Game mode is Reverse Capture the Person. Also titled as Reverse Tug of War.
Set up:
The game is played on Fair City Warzone with Reaper-8s. The Clone (if scripted) or the Player sits in the middle on the bridge (top). The Clone/Player is given 10 walk speed.
Objective:
Get the Clone/Player, We'll call it iBot, to the other teams grass area. So red must get the iBot to the blue grass and the blue must get the iBot to the red grass.
Upgrades:
After 5 minutes if a team has not yet one, you can say "Get clone to start point for +5 Walkspeed for the capping team." This means if the red team has the iBot and they get it to mid for the upgrade they get the bot as 15 walkspeed. If the blue team gets the iBot, its walkspeed goes back to 10.
Rules:
The bot cannot follow a player further than 10 studs away.
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Game mode is Whos Next.
Set up:
The map is a large circle. Everyone participating stands around the perimeter of the circle. Everyone is ff'd and either has a circle or a sword.
Objective:
Be the last man standing. You only have one life.
Rules:
The host will unff 2 random players. If your ff is still on you don't move and you dont sword or gun.
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Game mode Cookie Jar.
Set up:
Four teams each in the four corners of a map. Teams are even.
Objective:
The must fight to the center of the map and bring the object back to their corner. You can also use a player for this. The player in the middle and the team must bring the player back to their origin.
Upgrades:
A host can say at this time ( :30 ) everyones speed will raise by +5. Or the team that has the most cookies / player. Use your imagination for this.
Rules:
Bringing the player to another teams origin will not get you a point.
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This game mode is Protect the Leader.
Set up:
There are two even teams. They start in spawn. One player is designated leader, the leader must leave spawn and sit somewhere in the map.
Objective:
For one team to kill the other teams leader and to keep their leader alive.
Example; Blue must kill reds leader while keeping their own leader alive.
Rules: None.
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This game mode is Domination
Set up:
Capture and hold three objectives on the map to earn points on the scoreboard. 10 points are rewarded every 2 minutes for each point a team controls.
Objective:
Capture, and hold as many control points as possible to gain points for your team
Rules: None.
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This game mode is Capture the Objective
Set up:
I typically play this one on Fair City Warzone. Teams will be divided into two. A building will be painted an objective color, say green.
Objective:
The teams will rush from their spawn to the marked building and hold it for a certain amount of minutes.
Rules:
Teams must hold Colored building for X minutes. Your team must have X players in the building for the timer to begin. If the red team takes from the blue team, blues timer will freeze, at however many seconds. Reds timer will begin. When blue takes the building back their timer will thaw at where they left off and reds timer will freeze.
The host can decide how many buildings they want to color depending on time.
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Game Mode - Building Domination
Set up: One or two admins/moderators gear themselves with a paint bucket and a timer.
Objective: Admin colors one building green to indicate the building is neutral, you must hold it for 3 minutes. To hold it you need 4 members of one team inside the building to start capturing.
Upgrades: If the red team is utterly being demolished by the blue team the host could give red team a sword as an advantage.
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Got anymore? Post below your game mode with the set up as above
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