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CPRULEZ
Top 100 Poster
#202590Monday, October 22, 2007 9:55 PM GMT

I need some scripts from mikeds place.... like after 10 minutes it says " "persons name"- (how many points they got)" then again and again. The other script i need is when someone dies, on the leaderboard it minuses points. And when they kill someone, it adds points. Also, at the end of the match it resets and kills everyone, and resets the leaderboard also. I don't need the paintball gun though, If anyone anyone can help me, i would be very greatful. Thanks!
LuigiFan
#202711Monday, October 22, 2007 10:45 PM GMT

Cp I doubt anyone but the pro scripters could even come close to making miked's scripts. And if they can I doubt they'd give it to you XD =P-LuigiFan-=P
CPRULEZ
Top 100 Poster
#202729Monday, October 22, 2007 10:54 PM GMT

Well, i kno someone who has the EXACT script................
shanethe13
#202730Monday, October 22, 2007 10:56 PM GMT

I have some scripts that are very similar to Miked's. Check out the general section for my latest tournament, they are being given away as a prize.
CPRULEZ
Top 100 Poster
#202798Monday, October 22, 2007 11:12 PM GMT

I kno i probably won't be able to make it though...........
shanethe13
#202812Monday, October 22, 2007 11:15 PM GMT

Is there a time that would be better for you?
totti
#202960Tuesday, October 23, 2007 12:02 AM GMT

The best way to do this is with two seperate scripts...I will give you both and this includes the leaderboard. Just put these scripts in workspace seperately --------------------------------------- --Totti's Game Script local game_length = 300 -- every X seconds, end the game, show a message, regen the map, rebalance teams, cause MASSIVE LAG message = nil function showMessage(text) -- This function flashes a message to all players -- Clear the message with hideMessage() hideMessage() -- Never show more than one message at a time if message == nil then message = Instance.new("Message") end -- only make a message if we don't have a message object lying around message.Text = text message.Parent = game.Workspace end function hideMessage() if message == nil then return end message.Parent = nil end function clearPlayerInfo() -- resets KOs and WOs local players = game.Players:children() for i = 1, #players do if (players[i]:findFirstChild("leaderstats") ~= nil) and (players[i].leaderstats.KOs ~= nil) then players[i].leaderstats.KOs.Value = 0 end if (players[i]:findFirstChild("leaderstats") ~= nil) and (players[i].leaderstats.Wipeouts ~= nil) then players[i].leaderstats.Wipeouts.Value = 0 end end end function getWinnerInfo() -- returns a string that we display to everyone about who the winner is -- in case of tie, no one wins. if someone wants to code something better, be my guest. local highscore = 0 local winner = "No one" local tie = false local players = game.Players:children() for i = 1, #players do local pscore = -1 if players[i]:findFirstChild("leaderstats") ~= nil then if players[i].leaderstats.Points ~= nil then pscore = players[i].leaderstats.Points.Value end end if pscore == highscore then tie = true end if pscore > highscore then -- new highscore highscore = pscore winner = players[i].Name tie = false end end if tie == true then return "There was a tie. How boring." end local text = string.format("%s %s %d %s", winner, "wins with", highscore, "points!") return text end function getWinningTeamString() local red = 0 local blue = 0 local p = game.Players:children() for i=1,#p do if (p[i].TeamColor == game.Teams:findFirstChild("Blue Falcons").TeamColor) then if (p[i]:findFirstChild("leaderstats") ~= nil and p[i].leaderstats.KOs ~= nil) then blue = blue + p[i].leaderstats.KOs.Value end end if (p[i].TeamColor == game.Teams:findFirstChild("Red Hawks").TeamColor) then if (p[i]:findFirstChild("leaderstats") ~= nil and p[i].leaderstats.KOs ~= nil) then red = red + p[i].leaderstats.KOs.Value end end end if (red == blue) then return "Red and Blue tied. How boring!" end if (red > blue) then return string.format("Red won the match by %d points!", red - blue) end return string.format("Blue won the match by %d points!", blue - red) end while true do wait(game_length - 30) showMessage("30 seconds left until end of game!") wait(5) hideMessage() wait(25) showMessage("Rebalancing teams and launching new game...") wait(5) clearPlayerInfo() game.Teams:rebalanceTeams() hideMessage() end ----------------------------------------------- Now this is the second one ----------------------------------------------- -- Totti's custom leaderboard print("Leaderboard script version 4.00 loaded") function onPlayerEntered(newPlayer) local TKs = Instance.new("IntValue") TKs.Name = "TeamKills" TKs.Value = 0 TKs.Parent = newPlayer local stats = Instance.new("IntValue") stats.Name = "leaderstats" local kills = Instance.new("IntValue") kills.Name = "Points" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "Points" deaths.Value = 0 kills.Parent = stats deaths.Parent = stats -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) -- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) stats.Parent = newPlayer end --function checkTKs(victim, killer) -- print("CHECK TKS") -- if (killer == nil) then return end -- if (victim == killer) then return end -- if (victim.Team == killer.Team and killer:findFirstChild("TeamKills") ~= nil) then -- killer.TeamKills.Value = killer.TeamKills.Value + 1 -- print("TK++") -- show an appropraite msg -- local msg = Instance.new("Message") -- if (killer.TeamKills.Value == 1) then msg.Text = "Try not to blox your team mates!" end -- if (killer.TeamKills.Value == 2) then msg.Text = "WARNING: blox your team, go to jail!" end -- if (killer.TeamKills.Value > 2) then -- Jail time -- msg.Text = "JAIL TIME!" -- killer.Character.Humanoid.Health = 0 -- end -- msg.Parent = killer -- wait(5) -- msg.Parent = nil --end --end function Send_DB_Event_Died(victim, killer) -- killer may be nil local killername = "no one" if killer ~= nil then killername = killer.Name end print("DIED EVENT: ", victim.Name, " KILLED by ", killername) if shared["deaths"] ~= nil then shared["deaths"](victim, killer) print("SENT DB DEATH EVENT") end end function Send_DB_Event_Kill(killer, victim) print("KILL EVENT. ", killer.Name, " BLOXXED ", victim.Name) if shared["kills"] ~= nil then shared["kills"](killer, victim) print("SENT DB KILL EVENT") end end function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Points") deaths.Value = deaths.Value - 5 -- do short dance to try and find the killer local killer = getKillerOfHumanoidIfStillInGame(humanoid) --checkTKs(player, killer) Send_DB_Event_Died(player, killer) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("Points") if killer ~= player then kills.Value = kills.Value + 10 else kills.Value = kills.Value - 5 end Send_DB_Event_Kill(killer, player) end end end game.Players.ChildAdded:connect(onPlayerEntered) ------------------------------------------ There you go! Hope it works for you and enjoy! P.S.(I kinda whipped this up real quick so I dunno if it works or not) Totti
CPRULEZ
Top 100 Poster
#203003Tuesday, October 23, 2007 12:24 AM GMT

