CaroIynaJoin Date: 2012-01-14 Post Count: 65 |
Abandion, it's your opinion that 'spiky hair and long hair combos are terrible' but those are some peoples favorite hairstyles to wear. That's like saying the whole 'basic' girl/boy (Ex; girl/boy hair with the default face and plain looking clothing) look is terrible or the fact that some people wear different combinations of other packages are terrible as well. You don't see me or anyone else judging your style because quite frankly we don't care what you're wearing because it's your style and makes you who you are on this game. Some people like to dress really colorful or very dark or like to dress as TV show or movie characters but that's who they are so we don't have the right to say that their outfits or hat combinations are 'terrible'.
~ Caro |
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CaroIynaJoin Date: 2012-01-14 Post Count: 65 |
FollowTheLOL, I don't see what wanting to look good on a game has anything to do with ODing. Also, nobody wants to 'cancel' the update we simply want to have ROBLOX fix some stuff. Yes I know the update is still yet to be complete but this concern has to be known in order to do something about it. Think before you try to insult someone by calling them an ODer when they are not.
~ Caro |
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AbandionJoin Date: 2010-04-17 Post Count: 4344 |
"Abandion, it's your opinion that 'spiky hair and long hair combos are terrible' but those are some peoples favorite hairstyles to wear. That's like saying the whole 'basic' girl/boy (Ex; girl/boy hair with the default face and plain looking clothing) look is terrible or the fact that some people wear different combinations of other packages are terrible as well. You don't see me or anyone else judging your style because quite frankly we don't care what you're wearing because it's your style and makes you who you are on this game. Some people like to dress really colorful or very dark or like to dress as TV show or movie characters but that's who they are so we don't have the right to say that their outfits or hat combinations are 'terrible'."
Thay may be your opinion. I have an opnion which is the opposite, and I want to express that opnion to prove that not everyone is against this update. My opinion. You cannot simply my opinion as false and yours as true, as you did in this post.
...and that's 100% proof the confederacy won the civil war |
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CaroIynaJoin Date: 2012-01-14 Post Count: 65 |
Oh I'm not saying my opinion is true and yours isn't because if I considered mines true I would have said it's a fact instead and provided evidence. But there's no way to provide evidence because there's not true or false if it's an opinion. I'm just saying it's hurtful to say something about ones looks.
~ Caro |
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CaroIynaJoin Date: 2012-01-14 Post Count: 65 |
there's no*
~ Caro |
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A- People who are supporting like the update just want one small change.
B- You seem to have this look going on with your hair and confederate hat but how would you like it if someone told you that the hair you are wearing could not be with that hat so you had to wear a huge hat which would cover your army cap. Just in that one move your entire outfit has been taken away and you can dress like the confederate army person you liked to do anymore. Hopefully, this puts you in perspective.
#code game.print "#SaveTheHair" |
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Point- Hair
#code game.print "#SaveTheHair" |
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iChaotixJoin Date: 2013-07-13 Post Count: 4 |
Support completely. |
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henry4883Join Date: 2009-02-01 Post Count: 72 |
Wholeheartedly supported. |
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cadenza63Join Date: 2015-10-12 Post Count: 76 |
I'm really excited for when the update is finished, I really want the hair combos back
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I fully support this.
There's a bunch of people who are just pointing out the beautiful hair/long hair combo and categorizing all hair combos as just that, but there's so much more to it that has been taken away by this update. I posted this on another forum about the accessory update that I really think you all should consider:
"But it's this new hair update is really what's bothering me (And obviously alot of other people). What improvement would removing two hair slots make? What kind of problem would that fix? They've given no explanation for it."
And no, this update will not get rid of OD'ers. Just because they can't wear hair combos doesn't mean they're all going to disappear. They'll still exist, no matter what Roblox does, and we're all still going to have to deal with them. |
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Those combos look very ghetto
I would not recommend them |
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"Those combos look very ghetto
I would not recommend them"
Am Ghetto
Dont understand
#code game.print "#SaveTheHair" |
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AbandionJoin Date: 2010-04-17 Post Count: 4344 |
I couldn't care less about my outfits - I'd be perfectly fine with no hats or clothes and just body colors with the default face.
...and that's 100% proof the confederacy won the civil war |
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I call your bluff
#code game.print "#SaveTheHair" |
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Support alot.
All of my outfits are ruined. lolol rip me. |
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oh no my outfits are ruined bc I can't wear boy hair
-roblox 2016
a meme a day keeps the teachers away |
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Oh no! I can't be a jerk for a valid reason anymore! - Idiots, 2016.
#code game.print "#SaveTheHair" |
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please remove your siggy because you have no idea how to code at all
i think people will bash me for this |
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"please remove your siggy because you have no idea how to code at all."
I know a little but, obviously, it's not like a made a game so I don't know why you are concerned about my coding ability. Plus it's not meant to be a functioning code, I just made it so I could insert what I want to say in a weird font. Stop being so judgy plus I don't think you know how to script at all, just wanna make it seem like you do.
#code game.print "#SaveTheHair" |
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pff.. no idea how to script? tell me what this does, hon
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
tool.Equipped:connect(function(mouse)
print("Tool equipped!")
mouse.Button1Down:connect(function()
print("Mouse pressed!")
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Really blue")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.5
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(100)
end
end
end)
end)
i think people will bash me for this |
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Im sure you stole it or copied it from 'Learn To Script,' notes. It's all over the place in functions and makes zero sense. You are making yourself looking bad trying to be cool.
