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lavamaster
#207218Thursday, October 25, 2007 11:31 PM GMT

is ther a script wer if a brick name touches another brick it explodes? if ther is can some1 giv it to me so i can finish my HSX place on UnknownSwordsman
lavamaster
#207460Friday, October 26, 2007 12:50 AM GMT

bumpity bump bump bump!
totti
#207463Friday, October 26, 2007 12:51 AM GMT

Like if it ONLY touches that brick it explodes? Totti
burgly
Top 100 Poster
#207468Friday, October 26, 2007 12:53 AM GMT

i have it in my lab...... -Bonito! To the world- Please wait while i access my lab fiels
burgly
Top 100 Poster
#207470Friday, October 26, 2007 12:55 AM GMT

wait..... i looked at mine, its for if you touch a brick, the other explodes. -Bonito! To the world-
totti
#207488Friday, October 26, 2007 12:58 AM GMT

If this is what you mean then this may work... Like it will only blow up if it is hit by a certain brick or model.. Totti -------------------- function blow(hit) local h = hit.Workspace.Insert Brick Name Here if (h ~= nil) then explosion = Instance.new("Explosion") explosion.Position = script.Parent.Position explosion.BlastRadius = 10 explosion.Parent = game.Workspace end end script.Parent.Touched:connect(blow) --------------------
lavamaster
#207594Friday, October 26, 2007 2:18 AM GMT

shoudnt be like function blow(hit) local h = game.Workspace.Insert Brick Name Here --notice i took hit away if (h ~= nil) then explosion = Instance.new("Explosion") explosion.Position = script.Parent.Position explosion.BlastRadius = 200 explosion.Parent = game.Workspace end end script.Parent.Touched:connect(blow) but not wat im looking for like if it touches it teh explosion will move to wer the brick or model is or maby it goes like this function blow(hit) local h = game.Workspace.Insert Brick Name Here --notice i took hit away if (h ~= nil) then explosion = Instance.new("Explosion") explosion.Position = h.Position explosion.BlastRadius = 200 explosion.Parent = game.Workspace end end script.Parent.Touched:connect(blow)
totti
#207877Friday, October 26, 2007 12:16 PM GMT

So...you want to create like an explosion chain? Totti
lavamaster
#208476Friday, October 26, 2007 9:44 PM GMT

yea kind of but only like i make a big mine base plate then the explosion moves to wer the brick is thats all i need =/
Starman
#208484Friday, October 26, 2007 9:46 PM GMT

So you just need an explosion that repeats its self over and over in a brick? if so, I scripted that a while ago when I was experimenting with"while true do" or something....
lavamaster
#208539Friday, October 26, 2007 10:11 PM GMT

na not while true do only wen the brick touches it but te explosion only moves to the brick (also i want to make more than one explosion if like 5 models touch the brick)
Starman
#208574Friday, October 26, 2007 10:30 PM GMT

You could try to edit a landmine script.....im not that good at scripting yet...
lavamaster
#208577Friday, October 26, 2007 10:32 PM GMT

ok will this one work then function blow(hit) local h = game.Workspace.Insert Brick Name Here if (h ~= nil) then explosion = Instance.new("Explosion") explosion.Position = h.Position explosion.BlastRadius = 200 explosion.Parent = game.Workspace end end script.Parent.Touched:connect(blow) or this one' function blow(hit) local h = game.Workspace.Insert Brick Name Here if (h ~= nil) then explosion = Instance.new("Explosion") explosion.Position = h explosion.BlastRadius = 200 explosion.Parent = game.Workspace end end script.Parent.Touched:connect(blow)
cntkillme
#79350051Wednesday, October 03, 2012 12:56 PM GMT

Gigantic BUMP
cntkillme
#79350076Wednesday, October 03, 2012 12:57 PM GMT

This was the second post of all of roblox, btw
cntkillme
#79397648Thursday, October 04, 2012 2:14 AM GMT

O_o BUMPSTICLES!

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