After a bit of time hitting the wall, I decided to suggest this, a way to know if a place has the ability to save or not.
game:GetService(“AssetService”).IsDynamic - This would return a Read-Only Boolean Value.
I am suggesting this because I am only aware of one method (shown below), which requires two not-so-nice things:
1) The place to be saved every time you check if the place is a dynamic place
2) Yield and waste time (although you can make a thread for it but still wastes time)
The method I am aware of is basically this:
print(pcall(function() game:getService("AssetService"):SavePlaceAsync() end))
>true/false after enough time to save the place has elapsed (usually 1.8+ seconds)
Advantages of this update would be:
-> No unnecessary place saves and a easier and quicker way to get this result.
I know my opinion is close to nothing but c'mon this would be handy and it's just a bool value.
Excuse my grammar/vocabulary. English is not my primary language. |