um.. humanoids don't have gravity..?
also here is how you find the jumping height:
put this in a local script in the StarterGui or StarterPack
game.Players.LocalPlayer:GetMouse().Button1Down:connect(function()
print(game.Players.LocalPlayer.Torso.Position.Y)
end)
Use Play Solo and click
1) when you are on the floor
2) when you are as high as you can get
and then subtract what printed from
2
from
1
so 2-1
so if it printed
10
20
then you would do
20-10 to get the height they jumped
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