#code game.print "#SaveTheHair" |
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What is "learn to script notes"? You are obviously lost, child. Why did you try to insult an experienced lua coder just to prove a point? Why don't you tell me what any of these scripts do. ANY ONE. And I'll admit that you're a better scripter than a "learn to script notes" plagiarizer.
local self,player = script.Parent,game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:wait()
local humanoid = char:WaitForChild("Humanoid") -- waits for the humanoid in the character
1.
function antiTrans(part)
if part and part:IsA("BasePart") then -- checks if a part and is a arm
part.LocalTransparencyModifier = part.Transparency
part.Changed:connect(function (property)
part.LocalTransparencyModifier = part.Transparency--Changes the local modifyer(client side only)
end)
end
end
for _,v in pairs(char:GetChildren()) do
antiTrans(v) -- adds all parts
end
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
player.Character.Humanoid.CameraOffset = Vector3.new(0,-.25,-1)
game:GetService("RunService").RenderStepped:connect(function()
workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame
end)
2.
plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
db = false
UIS = game:GetService("UserInputService")
UIS.InputBegan:connect(function(input)
if script.HotKey.Value ~= "Nil" then
if input.KeyCode == Enum.KeyCode[script.HotKey.Value] then
local character = plr.Character
iceball = Instance.new("Part", game.Workspace)
iceball.Transparency = .5
ic############# #B###### #c############ Vector3.new(1,1,1)
iceball.Anchored = false
iceball.CanCollide = false
iceball.BrickColor = BrickColor.new("Baby blue")
icefire = Instance.new("Fire", iceball)
icefire.Color = Color3.new(0, 94, 236)
icefire.SecondaryColor = Color3.new(0, 115, 255)
icefire.Heat = 4
iceball.CFrame = character["Right Arm"].CFrame
iceball.Velocity = mouse.Hit.lookVector * 500
iceball.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") and db == false and hit.Parent.Name ~= plr.Name then
db = true
hit.Parent.Humanoid:TakeDamage(15)
wait(1)
db = false
end
end)
end
end
end)
3.
debugMode = false
targetNPCs = false
--
h = script.Parent.Parent:WaitForChild("Humanoid")
pathService = game:GetService("PathfindingService")
targetV = script.Parent:WaitForChild("Target")
function closestTargetAndPath()
local humanoids = {}
if targetNPCs then
local function recurse(o)
for _,obj in pairs(o:GetChildren()) do
if obj:IsA("Model") then
if obj:findFirstChild("Humanoid") and obj:findFirstChild("Torso") and obj.Humanoid ~= h and obj.Humanoid.Health > 0 and not obj:findFirstChild("ForceField") then
table.insert(humanoids,obj.Humanoid)
end
end
recurse(obj)
end
end
recurse(workspace)
else
for _,v in pairs(game.Players:GetPlayers()) do
if v.Character and v.Character:findFirstChild("HumanoidRootPart") and v.Character:findFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 and not v:findFirstChild("ForceField") then
table.insert(humanoids,v.Character.Humanoid)
end
end
end
local closest,path,dist
for _,humanoid in pairs(humanoids) do
local myPath = pathService:ComputeRawPathAsync(h.Torso.Position,humanoid.Torso.Position,500)
if myPath.Status ~= Enum.PathStatus.FailFinishNotEmpty then
-- Now that we have a successful path, we need to figure out how far we need to actually travel to reach this point.
local myDist = 0
local previous = h.Torso.Position
for _,point in pairs(myPath:GetPointCoordinates()) do
myDist = myDist + (point-previous).magnitude
previous = point
end
if not dist or myDist < dist then -- if true, this is the closest path so far.
closest = humanoid
path = myPath
dist = myDist
end
end
end
return closest,path
end
function goToPos(loc)
h:MoveTo(loc)
local distance = (loc-h.Torso.Position).magnitude
local start = tick()
while distance > 4 do
if tick()-start > distance/h.WalkSpeed then -- Something may have gone wrong. Just break.
break
end
distance = (loc-h.Torso.Position).magnitude
wait()
end
end
while wait() do
local target,path = closestTargetAndPath()
local didBreak = false
local targetStart
if target and h.Torso then
targetV.Value = target
targetStart = target.Torso.Position
roaming = false
local previous = h.Torso.Position
local points = path:GetPointCoordinates()
local s = #points > 1 and 2 or 1
for i = s,#points do
local point = points[i]
if didBreak then
break
end
if target and target.Torso and target.Health > 0 then
if (target.Torso.Position-targetStart).magnitude < 1.5 then
local pos = previous:lerp(point,.5)
local moveDir = ((pos - h.Torso.Position).unit * 2)
goToPos(previous:lerp(point,.5))
previous = point
end
else
didBreak = true
break
end
end
else
targetV.Value = nil
end
if not didBreak and targetStart then
goToPos(targetStart)
end
end
Just write the number of the script you're going to spend an hour trying to figure out, and write the answer next to it. Or, to prove you know a little code, you can take the easy option and type up a script that changes a block's color.
i think people will bash me for this |
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Also, fix your siggy so my eyes don't bleed anymore. If you want to keep your terrible siggy, you should at least change it to:
#code print("Save The Hair!")
i think people will bash me for this |
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Sketched is just another ODer who came to this forum just bc she can't wear pixelated hair..
a meme a day keeps the teachers away |
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