The lighting system for ROBLOX while dynamic and easy has one flaw, bleed through. For those who don't know what that means. Light on roblox will show through a part whether or not it is transparent or solid. Also it doesn't behave light light in real life and bounce off stuff and light up stuff like it does in real life. Now that is not really an issue until you go to develop a map where multiple lights are used in different situations and you have a mix. This is common in areas like compartments in cars, shelves and even rooms in houses. I think the lighting needs to be reformed so that it doesn't bleed through blocks and rather is blocked in the area that the block is forming a shadow on the other side and stuff of that nature.
Obviously implementing an idea like that will be hard to do but in my opinion, it could make gaming and map dev a whole lot better.
Sterling O'Deaghaidh |