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TheLonesomeBrother
#199673873Thursday, October 06, 2016 4:58 PM GMT

How about finally fixing games placing players on separate servers despite there being only ONE damn active server with a SINGLE damn person on it. It has been a bloody year I believe since this issue appeared and as much as it sometimes can be solvable in normal games where you can select the server you wish to go to... It isn't exactly the same when you have a multi-place actual game connected by teleporters that place people on TWO different servers making it impossible to both join ONE damn place and chat. I mean, what the fel is this, how about instead of removing content you actually fix these old bugs that make the game in some cases unplayable.
TheShadowMessage
#199674032Thursday, October 06, 2016 5:02 PM GMT

this is not roblox's fault there is a function that game makers can use to get specific people into specific servers. blame the game makers for not using what's available to them
TheLonesomeBrother
#199885927Monday, October 10, 2016 8:11 PM GMT

How is that a function? I'm not talking about maximum and prefered ammounts of players, I'm talking servers upon starting up placing players randomly on seperate server which with scripted games because quite a pain. I don't know what option you're talking about but seeing ## ## many places have this issue even with plenty more advanced builders I know everyone says it is a roblox issue.
TheShadowMessage
#199907122Tuesday, October 11, 2016 2:36 AM GMT

it's called ReserveServer. it returns a code used to send players to the server designated by that code. a player cannot enter that server unless the code is used to bring them there. you hardly ever actually see the code, as the game maker is probably using it behind the scenes in conjunction with DataStores. so, for example, a game maker could check where your friends are, and send you to play with your friends. or maybe they implement a search bar where you can search up specific people (Auto Duels uses this).

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