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is ther a script wer if a brick name touches another brick it explodes? if ther is can some1 giv it to me so i can finish my HSX place on UnknownSwordsman |
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tottiJoin Date: 2006-11-02 Post Count: 2684 |
Like if it ONLY touches that brick it explodes?
Totti |
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burglyTop 100 PosterJoin Date: 2006-08-20 Post Count: 2843 |
i have it in my lab......
-Bonito! To the world-
Please wait while i access my lab fiels |
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burglyTop 100 PosterJoin Date: 2006-08-20 Post Count: 2843 |
wait.....
i looked at mine,
its for if you touch a brick, the other explodes.
-Bonito! To the world- |
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tottiJoin Date: 2006-11-02 Post Count: 2684 |
If this is what you mean then this may work...
Like it will only blow up if it is hit by a certain brick or model..
Totti
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function blow(hit)
local h = hit.Workspace.Insert Brick Name Here
if (h ~= nil) then
explosion = Instance.new("Explosion")
explosion.Position = script.Parent.Position
explosion.BlastRadius = 10
explosion.Parent = game.Workspace
end
end
script.Parent.Touched:connect(blow)
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shoudnt be like
function blow(hit)
local h = game.Workspace.Insert Brick Name Here --notice i took hit away
if (h ~= nil) then
explosion = Instance.new("Explosion")
explosion.Position = script.Parent.Position
explosion.BlastRadius = 200
explosion.Parent = game.Workspace
end
end
script.Parent.Touched:connect(blow)
but not wat im looking for like if it touches it teh explosion will move to wer the brick or model is or maby it goes like this
function blow(hit)
local h = game.Workspace.Insert Brick Name Here --notice i took hit away
if (h ~= nil) then
explosion = Instance.new("Explosion")
explosion.Position = h.Position
explosion.BlastRadius = 200
explosion.Parent = game.Workspace
end
end
script.Parent.Touched:connect(blow)
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tottiJoin Date: 2006-11-02 Post Count: 2684 |
So...you want to create like an explosion chain?
Totti |
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yea kind of but only like i make a big mine base plate then the explosion moves to wer the brick is thats all i need =/ |
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StarmanJoin Date: 2007-07-13 Post Count: 2166 |
So you just need an explosion that repeats its self over and over in a brick?
if so, I scripted that a while ago when I was experimenting with"while true do" or something.... |
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na not while true do only wen the brick touches it but te explosion only moves to the brick (also i want to make more than one explosion if like 5 models touch the brick) |
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StarmanJoin Date: 2007-07-13 Post Count: 2166 |
You could try to edit a landmine script.....im not that good at scripting yet... |
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ok will this one work then
function blow(hit)
local h = game.Workspace.Insert Brick Name Here
if (h ~= nil) then
explosion = Instance.new("Explosion")
explosion.Position = h.Position
explosion.BlastRadius = 200
explosion.Parent = game.Workspace
end
end
script.Parent.Touched:connect(blow)
or this one'
function blow(hit)
local h = game.Workspace.Insert Brick Name Here
if (h ~= nil) then
explosion = Instance.new("Explosion")
explosion.Position = h
explosion.BlastRadius = 200
explosion.Parent = game.Workspace
end
end
script.Parent.Touched:connect(blow)
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cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
Gigantic BUMP |
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cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
This was the second post of all of roblox, btw |
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cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
O_o
BUMPSTICLES! |
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