HalfPinky456
#211890687Monday, March 13, 2017 10:37 PM GMT

make it so the attacker controls the general so it's far more fun
awesomee0
#211898602Tuesday, March 14, 2017 12:34 AM GMT

mudkipznotk1, the reason he removed the rope mechanic from the "mace" is because sometimes it would glitch out and give the player a black screen until they rejoined. ~awesomee0, Valor Dev
pcBionicWolf21
#211901037Tuesday, March 14, 2017 1:08 AM GMT

You should add cannons with NPC units firing them.
mudkipznotk1
#211905530Tuesday, March 14, 2017 2:23 AM GMT

^ ^ thx for answering. _________________________ It's kind of weird that anything on fire can burn water and make that water part able to be walked on. I don't really mind if this changes, but it is unrealistic for water to turn to normal ground. (its fun to walk on altered water)
PonDeBrick
#211918682Tuesday, March 14, 2017 9:56 AM GMT

I agree - In fact I really wan't it removed. I experienced more than once that The General gets stuck in water, when firearrows are shot at the "water-tile" he is on. And it will happen quite often, as archers aim for people atacking the general. Kind Regards PonDeBrick
goodgoodman159
#211932115Tuesday, March 14, 2017 4:30 PM GMT

I dont really like the major update. Terrain elevation doesnt appear to work, the game feels a little laggy to me now ( I dont have a powerful computer but it was running great before) and the terrain just doesnt fit in there (im used to the simple terrain that was before). Im sure you put a lot of effort into it but I would rather play the older version...
HalfPinky456
#211935192Tuesday, March 14, 2017 5:22 PM GMT

the terrain is helpful for the fact you can't just get stuck inside 2 wall cubes now, but it really looks strange with the elevation
mathmaster102
#211947000Tuesday, March 14, 2017 8:27 PM GMT

I've noticed with fire arrows where it hits the ground it creates a sort of lava thing around it. If you do this in water it turns it into solid stone and if a unit, including the general who must be killed in order to win, is in said water area when it turns to stone will get stuck and you cant kill them basically creating a force lose. This is just a bug I noticed when I got the fire emblem from leveling up and tried it out with the crossbow. I didn't know if this was the best place for a bug report for Valor but it seemed like it so sorry if its not.
PonDeBrick
#211955068Tuesday, March 14, 2017 10:28 PM GMT

Dear Brick_man Lately the forum have been talking about the "fire-turns-water-into-rock-when-general-is-on-the-specific-tile-issue", and it really ruins games. I like the idea about water being interactive, but I also see a lot of flaws in it; 1. The general who get stuck in the "whater turning into rock" is something that needs a fix. 2. A'ight... So... A man wearing about 12 kilograms/ 20-30 lbs. is able to swim in a 2 meter / 6.5 feet deep water, for a rather short distance. I don't buy that. I simple don't. 3. In some situations, archers will get ready for a shot, while they run into water and take the shot, while they are swimming. This makes you feel kinda' frustrated. Further more I noticed another issue, which have been part of the game even through the BETA-version. Arrows fired by players tend to bounce of walls and trees. I often see flanking as completely useless, since this issue happens so often. I am often forced TO GO DIRECTLY behind the enemy before the shots will land. This situation is very grim as you try to take out as many enemies before you hear the sound of enemies horns. If I had the ability to shoot the enemies in their side, I could run back to my team as the horn sounds, and utilize their big strong melee-powers to my advantage! But I can't... :S Please add a crosshair for ranged, while we are at it! I'll sell my soul for a crosshair, mate!!! :) It simply sucks, when your attack that "would hit", is bounced (and sometimes blocked) by an invisible object you cannot see or control. Please try and find a solution to this. I also have a small but decent idea, IMO: Damage dealing needs to be reworked. Historically; medieval armor often had some openings in the site. So I think that attacks to enemies flank/site of their body, should deal extra damage. Mostly on knights and swordsmen, since they are the ones wearing platearmor. Just a small - but funny thought. I hope you will add some more content to the game soon! I really wan't some new cosmetics and re-skins! Kind Regards PonDeBrick
cookiesweetgirl12345
#211966554Wednesday, March 15, 2017 1:11 AM GMT

I think there should be more ####### items or a list of stuff we can get
Enderjoel
#211973797Wednesday, March 15, 2017 3:02 AM GMT

