So, we recieve these player points every time we play a game, do an activity in a game, or something along those lines right? And there's no actual use of them yet because they're in BETA. But, they're considered 'Skill points' by ROBLOX.
I had an idea that could have advantages and disadvantages.
If there was a player points exchange, like there was for tix > robux. It'd allow people to recieve things, like if you could use the points as a currency for certain items, or exchange them for robux (Ovbiously that can be a downside that I will elaborate on later*) but keep it at a low exchange rate. Another feature you could add to this was to use it like tix & robux for some things. Like, hats, shirts, whatever. Have little rewards for a player in the catalogue and use those points to buy them. Ovbiously some of them will be considered limited/rare. But these items could be at a high rate of player points. Like thousand something, I don't know.
*It's pretty easy to gain player points in a game, and the downside to this is the creator of the game is able to add in when the player (us) recieves points from their game. Meaning this action could be 'abused' and the creator could add a function that spams player points in games meaning people gain loads of points by simply AFK'ing in a game. This could be some-what resolved if ROBLOX added a function where you only gain a certain amount of points in a certain amount of time. Like, the lowest time you're able to set it to is a hour or something. And you gain like 5 points per hour and then 5 points can be exchanged for like 1 Robux, or something along those lines.
It'd have benefits by giving people points, and them exchanging them for robux to buy new items for their characters. It's kind of a sloppy idea, and it's more of a thought because I doubt it'd be put into motion considering I explained it rather sloppy. But, feel free to elaborate on this idea and say what you feel. But before you comment, accept that I know this action could be abused, used, and other things. There's no need to tell me, or yell at me, or rant on and on about "You don't know how ROBLOX works!"
So, Advantages:
1) Giving people small rewards of points in games meaning they could save their points and exchange them for robux to benefit themselves, or they can use them points to buy something valuable from the catalogue, easily without having to buy anything.
2) It'd be a pretty great feature for hardcore gamers, and people who already have a tonne of points.
3) It'd also be a great feature for kids who's parents aren't buying them robux, bc, whatever.
& Probably more. (Can't think off top of my head)
And, Disadvantages:
1) The action could possibly be abused unless Roblox figures something out to do with the action that allows it to be only used at certain times in the game, etc.
2) People who have been playing ROBLOX for years and gained thousands of points already (before this feature) would have thousands, possibly millions of points ready to exchange into ROBUX or something. Meaning people would be loaded pretty fast.
& Probably more. (Can't think off top of my head)
So, it's kind of a 50/50 idea on disadvantages and advantages. I know people are going to disagree with this idea, and you have all the right too, considering I'm not Einstein. But, if you agree with this, then thanks for the support. By all means put your opinions in the comments, but keep it civil and organised. I don't want any arguments over this, as it's just a simple little idea.
This was probably incredibly confusing to read, and sloppy. And I probably didn't explain the idea I had fully. But, if you're confused let me know. |