CaroIyna
#203514231Sunday, December 04, 2016 6:19 PM GMT

Abandion, it's your opinion that 'spiky hair and long hair combos are terrible' but those are some peoples favorite hairstyles to wear. That's like saying the whole 'basic' girl/boy (Ex; girl/boy hair with the default face and plain looking clothing) look is terrible or the fact that some people wear different combinations of other packages are terrible as well. You don't see me or anyone else judging your style because quite frankly we don't care what you're wearing because it's your style and makes you who you are on this game. Some people like to dress really colorful or very dark or like to dress as TV show or movie characters but that's who they are so we don't have the right to say that their outfits or hat combinations are 'terrible'. ~ Caro
CaroIyna
#203514534Sunday, December 04, 2016 6:22 PM GMT

FollowTheLOL, I don't see what wanting to look good on a game has anything to do with ODing. Also, nobody wants to 'cancel' the update we simply want to have ROBLOX fix some stuff. Yes I know the update is still yet to be complete but this concern has to be known in order to do something about it. Think before you try to insult someone by calling them an ODer when they are not. ~ Caro
Abandion
#203515002Sunday, December 04, 2016 6:27 PM GMT

"Abandion, it's your opinion that 'spiky hair and long hair combos are terrible' but those are some peoples favorite hairstyles to wear. That's like saying the whole 'basic' girl/boy (Ex; girl/boy hair with the default face and plain looking clothing) look is terrible or the fact that some people wear different combinations of other packages are terrible as well. You don't see me or anyone else judging your style because quite frankly we don't care what you're wearing because it's your style and makes you who you are on this game. Some people like to dress really colorful or very dark or like to dress as TV show or movie characters but that's who they are so we don't have the right to say that their outfits or hat combinations are 'terrible'." Thay may be your opinion. I have an opnion which is the opposite, and I want to express that opnion to prove that not everyone is against this update. My opinion. You cannot simply my opinion as false and yours as true, as you did in this post. ...and that's 100% proof the confederacy won the civil war
CaroIyna
#203518883Sunday, December 04, 2016 7:03 PM GMT

Oh I'm not saying my opinion is true and yours isn't because if I considered mines true I would have said it's a fact instead and provided evidence. But there's no way to provide evidence because there's not true or false if it's an opinion. I'm just saying it's hurtful to say something about ones looks. ~ Caro
CaroIyna
#203519154Sunday, December 04, 2016 7:05 PM GMT

there's no* ~ Caro
OkayishScout
#203522820Sunday, December 04, 2016 7:35 PM GMT

A- People who are supporting like the update just want one small change. B- You seem to have this look going on with your hair and confederate hat but how would you like it if someone told you that the hair you are wearing could not be with that hat so you had to wear a huge hat which would cover your army cap. Just in that one move your entire outfit has been taken away and you can dress like the confederate army person you liked to do anymore. Hopefully, this puts you in perspective. #code game.print "#SaveTheHair"
OkayishScout
#203528103Sunday, December 04, 2016 8:19 PM GMT

Point- Hair #code game.print "#SaveTheHair"
iChaotix
#203528776Sunday, December 04, 2016 8:26 PM GMT

Support completely.
henry4883
#203529063Sunday, December 04, 2016 8:29 PM GMT

Wholeheartedly supported.
cadenza63
#203529253Sunday, December 04, 2016 8:31 PM GMT

I'm really excited for when the update is finished, I really want the hair combos back
KatCatEars
#203534686Sunday, December 04, 2016 9:21 PM GMT

I fully support this. There's a bunch of people who are just pointing out the beautiful hair/long hair combo and categorizing all hair combos as just that, but there's so much more to it that has been taken away by this update. I posted this on another forum about the accessory update that I really think you all should consider: "But it's this new hair update is really what's bothering me (And obviously alot of other people). What improvement would removing two hair slots make? What kind of problem would that fix? They've given no explanation for it." And no, this update will not get rid of OD'ers. Just because they can't wear hair combos doesn't mean they're all going to disappear. They'll still exist, no matter what Roblox does, and we're all still going to have to deal with them.
Mine_Oddity
#203535647Sunday, December 04, 2016 9:30 PM GMT

