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xiaoxiao181
#205099848Thursday, December 22, 2016 11:04 PM GMT

I have a suggestion for the TextColor3 property in text gui objects. I noticed in ParticleEmitter that you can adjust the color path to have multiple colors. For a while I've come across situations where I wanted multicolored text in my guis So I just thought it would be nice to suggest the same thing for these properties. When the Color Sequence window pops up, instead of a regular graph, there would be a sort of text graph. Like you could click new keyframes in the sequence that snaps to the spaces in between each character and then set the color. Would be useful for things like rpg games where you need to display multicolor numbers Like Strength[80(+20)](-60) where like 80 could be white, 20 could be green, and 60 could be red, but it's all a part of the same Text gui object

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