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BenjaminFonseca
#207378793Monday, January 16, 2017 9:03 AM GMT

Welcome to the Expectations and Guidelines for the Naval Air Force. Lets begin with some of my personal expectations. I expect maturity, activity, and your full respect and devotion. I want you to care for this division, like I do. Section I: "Ranks" Ranks are simple, most have different jobs, meanings, and expectations. [Instructors] -Instructors should host at least once every 2 weeks. I say two weeks because NAF shouldn't have 100 Aviators while SEALs has 9 actual SEALs. -Instructors should be 12+ (Age) -Instructors should have Skype. -Instructors shouldn't provide a negative example outwards of what NAF really is. [Ground Crew] -Ground crew shouldn't guide planes off of the carrier. -Don't play around with pilots. -Pilots may squish the ground crew if they don't do their job. -Don't stand in the way of fast moving Aircraft. -Ground crew should be 10+ (Age) [Naval Flight Officers] -Naval Flight Officers should be the most mature out of everyone on this list. -Should be 13-14+ -Should be at least an E6-E7. -Have 2 weeks in NAF. -Been to 5 tryouts. [Naval Aviators] -Naval Aviators should have the most amount of people. -Naval Aviators shouldn't gun down their own team with jets. -Jets are suicide bomb-able, just like Helicopters. Please be responsible with this fact. I do not suggest flying it into your instructor, or teammate, and then deselecting the tool. If you see a ship, you're on fire, burning, crashing to the earth, then I give you permission, and only then, to deselect the tool when you hit the ship. -Don't screw around with Jets or Helicopters at Great Lakes. Section II: Guidelines for Instructors Instructors, this is how a tryout would go. [JETS] - Primary Tryout. (Helicopter instruction is not absolutely required, yet.) 1: Shout the tryout. 2: Everyone should be in Uniform. 3: Get everyone into a STS formation near the Control Tower. 4: Teach them about the Aircraft, go over the top speed, the weapons, the system, and controls. 5: Tell them to pick a partner. 6: Send the groups of 2 down into the hangar to grab aircraft and taxi each other back to the top. Have someone help with this. 7: Get the groups of 2 in the air 2 at a time. 8: Let them fly for a few minutes, take the system in. 9: Begin launching stingers, call everyone in to land. 10: Once everyone has landed, or has been shot down, get them in whites, take them to the flag, and then accept them. 11: Done. Now, how a Training would go. [HELICOPTERS] - Introduction. 1: Shout the training. 2: Strictly get everyone who comes into their uniform and into a line. 3: Teach them about the Helicopter. Controls, same thing as jets. 4: Get them into a Helicopter. 5: Let them fly, experience it. 6: Have them land on the Carrier. The ones who don't, shoot them down, or jump them, then kick them. 7: Get everyone in whites, have them at the flag, tell them they did good. [JETS] - For those who need help again. Take them through the basic tryout again. Section III: Rules -Don't abuse your position as NAF. -Don't contradict Instructors or the CO/XO. -Don't pester your Instructors or CO/XO. -Don't act a fool. -I swear to god if you make us look bad you're gone -Always wear a Flight Suit when on deck, wear Type III's with wings anywhere else. -Respect everyone, even your co-sailors. -You're not allowed to have a weapon on the Dwight at any training base. That is for the XO/CO or permitted airmen. To gain a permit, message me for information. There is a fee. That's all. Thanks if you made it this far. -Guy3337, NAF CO. Postnote: This guide is always subject to change under any circumstances.

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