Those combos look very ghetto I would not recommend them
OkayishScout
#203535983Sunday, December 04, 2016 9:34 PM GMT

"Those combos look very ghetto I would not recommend them" Am Ghetto Dont understand #code game.print "#SaveTheHair"
Abandion
#203545068Sunday, December 04, 2016 11:04 PM GMT

I couldn't care less about my outfits - I'd be perfectly fine with no hats or clothes and just body colors with the default face. ...and that's 100% proof the confederacy won the civil war
OkayishScout
#203547152Sunday, December 04, 2016 11:26 PM GMT

I call your bluff #code game.print "#SaveTheHair"
cupcakelover2497
#203547485Sunday, December 04, 2016 11:29 PM GMT

Support alot. All of my outfits are ruined. lolol rip me.
SinisterUSA
#203548336Sunday, December 04, 2016 11:39 PM GMT

oh no my outfits are ruined bc I can't wear boy hair -roblox 2016 a meme a day keeps the teachers away
OkayishScout
#203552023Monday, December 05, 2016 12:21 AM GMT

Oh no! I can't be a jerk for a valid reason anymore! - Idiots, 2016. #code game.print "#SaveTheHair"
tardysauce
#203552356Monday, December 05, 2016 12:24 AM GMT

please remove your siggy because you have no idea how to code at all i think people will bash me for this
OkayishScout
#203552704Monday, December 05, 2016 12:28 AM GMT

"please remove your siggy because you have no idea how to code at all." I know a little but, obviously, it's not like a made a game so I don't know why you are concerned about my coding ability. Plus it's not meant to be a functioning code, I just made it so I could insert what I want to say in a weird font. Stop being so judgy plus I don't think you know how to script at all, just wanna make it seem like you do. #code game.print "#SaveTheHair"
tardysauce
#203552898Monday, December 05, 2016 12:29 AM GMT

pff.. no idea how to script? tell me what this does, hon local tool = script.Parent local player = game:GetService("Players").LocalPlayer tool.Equipped:connect(function(mouse) print("Tool equipped!") mouse.Button1Down:connect(function() print("Mouse pressed!") local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Really blue") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.5 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(100) end end end) end) i think people will bash me for this
OkayishScout
#203553164Monday, December 05, 2016 12:32 AM GMT

Im sure you stole it or copied it from 'Learn To Script,' notes. It's all over the place in functions and makes zero sense. You are making yourself looking bad trying to be cool. #code game.print "#SaveTheHair"
tardysauce
#203553910Monday, December 05, 2016 12:40 AM GMT

