Look. Most users can agree the TopBar thing was a terrible idea and Roblox doesn't exactly seem to know what to do with it or doesn't to do anything with it.
I can't really think of any pros to having the top bar (im sure roblox had something in mind, and if there is a reason behind it I certainly don't see it) but we all know the worst things about it.
Number one, by default it offsets guis that are supposed to be at 0,0 to 0, 36.
Obviously that's ugly and a huge pain in the neck lol
Secondly it prevents any sort of human interaction with anything that's underneath it AND forces any and all GUIs underneath it, even when it's disabled.
With that being said, I have a suggestion that MIGHT make everybody happy.
------------------------
TabletModeEnabled = true
------------------------
A CoreGui option for the topbar. Here's how it works. We all know that tablet controls are dealt with differently than on the PC. By setting this option to true, the TopBar wouldn't be disabled, but it would be moved UP by 36 pixels, the TopBar width.
For developers this would mean that the player made guis can use **ALL** of their screens without the topbar or the menu icon in the way.
For Tablet users, since the controls are programmed differently, they could simply swipe down to access the roblox TopBar. Swiping up would make it go back up.
For PC users, you can press the ESC key to access the menu anyway. Let's be honest, who actually clicks the menu icon anyway? I ask that but I'm sure there are people who do, though :/
My point is, if roblox wants their topbar they can have it, but at least make it so that we can push it out of the way when WE don't want it in OUR games.
I know I certainly don't want it at all. Truth be told I want it gone. Gone gone. But this is a fair compromise, right?
I'm pretty confident that this is a really good suggestion. |