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Bluedragon463
#204110370Sunday, December 11, 2016 7:32 AM GMT

Since the removal of tix and the exchange currency system. The quanitity of robux ciriculating in the economy on roblox is most likely getting lower and lower since the only way to actually add in more robux is through premium services. Eventually, it will be so low that even getting a hold of 1k robux will be difficult since 30% to 90% the spent robux is removed from the system along with 100% of what is spent on non-limited accessories and advertising. Therefore, there should be some way to earn robux, even if its a tiny about like 1-5 robux. Some examples could be, rewarding robux for every X amount of visits, doing simple tasks that are randomized each day, or by participating in events (since those seem to occur a couple times a year.) Tl;DR: A non-premium service based method to acquiring robux through tasks or accomplishments.
HarbingerOfIce
#204110516Sunday, December 11, 2016 7:34 AM GMT

1. paid rights 2. they removed it to stop inflation 3. they also removed it to stop multi-account abuse 4. free items are offered I do believe the old player visit system should be readded, every 100 visits you get 1 robux. RAP= 33,885
Bluedragon463
#204111089Sunday, December 11, 2016 7:46 AM GMT

@kakuro2 I get what you mean but with what they have now will most likely cause continual deflation in value since the amount of currency sinks like tax and Developer exchange clearly remove more robux than what could possibly be added. Besides, having a free method (even a difficult to complete one) would at least give everyone a chance to make robux (even if its just a single robux).

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