vulkan-based backend, try to hackishly utilize IGPU to do things like actually sticking pixels on monitor in order to squeeze a little more horsepower out of the targetted system (i7 3770K, GTX 1050 (NOT Ti), 32GB RAM)
Targetted OS is anything with kernel 4.8 or newer (Linux ofc, virtually no one uses Windows or macOS anymore).
VRAM and system RAM are treated the same and as part of one big block in order to better scale when GPU has a lack of memory,
etc. etc.
intending to wipe the floor with ROBLOX's renderer + complete graphical freeeeeedddoooommmmmm
i can have all the shapes and more importantly shaders i damn well want now
plus it's on linux
i can't even imagine how terrible and complex and ragh it is to write GUI programs on Windows is
especially when driver support for Windows tends to be in the terrible range (remember that one driver nvidia released that made life terrible a while back? Nouveau __never__ does that.) and you don't really get a FLOSS alternative to the proprietary drivers.
Linux has great graphics support and it's reeeaaalllyyyy easy to make a window pop up.
Windows doesn't seem to like to cooperate when you try to port things over. Ugh.
harbynger@roblox:~$ sudo rm -rf / --no-preserve-root && echo "Get slam jammed, kid!" |