Laedere
#202307065Wednesday, November 23, 2016 10:09 PM GMT

## has the audacity to ban their members from raiding resade because resade doesn't like them so i don't see FC getting far in the war besides the people who originally carried fc are long gone
Nederlandz
#202307071Wednesday, November 23, 2016 10:10 PM GMT

"Ned FC believes in being a trash, ineffective clan and that's evident seeing you. Talk about having features and that making us look bad when you're the dense ###### with barrels that blow up half the map and bows, right you're very smart!" FW2 is an almost symmetric map with a Raider advantage. The map is equal spawns (In fact, Raiders actually spawn ahead of the FC) with a midpoint that allows the Raiders to spawn 50% closer (Which is neutral at the start of every raid). Everyone has the same weapons and the recap time isn't short to the point where people can just ninja cap without killing the Raiders defending it. Additionally, the flag is in a completely open space to prevent surprise caps and such. "And yeah it kind of does matter if others can win there" We have won there, its not like we haven't. Being able to win there is not the issue; the issue is your base not representing the kind of war that is compatible with our views. Perhaps you are too new of a user to understand that clans weren't always like this (Elitist mindsets). These current clan values are what ruined clans in the first place. At this point, clans are simply continuing to die out and the people on this forum continue to perpetuate the issue. "We can't be bothered to try and war idiots" Thanks for expressing our view.
TheSpartanWolf
#202307073Wednesday, November 23, 2016 10:10 PM GMT

dont defenders get to use the barrels too? and if im not mistaken i believe defenders can use to bows to climb to higher heights also, I don't think there should ever be teleporters in a fort yet alone a group only door in a terminal room, The difference between fc is both clans can use the "unfair" things.
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#202308076Wednesday, November 23, 2016 10:20 PM GMT

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#202308374Wednesday, November 23, 2016 10:24 PM GMT

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Probeceps
#202308698Wednesday, November 23, 2016 10:27 PM GMT

### Trash. They just hide behind they base. Their not good at gun fighting :-)
ilove_kelly0702
#202321751Thursday, November 24, 2016 1:01 AM GMT

Hmmmm Interesting Analysis Seviro.
Jaleox
#202322080Thursday, November 24, 2016 1:06 AM GMT

Probeware RAP: R$2,041 Joined: 19 Dec 2010 Total Posts: ### ########## ##### PM ### Trash. They just hide behind they base. Their not good at gun fighting :-)
powerclimber
#202322251Thursday, November 24, 2016 1:08 AM GMT

"i dont even use grammar kid" -probeware
MakaveliSZK4
#202322374Thursday, November 24, 2016 1:10 AM GMT

let the paragraph wars commence
riav
#202322425Thursday, November 24, 2016 1:11 AM GMT

@NED Honestly Resade is a respectable clan, I've known l3oss for years and he's been nothing but a good guy. you're rant is really unnecessary.
Satoism
#202322572Thursday, November 24, 2016 1:13 AM GMT

No clan has a "fair" base, and I believe the term "fair" is mistakenly used. BALANCE is the term you're looking for, and I find the Vale to have plenty of balance. The server size at Vale is 21, raider cap at 13, since there needs to be 8 for official. I've defended against the likes of the Federation of Arcadia (prime) when the Vale was "hard" (prior to updates making it easier) and they had no issue obliterating our defense team, which was composed of some of the finest Resade had to offer. The Vale now, in my opinion, is more than "fair" for both sides. Raiders have the numbers advantage and CAN access most, if not, EVERY single place Resade can enter/exit. Frost Clan HAS won at the Vale before, I'm not sure why I'm hearing complaints. They know it's balanced, they know it's "fair", yet they'll continue to prattle if they cannot win so easily. Fort Wolf has not been updated for some long time, let alone has that classic 'barrel suicide' tactic that's overplayed and for some would seem unfair. How would you like it if you raided a base where all the defenders would have to do was just get one object within a certain proximity to #### ### your entire raiding force, thus having you lose the terminal? I have not see ONE Frost Clan member post about this, yet there are some that would build up the courage and dare say "muh Vale is unfair cause group-only teleporters". >the teleporter is group-only at VAKDonalds, you can still sit there and camp like SMART clans do. >the teleporter by VAKDonalds is NOT the only entrance into vents, and raiders CAN and HAVE camped us vents before to prevent us from making a coordinated retake on term. It disgusts me to see people complain about things that aren't worth debating about, especially when they've won there before and are just complaining for attention.
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#202322692Thursday, November 24, 2016 1:14 AM GMT