What is "learn to script notes"? You are obviously lost, child. Why did you try to insult an experienced lua coder just to prove a point? Why don't you tell me what any of these scripts do. ANY ONE. And I'll admit that you're a better scripter than a "learn to script notes" plagiarizer. local self,player = script.Parent,game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:wait() local humanoid = char:WaitForChild("Humanoid") -- waits for the humanoid in the character 1. function antiTrans(part) if part and part:IsA("BasePart") then -- checks if a part and is a arm part.LocalTransparencyModifier = part.Transparency part.Changed:connect(function (property) part.LocalTransparencyModifier = part.Transparency--Changes the local modifyer(client side only) end) end end for _,v in pairs(char:GetChildren()) do antiTrans(v) -- adds all parts end workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable player.Character.Humanoid.CameraOffset = Vector3.new(0,-.25,-1) game:GetService("RunService").RenderStepped:connect(function() workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame end) 2. plr = game.Players.LocalPlayer mouse = plr:GetMouse() db = false UIS = game:GetService("UserInputService") UIS.InputBegan:connect(function(input) if script.HotKey.Value ~= "Nil" then if input.KeyCode == Enum.KeyCode[script.HotKey.Value] then local character = plr.Character iceball = Instance.new("Part", game.Workspace) iceball.Transparency = .5 ic############# #B###### #c############ Vector3.new(1,1,1) iceball.Anchored = false iceball.CanCollide = false iceball.BrickColor = BrickColor.new("Baby blue") icefire = Instance.new("Fire", iceball) icefire.Color = Color3.new(0, 94, 236) icefire.SecondaryColor = Color3.new(0, 115, 255) icefire.Heat = 4 iceball.CFrame = character["Right Arm"].CFrame iceball.Velocity = mouse.Hit.lookVector * 500 iceball.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") and db == false and hit.Parent.Name ~= plr.Name then db = true hit.Parent.Humanoid:TakeDamage(15) wait(1) db = false end end) end end end) 3. debugMode = false targetNPCs = false -- h = script.Parent.Parent:WaitForChild("Humanoid") pathService = game:GetService("PathfindingService") targetV = script.Parent:WaitForChild("Target") function closestTargetAndPath() local humanoids = {} if targetNPCs then local function recurse(o) for _,obj in pairs(o:GetChildren()) do if obj:IsA("Model") then if obj:findFirstChild("Humanoid") and obj:findFirstChild("Torso") and obj.Humanoid ~= h and obj.Humanoid.Health > 0 and not obj:findFirstChild("ForceField") then table.insert(humanoids,obj.Humanoid) end end recurse(obj) end end recurse(workspace) else for _,v in pairs(game.Players:GetPlayers()) do if v.Character and v.Character:findFirstChild("HumanoidRootPart") and v.Character:findFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 and not v:findFirstChild("ForceField") then table.insert(humanoids,v.Character.Humanoid) end end end local closest,path,dist for _,humanoid in pairs(humanoids) do local myPath = pathService:ComputeRawPathAsync(h.Torso.Position,humanoid.Torso.Position,500) if myPath.Status ~= Enum.PathStatus.FailFinishNotEmpty then -- Now that we have a successful path, we need to figure out how far we need to actually travel to reach this point. local myDist = 0 local previous = h.Torso.Position for _,point in pairs(myPath:GetPointCoordinates()) do myDist = myDist + (point-previous).magnitude previous = point end if not dist or myDist < dist then -- if true, this is the closest path so far. closest = humanoid path = myPath dist = myDist end end end return closest,path end function goToPos(loc) h:MoveTo(loc) local distance = (loc-h.Torso.Position).magnitude local start = tick() while distance > 4 do if tick()-start > distance/h.WalkSpeed then -- Something may have gone wrong. Just break. break end distance = (loc-h.Torso.Position).magnitude wait() end end while wait() do local target,path = closestTargetAndPath() local didBreak = false local targetStart if target and h.Torso then targetV.Value = target targetStart = target.Torso.Position roaming = false local previous = h.Torso.Position local points = path:GetPointCoordinates() local s = #points > 1 and 2 or 1 for i = s,#points do local point = points[i] if didBreak then break end if target and target.Torso and target.Health > 0 then if (target.Torso.Position-targetStart).magnitude < 1.5 then local pos = previous:lerp(point,.5) local moveDir = ((pos - h.Torso.Position).unit * 2) goToPos(previous:lerp(point,.5)) previous = point end else didBreak = true break end end else targetV.Value = nil end if not didBreak and targetStart then goToPos(targetStart) end end Just write the number of the script you're going to spend an hour trying to figure out, and write the answer next to it. Or, to prove you know a little code, you can take the easy option and type up a script that changes a block's color. i think people will bash me for this
tardysauce
#203554124Monday, December 05, 2016 12:42 AM GMT

Also, fix your siggy so my eyes don't bleed anymore. If you want to keep your terrible siggy, you should at least change it to: #code print("Save The Hair!") i think people will bash me for this
SinisterUSA
#203554274Monday, December 05, 2016 12:44 AM GMT

Sketched is just another ODer who came to this forum just bc she can't wear pixelated hair.. a meme a day keeps the teachers away