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Csdi
#200888593Thursday, November 03, 2016 11:55 PM GMT

I noticed that the default JumpPower of a humanoid is 50, and I know it affects the height the humanoid can jump. I've been wondering, is there a way to calculate how high a humanoid can jump by it's jumping power?
Wunder_Wulfe
#200888669Thursday, November 03, 2016 11:56 PM GMT

find out how high they jump with regular jump power then use this equation (workspace.Gravity/CURRENTGRAVITY)*(humanoid.JumpPower/HEIGHT)
Csdi
#200888774Thursday, November 03, 2016 11:59 PM GMT

Would current CURRENTGRAVITY be the humanoid's gravity or the workspace's gravity?
Wunder_Wulfe
#200889353Friday, November 04, 2016 12:10 AM GMT

um.. humanoids don't have gravity..? also here is how you find the jumping height: put this in a local script in the StarterGui or StarterPack game.Players.LocalPlayer:GetMouse().Button1Down:connect(function() print(game.Players.LocalPlayer.Torso.Position.Y) end) Use Play Solo and click 1) when you are on the floor 2) when you are as high as you can get and then subtract what printed from 2 from 1 so 2-1 so if it printed 10 20 then you would do 20-10 to get the height they jumped
endmanapocalipse984
#225688008Thursday, September 28, 2017 2:22 AM GMT

The default is 50

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