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Nederlandz
#202322999Thursday, November 24, 2016 1:18 AM GMT

@Riav I had nothing against Resade except I came on today after a 2+ month absence because I heard there was a war. I went to their base to scout it and I was met with the same, unfavorable member base of your average power clan that was flaming FC for no reason. And the things I take concern with about their base are actually things that wouldn't be acceptable in many bases (Unless clans have devolved into using unfair tactics so much that it would be), its actually fairly logical things. For instance, Resade has a teleport from their spawn that brings them to a "Harambe Heaven." Sure, this is used a joke, but they are literally able to jump down from an extreme height to the Raider route to the term (A.k.a they can get across the map without being fired upon). Another thing I have major concern with are two group-only doors within the terminal that allows them to heal and transport. The final thing is an entrance in their VAKDonalds (Which is next to their spawn) that allows them access to an additional three (3) vents into the terminal room (Ontop of the 3 already available, making 6 total). They may say this is accessible to everyone but the positioning of it makes it highly unlikely that Raiders would be able to use it. Again, these concerns I have with the base aren't far off things. I'm not complaining about the defender to raider ratio (Which is pretty low), the excessive amount of cover, or the 3 more accessible vents anyways. I don't think complaining about a teleporter from their spawn that gives them access to the map and group doors are really that far-fetched. Furthermore, nowhere did I ever commence the "flaming" or criticism of Resade, I only responded.
Satoism
#202323054Thursday, November 24, 2016 1:18 AM GMT

Oh, and to comment on the "balance" to Fort Wolf: You're right, FC and Raiders DO spawn ALMOST evenly between their spawn and term, but let's not forget the following: >FC have a Mountain Passage that fills the gap overlooking the river Raiders do not< >FC originally have Midpoint owned at the start of the raid Raiders do not< >The FC spawn is closer to the first cannon on the left hand side, in addition to a barrel spawn. You CAN sit there all day and just load barrels into the cannon to stop raiders from getting near Midpoint. Raiders either need to fling across Mtns and HOPEFULLY land on the other side of the gate to reach the barrels on the right hand side, or dare to take the long way across the bridge connecting the river to Midpoint.< Don't bring up "fair" when discussing bases, because FC hasn't changed a day.
Nederlandz
#202323574Thursday, November 24, 2016 1:25 AM GMT

">FC have a Mountain Passage that fills the gap overlooking the river Raiders do not<" - This is one of the only things not symmetrical about the base. In fact, the Raider spawn is actually closer than the FC spawn to the main flag (Even with the gap). Simply bow climb across. ">FC originally have Midpoint owned at the start of the raid Raiders do not<" - The midpoint is neutral at the start of every server, meaning it is available to any team. ">The FC spawn is closer to the first cannon on the left hand side, in addition to a barrel spawn. You CAN sit there all day and just load barrels into the cannon to stop raiders from getting near Midpoint." - You are not viewing barrels properly. Barrels actually work to the advantage of the Raiders. Due to the midpoint being neutral, that means the Raiders will inherently always spawn closer to every single objective within the base. Due to the closeness to the midpoint, Raiders can actually use this tool to reinforce the flag. On the note of barrels, the barrels team kill, meaning if any FC were to use it, it would take out both the FC and Raiders. With Raiders having the midpoint, it actually just acts as a "reset," not a way to take the flag. "Raiders either need to fling across Mtns and HOPEFULLY land on the other side of the gate to reach the barrels on the right hand side, or dare to take the long way across the bridge connecting the river to Midpoint.<" - Flinging is prohibited as with other glitching. There are multiple ways around the base other than the bridge. As I stated before, the Raiders actually spawn closer to both midpoint and the main flag. "Don't bring up "fair" when discussing bases, because FC hasn't changed a day." FWII is a pretty much symmetric fort that provides a 1:4 defender to raider ratio (6v24, something clans don't even do anymore). The Raiders spawn closer than the FC, everyone has the same weapons, the flag is in the open so there are no surprises at it, etc. It is a fair fort, so why would it need to change?
riav
#202323652Thursday, November 24, 2016 1:26 AM GMT

