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JoePeterson
#200247578Monday, October 17, 2016 10:46 PM GMT

After a bit of time hitting the wall, I decided to suggest this, a way to know if a place has the ability to save or not. game:GetService(“AssetService”).IsDynamic - This would return a Read-Only Boolean Value. I am suggesting this because I am only aware of one method (shown below), which requires two not-so-nice things: 1) The place to be saved every time you check if the place is a dynamic place 2) Yield and waste time (although you can make a thread for it but still wastes time) The method I am aware of is basically this: print(pcall(function() game:getService("AssetService"):SavePlaceAsync() end)) >true/false after enough time to save the place has elapsed (usually 1.8+ seconds) Advantages of this update would be: -> No unnecessary place saves and a easier and quicker way to get this result. I know my opinion is close to nothing but c'mon this would be handy and it's just a bool value. Excuse my grammar/vocabulary. English is not my primary language.
turnipthebeat
#200248436Monday, October 17, 2016 11:05 PM GMT

Your English is very good. I'm not really into scripting so I can't really say I support or don't support. But if you mean saving your game automatically while you work on it, you can use team-create (without even inviting anybody!).

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