies, this is last resort type move, and can only be used once every four days, this reduces the players stats by 20% for two days. (Passive skill: The Boulder- “Player is unaffected by stuns, slows, or roots, While running in a continuous direction without stopping, slowly increases movement speed [10% movement speed, every six seconds of running, Stacks fifty times]) (Active skill: Undying Courage- “Doubles the player's defense, and Will power, health does not fall below 10%, increased attack damage based on percentage of enemies missing health, and missing morale. This activates the debuff- “Wither”[Removes 30 from all Physical stats, after six uses, at the end of the duration of the final activation, drains players health by 4% per second, lasts until player is dead.]) The mark of the Bishop; This is a rare mark, and the oddest one amongst all the marks, This mark gives the player a contract, sign with the citadel, or sign with the cathedral, Signing with either one determines the bishops purpose, those who sign with the cathedral become mage types, known as “Inquisitors” these perform high level supportive, and offensive cast spells, and usually serve as the center of the formation, casting supportive spells on allies, and offensive on enemies. Inquisitors have a special ability known “Warp” This allows a space switch between areas, this can change the position of nearby allies, or equipment, This takes a considerable cast time, and focus, this temporarily reduces the defense of the caster. Those who sign with the citadel are known as “Bishops” These are bladed wielding duelists, these are the most effective in stealthy battles, and area very effective in fighting large amounts of enemies. The Bishop is a Royal fighter that delivers precise attacks, but with overwhelming speed.
iiRokini
#197317278Monday, August 29, 2016 9:09 PM GMT

The Way. The way of the Pawn; The Pawn the most common trade, it is the most versatile mark, it gives the user the basics of all skills, when in a tight situation or clearly outnumbered the pawn can promote itself to gain the ability of a certain mark, this can only be used once every six hours, and puts mental, and physical strain on the user. The mark of the Pawn gives the user; +2 Mag, +2 Intelligence, + 50 Psyche,+2 Strength, +2 Agility, +2 Stamina, +2 Defense, + Vitality, + 2 Luck, +2 Endurance, -1 Presence, +50 Charm. +10 Perception. (Passive skill: The Commoner- “Player has a base charisma of 30”) The way of the Knight; The Knight the most noble of marks, and the second most common. This mark grants the user a great offence, and defense, It’s special move is known as “Slayer” this grants, the player and nearby allies a boost in morale, and high damage towards monsters, and grants increase agility. This can be used once every hour (Buff does not stack) This does not affect the player at all. The Mark of the Knight grants the player; +10 Strength, +15 Def, 10 Vitality, +5 Endurance, +3 Stamina, -5 Mag, - 15 Agility, -1 Critical, +5 Presence, +10 Will, -20 Luck. -5, +20 Charm. -5 Perception, +5 Int, -50 Psyche. (Passive skill; The Champion- “Player takes 50% less damage from all damage types, excluding Magic”) (Active Skill: “The Paladin”- “Player may evade two fatal attacks, charge through enemies, Removing all debuffs, and buffing the next attack with Bonus Critical[+50{x2}] This may be used once every 21 hours) The way of the Rook; The rook the third most common mark, below knights. This mark grants the user, extraordinary defensive skills, and is the most supportive of marks, They are used to absorb damage, and carve a road to victory, The mark of the Rook grants the user; +20 Strength, +40 Def, +10 Vita, +40 Will, +2 Stamina, -40 Agility, -50 Mag, -30 Int, -200 Psyche, -40 Charm, +10 Luck, -50 Critical. +50 Presence, -20 Perception. The Rook’s Special move known as “Wall” This triples the stats of the User, and locks the player in place, restricting all movements, this can be used as a defensive move to block enemies from approaching allies, this is last resort type move, and can only be used once every four days, this reduces the players stats by 20% for two days. (Passive skill: The Boulder- “Player is unaffected by stuns, slows, or roots, While running in a continuous direction without stopping, slowly increases movement speed [10% movement speed, every six seconds of running, Stacks fifty times]) (Active skill: Undying Courage- “Doubles the player's defense, and Will power, health does not fall below 10%, increased attack damage based on percentage of enemies missing health, and missing morale. This activates the debuff- “Wither”[Removes 30 from all Physical stats, after six uses, at the end of the duration of the final activation, drains players health by 4% per second, lasts until player is dead.]) The mark of the Bishop; This is a rare mark, and the oddest one amongst all the marks, This mark gives the player a contract, sign with the citadel, or sign with the cathedral, Signing with either one determines the bishops purpose, those who sign with the cathedral become mage types, known as “Inquisitors” these perform high level supportive, and offensive cast spells, and usually serve as the center of the formation, casting supportive spells on allies, and offensive on enemies. Inquisitors have a special ability known “Warp” This allows a space switch between areas, this can change the position of nearby allies, or equipment, This takes a considerable cast time, and focus, this temporarily reduces the defense of the caster. Those who sign with the citadel are known as “Bishops” These are bladed wielding duelists, these are the most effective in stealthy battles, and area very effective in fighting large amounts of enemies. The Bishop is a Royal fighter that delivers precise attacks, but with overwhelming speed.

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