There should probably also be a property of parts to tell which specific parts they can't collide with. Right now, my character keeps tripping on the bullet shells coming from an uzi. But if I disable collisions, the bullet shells won't bounce on the ground and will instead go right through it. I need them to not collide with the player and to still collide with the ground.
I should probably make another thread for this...
--When life gives you lemons, BURN LIFE'S HOUSE DOWN... WITH THE LEMONS |