I would love an option to build cannons. Also, if you are attacking you should be able to build strategic encampments or something to increase your cash flow. This would force them to come out of their castle to destroy it. PS: I love the game and the concept. I can't wait to see how this grows. -Enderjoel
PonDeBrick
#211993453Wednesday, March 15, 2017 10:30 AM GMT

Dear Brick_man Currently Valor has SO MANY bugs/glitches that it is not worth playing. Player arrows get stuck in the air, catapult IS NOT AFFECTED by health-upgrades, hitboxes is not where animation is. Please fix these issues! Further more - Could you come up with a post in forums, of what you are aware of, what you tend to fix, how you want your game to be/be played, etc. so the community better can help you out? Kind Regards PonDeBrick
Brick_man
#212004703Wednesday, March 15, 2017 4:33 PM GMT

The fire turning water into rock is actually a bug. The GROUND is supposed to catch fire and darken, NOT the water, so I will be fixing this. Terrain elevation adjustments were removed for a number of reasons: 1. The new terrain system allows for _considerably different_ heights (as opposed to being 1 stud in difference), but adjusting the terrain to the max height would cause the terrain to grow abnormally large in places like valleys or near rivers. 2. While it makes the defender's base look "neater", it doesn't actually flow well with the map and could have caused countless pathfinding issues due to the reason described above. 3. Terrain growing is not necessarily realistic or necessary with the newer terrain Catapults/Battering rams not changing their damage/HP will be fixed. I don't always reply to this thread but I read it all of the time! ~ Brick_man, Owner of Brickman Nation ~
bryantran38
#212014996Wednesday, March 15, 2017 8:14 PM GMT

it would be nice if there was a trade system
kickbutt546
#212015263Wednesday, March 15, 2017 8:18 PM GMT

I think all AIs need to be smarter just a bit
luanchblox15
#212029627Wednesday, March 15, 2017 11:48 PM GMT

I really don't like how I can't equip a pickaxe and a torch, you should make a tool equipment slot and a weapon equipment slot.
HalfPinky456
#212031807Thursday, March 16, 2017 12:14 AM GMT

make it so horse archer aim is less accurate /sarcasm
affordable99
#212098876Thursday, March 16, 2017 8:40 PM GMT

I think you should make more choices for the atacker
bananaslayer3000
#212100466Thursday, March 16, 2017 9:08 PM GMT

I played Valor yesterday and I was amazed. I think you should make the hand on hand (I can't spell the right word here is my attempt Mele) weapons more deadly like axes do ###### and maces to ########### Increase the hand on hand weapon damage just a tad!
UnderVerse_AU
#212104413Thursday, March 16, 2017 10:16 PM GMT

Shields Maybe? -Could be an attachment to swords or mace -Block turns into parry. If you parry at the right time, you can deflect arrows (Although this would be REALLY hard) and make an opening in melee troops A Special Ability slot would be nice Some ideas for Special Abilities: -A Dash Attack (Melee) -A Spin Attack (Sword Exclusive) -A Super Long Stab Attack (Halberd Exclusive) -A Trap Attack (Torch Exclusive) -A Shotgun Attack (Ranged) -A Jump Attack (Ranged) [Jump Into the air by ability, look at scout's ability in critical strike to see what I mean]
iBamberry
#212113131Friday, March 17, 2017 12:20 AM GMT

Two things, recruitable Swiss Pikemen, and Generals having a ranged attack.(People can simply back up and shoot at the general while it chases them)
Kingkitty38
#212118361Friday, March 17, 2017 1:16 AM GMT

Hi i in your group an u amke the game levl up us up faster and add more skils like fatser healing in skil tree plz
slyth33
#212142906Friday, March 17, 2017 5:48 AM GMT

Nerf wall building to a specific line. Wall spam makes attacker easy to lose.
mariogiver
#212184396Friday, March 17, 2017 10:13 PM GMT

If its possible could you add when you die you turn into a skeleton or zombie or something then if you pay 200 gold u turn back to normal if your a skeleton or zombie you have -20 health -2 attack dmg and -1 health from the daylight idk its a crazy idea but if you add it it'll be awesome! ~Mariogiver
Theepicgamesproject2
#212204842Saturday, March 18, 2017 2:45 AM GMT

Hey i love this game but can you please add these things i think it will make the game much cooler Make fire arrows so they can burn down trees Make the Guard tower taller add more weapons (like thrown) add more equipment slots (like 2 weapon slots for you character) i would really like for these things to be added to this game.