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KiroTear
#197480788Thursday, September 01, 2016 2:34 AM GMT

The distance between the spawns is fair, but the cart will start not at the raider spawn, but a little further. This makes the raiders have to walk a bit to get to the actual bomb cart. After you do get there the track for the cart is extremely long. Not only this but in game I asked Iso how fast the cart would move and he said "Kiroll, not that fast". And I asked 10? 12? speed. And he replied with "Not sure yet". So not only is the distance for the cart to travel long, but the cart wont be moving fast. The bomb cart also takes damage via gun fire, so if VOID refrains from shooting the raiders and focus on the cart, it will take no time at all to reset the cart back at the spawn after it is destroyed. Iso said in game that the health for the cart will be "Maybe 2500". Which again, isn't that much for a slow moving cart bomb that has to travel more than half the map. Not to mention VOID would most likely be at the server for raids first allowing them to have more members in the server than the raiders. Overwhelming the raiders would be simple for VOID.
KiroTear
#197480930Thursday, September 01, 2016 2:37 AM GMT

b
promemeazine
#197480931Thursday, September 01, 2016 2:37 AM GMT

typical asov thread
reblex6122
#197481001Thursday, September 01, 2016 2:38 AM GMT

Why would I use a warzone as a base? xD V O I D is a war clan for a reason buddy. You and I both know that Labs is completely possible to win at but you need to take various aspects into consideration as to why people lose at Labs. 1. A gap in skill. V O I D is considered a top 3 clan by MANY people, you're not flooding FEAR. You're fighting 6 considerably skilled people on a map that demands teamwork, something that SF lacks admittedly by even SF's allied leaders. 2. Labs requires teamwork I said this in the previous point but this is a BIG reason why people lose. 3. Labs was MADE to be Demoralizing. The first time you lose the bomb, the willpower of your raid team will deteriorate quickly and most raid leaders let that happen. You believe that you will never win and you use the base being "unfair" as an excuse. 4. Your strategies are off. At the start of the raid, Labs is about "hide and seek" which is finding all of the V O I D members, killing them, then pushing them back. Once you do this, you push the bomb. Most raid teams will immediately go to the bomb while V O I D are hidden which just lets us destroy it. 5. Labs gives V O I D weapons that we are used to We are just good with our own weapons and we know how to use them. 6. Mediguns This can pretty much extend the lives of people and most raiders do not know how to properly use them 7. Traps Same thing as mediguns, raiders do not know how to check for traps, they die to traps which disperses the raid team then they do not know how to even set traps.
Locust_1
#197481098Thursday, September 01, 2016 2:40 AM GMT

If we only focus on the cart, that leaves us vulnerable to be killed by your men.
KiroTear
#197481156Thursday, September 01, 2016 2:40 AM GMT

I suggest make the health a little higher, at least.
Locust_1
#197481193Thursday, September 01, 2016 2:41 AM GMT

Not if the raiders outnumber the defenders.
alexthai
#197481264Thursday, September 01, 2016 2:42 AM GMT

the grenade launchers are going to be op in the tunnels, all void has to do is spam mouse1 hitting players and the cart at the same time killing all of us o_o I memes
Probeceps
#197481304Thursday, September 01, 2016 2:43 AM GMT

Did this kid say labs was not unfair. I'm dieing.
Resonating
#197481338Thursday, September 01, 2016 2:43 AM GMT

I think I agree with the OP on this. Health on the bomb cart is sketchy, but what I think would be cool is a payload system similar to how overwatch does it. You get a time limit, if you can reach the first checkpoint before the time's up, time is added. If not, you lose. After you reach a checkpoint, that is the new "spawn" and you cannot push the cart back past that checkpoint. You then have the time remaining to push it to the other checkpoint, etc etc. If you take 4:30 to push it and are given 5 minutes, you obviously are at a disadvantage for the next checkpoint because the time added will not scale to how much time you wasted. On the flip side, if you steamroll the first checkpoint, you get even MORE time because the time added will not change. That of course would be COOL AND ALL but I'm not building them new spawns and I'm sure the scripter aint changing the system :33333
alexthai
#197481363Thursday, September 01, 2016 2:44 AM GMT

"12 v 18 or 14 v 16" that's 12/14 void spamming grenades in a small tunnel o_o I memes
Rozymandias
#197481365Thursday, September 01, 2016 2:44 AM GMT

"Maybe 2500" LMAO The cart could be drained in less than a minute if you have 4-5 guys on it.
Kazoko
#197481377Thursday, September 01, 2016 2:44 AM GMT

ISO has a point. If raiders are outnumbering VOID, it's only fair.
Bearzerk
#197481407Thursday, September 01, 2016 2:44 AM GMT

add something to heal the cart at least LimitedBear || Your friendly neighborhood Bear ;)
alexthai
#197481458Thursday, September 01, 2016 2:45 AM GMT

"Maybe 2500" imagine 12/14 void shooting it at once, it would be dead in a second lmao o_o I memes
Locust_1
#197481482Thursday, September 01, 2016 2:46 AM GMT

"less than a minute" Typical bases like FoA and FC have recap times on terminals that take 4-5 seconds. EVERY base has a 4-5 second recap time. So...
Probeceps
#197481491Thursday, September 01, 2016 2:46 AM GMT

I haven't seen the new base. From people told me. They said it's unfair. But I don't know.
alexthai
#197481502Thursday, September 01, 2016 2:46 AM GMT

reson that would be sick if it was like overwatch o_o I memes
Locust_1
#197481539Thursday, September 01, 2016 2:46 AM GMT

The raid system's GUIs are really similar to Overwatch's payload system
meankiller7
#197481580Thursday, September 01, 2016 2:47 AM GMT

I dont like bomb bases cause you can just 100% ignore raiders, hard to balance around it
alexthai
#197481599Thursday, September 01, 2016 2:48 AM GMT

but that doesn't mean the gamemode is the same......................... o_o I memes
Resonating
#197481650Thursday, September 01, 2016 2:48 AM GMT

GUIs are one thing but how the place actually functions is another. I think you'd benefit a lot in reputation if you made it a bit more balanced, but I'm sure you don't really need the plus on rep since it seems like not a primary concern for you at the moment (not a bad thing).
KiroTear
#197481684Thursday, September 01, 2016 2:49 AM GMT

All I'm saying is cover that open area up a bit more with some barriers and make the health a bit more. Because 2500 is really not a lot ngl. I'd say like 5000 minimal.
Locust_1
#197481714Thursday, September 01, 2016 2:50 AM GMT

@Resonating, the raiders are allowed to repair the cart. If the bomb cart was like a tank, it would be unfair for the defenders. It gets health ### the defenders leave the place which balances out the game, want the cart to get more health? Dismiss some people.
Rozymandias
#197481750Thursday, September 01, 2016 2:50 AM GMT

@ISO Ya, but your fort has two different ways to reset the term. I don't object to easy recaps if the team is actually holding the point but... You could easily have defenders flanking the cart from 100-200 studs away and have the cart reset without even having to put much effort in.

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