of     1   

Emperor_Darkius
#198648501Sunday, September 18, 2016 9:56 AM GMT

Sometimes, the "fort" feel is gone It just turns into a "game", not a group place ( i'm talking about groups that have "money" and "level up" systems in their forts, lol ) Having a variety of weapons in your fort for both sides to choose from is ok But when it's complex enough for the raiders to have to scout it for hours just to figure out how the guns work, then having to explain it to the members is Not fun And, i feel like clans should have limited weaponry types ( just stick to RCL and SF ffs) Who the hell wars with FPS groups? And those "hidden blades" groups? (Medieval groups that use "bows" are okay, i guess since there's a bunch of them) Just don't make exotic weaponry types that only your members know how to use, no one would want to war, mate I'm not pushing away "innovative ideas" ( exotic fort types ) but, don't make it hard for the raiders to comprehend how your fort works, make it fun for both sides That's why i'd rather just spawn with a standard RCL gun, or a sword and have a normal KOs/Terminal raid, than try to figure out how to level up, earn money to buy guns, and which guns i should buy, while the defenders have already surpassed me with 10 levels And have better guns, which makes it impossible to catch up Moral of the story is: if you're going for a complex type of fort, make sure you balance it well and explain it well "Screw you, lower post count peasants!"
narits
#198648624Sunday, September 18, 2016 10:01 AM GMT

this just means you're aw bad raider Adam.
Emperor_Darkius
#198648648Sunday, September 18, 2016 10:02 AM GMT

"this just means you're aw bad raider" yeah triggered whatever "Screw you, lower post count peasants!"
narits
#198648697Sunday, September 18, 2016 10:04 AM GMT

ok im triggered then, whatever helps you defend your point Adam.
Jayreaper
#198649067Sunday, September 18, 2016 10:19 AM GMT

I find it funnier when I win at a complex base not knowing where I was going half the time and then get told I'm cheating. Hydrik has spoken.
Emperor_Darkius
#198651201Sunday, September 18, 2016 11:50 AM GMT

"I find it funnier when I win at a complex base not knowing where I was going half the time and then get told I'm cheating." gg "Screw you, lower post count peasants!"
Emperor_Darkius
#198651514Sunday, September 18, 2016 12:01 PM GMT

bump "Screw you, lower post count peasants!"
MrZelo
#198651973Sunday, September 18, 2016 12:16 PM GMT

Forts are supposed to be games hence why they are fun. Yoir distorted view of forts and the generic "play to win" strat while dragging through the raids and going through the motions a million times at a million forts gets really boring
robocik20
#198652184Sunday, September 18, 2016 12:23 PM GMT

Forts SHOULD be made into games, it feels more fun to raid them. but when a fort has weapons which are super hard to use then yeah. what i propose is a "tutorial" system which teaches the raiders how the fort works.
Sammorost
#198652370Sunday, September 18, 2016 12:30 PM GMT

I agree. I personally go for natural Fort style. A lot of people don't like the new roblox terrain but I do, and I like the random generation of terrain. When I build a fort I randomly generate a terrain and built my fort around the terrain. This gives the fort a very natural feel. I'm not advanced enough to do "Systems" inside the fort, but that seems stupid to have a rank system. My fort has two levels. There is a door with a code that has some specialized tools for HR. If I want them there I give the code. Plain and simple. Everything else is up for grabs.
Sammorost
#198652401Sunday, September 18, 2016 12:31 PM GMT

Training raiders is stupid. I'm sorry. I don't even know how to address that.
Emperor_Darkius
#198653107Sunday, September 18, 2016 12:52 PM GMT

"Forts are supposed to be games hence why they are fun. Yoir distorted view of forts and the generic "play to win" strat while dragging through the raids and going through the motions a million times at a million forts gets really boring " What i meant is, it looses the clan feel A fort can be unique and fun but without complex systems raiders won't understand easily "Screw you, lower post count peasants!"
Rizicks
#198653631Sunday, September 18, 2016 1:05 PM GMT

So essentially.. If it has a steeper learning curve then its bad
jltom
#198654089Sunday, September 18, 2016 1:17 PM GMT

"( i'm talking about groups that have "money" and "level up" systems in their forts, lol )" VS and WIJ started the system r+://458645314r+://458645285r+://458645253 JLTOM | JUSTIN50003 | KENNYOMEGA

    of     1