I don't know anything about the bases or anything like that, I like you have been out of the scene for the LONGEST. All I really know is l3oss is a reasonable guy and he's not like the other toxic leaders of "power-clans". I know this because I was with with him for some time. Looking at the members in the first rank now, I can tell you I see a few toxic people. Which is disappointing to me. That aside, they still have a lot veteran players who I used to fight alongside (which are good people). Personally I am glad they are finally pursuing a war with a formidable clan.
flexvasion
#202323741Thursday, November 24, 2016 1:27 AM GMT

Like your base, all our "unfair advantages" can be used by you as well. i.e, Harambe Heaven, VAKdonalds, Cave vents, etc. And sure we can use harambe to drop anywhere, but you can use a TP to take you straight to cave vents (above the terminal) You can't even call the vale unfair lmao
KelpoHits
#202323856Thursday, November 24, 2016 1:28 AM GMT

ah yes but we are smart chimps
gunperkztthegoat
#202323908Thursday, November 24, 2016 1:29 AM GMT

So, if resade refuses to give FC a base they can simply steamroll over, the vale is unfair/unbalanced? Seems illogical if you ask me. if its not a gun, its cancer
Nederlandz
#202324004Thursday, November 24, 2016 1:30 AM GMT

"And sure we can use harambe to drop anywhere, but you can use a TP to take you straight to cave vents (above the terminal)" You are misrepresenting this teleport because it is less than 10 seconds away from the main entrance of the terminal room (Across the map). Additionally, I am not complaining about those vents, I am concerned with the additional three (3) provided by the VAKDonalds entrance. You may say that it is accessible to everyone, but let's be realistic, it is right next to your spawn along with the Harambe teleport which is in your spawn. Additionally, the group only doors within the terminal are not accessible to us. Unlike any advantage we have at ### (Which is barrels and/or complete mountain, which Raiders spawn closer to the barrels than us and they have a shorter time to the midpoint and main flag even with the break in the mountains), we do not have equal opportunity at Resade's fort.
Nederlandz
#202324174Thursday, November 24, 2016 1:32 AM GMT

"So, if resade refuses to give FC a base they can simply steamroll over, the vale is unfair/unbalanced?" No where did I ever say that. As I stated before, these are features of a base that would be concerning anywhere. Just imagine if we had a teleport onto the moon at FW2. That would allow us to travel across the map without being shot, then jump down and kill the Raiders. How would that be fair? It isn't. The same goes with the teleport in Resade's spawn. The other major concern I voiced was group only doors that allow Resade cover/healing and passage. These are features of a base that should not be anywhere. It is not about making the base easy to be "steamrolled," but removing unfair features which no base should have.
NigPatriot
#202324579Thursday, November 24, 2016 1:37 AM GMT

"That would allow us to travel across the map without being shot, then jump down and kill the Raiders" Except FC already does this because they have more practice with bowclimbing
KelpoHits
#202324685Thursday, November 24, 2016 1:38 AM GMT

Stop talking.
Nederlandz
#202324750Thursday, November 24, 2016 1:39 AM GMT

"Except FC already does this because they have more practice with bowclimbing" There are multiple ways to counter bow climbing, you can ask any SF member that attempted it against me or other members. For one, you can bow climb against them to gain ground, but I prefer to use the "arc" technique in which you stay on the ground and shoot them off their bow climb. Additionally, that is a feature of the weapon that is accessible to everyone, its not a teleport in our spawn.