Works great, but the only problem is that when i die, it doesnt take away points.
totti
#203008Tuesday, October 23, 2007 12:26 AM GMT

hm...I will check out an alternative real quick Totti
totti
#203032Tuesday, October 23, 2007 12:39 AM GMT

Try this! ---------------------------------------------------- -- Totti's custom leaderboard print("Leaderboard script version 4.00 loaded") function onPlayerEntered(newPlayer) local TKs = Instance.new("IntValue") TKs.Name = "TeamKills" TKs.Value = 0 TKs.Parent = newPlayer local stats = Instance.new("IntValue") stats.Name = "leaderstats" local kills = Instance.new("IntValue") kills.Name = "Points" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "Points" deaths.Value = 0 kills.Parent = stats deaths.Parent = stats -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) -- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) stats.Parent = newPlayer end --function checkTKs(victim, killer) -- print("CHECK TKS") -- if (killer == nil) then return end -- if (victim == killer) then return end -- if (victim.Team == killer.Team and killer:findFirstChild("TeamKills") ~= nil) then -- killer.TeamKills.Value = killer.TeamKills.Value + 1 -- print("TK++") -- show an appropraite msg -- local msg = Instance.new("Message") -- if (killer.TeamKills.Value == 1) then msg.Text = "Try not to blox your team mates!" end -- if (killer.TeamKills.Value == 2) then msg.Text = "WARNING: blox your team, go to jail!" end -- if (killer.TeamKills.Value > 2) then -- Jail time -- msg.Text = "JAIL TIME!" -- killer.Character.Humanoid.Health = 0 -- end -- msg.Parent = killer -- wait(5) -- msg.Parent = nil --end --end function Send_DB_Event_Died(victim, killer) -- killer may be nil local killername = "no one" if killer ~= nil then killername = killer.Name end print("DIED EVENT: ", victim.Name, " KILLED by ", killername) if shared["deaths"] ~= nil then shared["deaths"](victim, killer) print("SENT DB DEATH EVENT") end end function Send_DB_Event_Kill(killer, victim) print("KILL EVENT. ", killer.Name, " BLOXXED ", victim.Name) if shared["kills"] ~= nil then shared["kills"](killer, victim) print("SENT DB KILL EVENT") end end function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Points") kills.Value = kills.Value - 5 -- do short dance to try and find the killer local killer = getKillerOfHumanoidIfStillInGame(humanoid) --checkTKs(player, killer) Send_DB_Event_Died(player, killer) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("Points") if killer ~= player then kills.Value = kills.Value + 10 else kills.Value = kills.Value - 5 end Send_DB_Event_Kill(killer, player) end end end game.Players.ChildAdded:connect(onPlayerEntered) --------------------------------------------------------- Also if you have a paintball place this might bee a useful script..if it works that is lol ------------------ function onPlayerRespawned(newPlayer) h = newPlayer.Character:findFirstChild("Humanoid") h.MaxHealth = #INF h.Health = h.MaxHealth wait(4) h.MaxHealth = 100 h.Health = h.MaxHealth end function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end game.Players.PlayerAdded:connect(onPlayerEntered) -------------------- That script should make players invincible when they spawn for 4 seconds! (It is untested so I have no clue whether it works or not) Enjoy! Totti
CPRULEZ
Top 100 Poster
#203097Tuesday, October 23, 2007 1:15 AM GMT

The leaderboard doesn't seem to work........
totti
#203444Tuesday, October 23, 2007 12:07 PM GMT

Ya...and I can't figure out why because edit mode isn't working =/ Totti
cruckshank
Top 100 Poster
#203510Tuesday, October 23, 2007 2:59 PM GMT

i think i see why just let me duble check
cruckshank
Top 100 Poster
#203511Tuesday, October 23, 2007 3:00 PM GMT

hmmm sorry it could be simple spelling mistake or half way thru im not a greate scripter but u put a "#"
CPRULEZ
Top 100 Poster
#203882Tuesday, October 23, 2007 9:41 PM GMT

Just try to work on it........... ok? Ohhh.. and i cant maake it because i am really bad at timeing and I probablywon't be home or something...............
killer26950
#65041893Tuesday, March 27, 2012 7:53 AM GMT

I need a scripter in my group could you be for the job?

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