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brandont01
#207380470Monday, January 16, 2017 10:01 AM GMT

Welcome to the Expectations and Guidelines for the Naval Air Force. Lets begin with some of my personal expectations. I expect maturity, activity, and your full respect and devotion. I want you to care for this division, like I do. Section I: "Ranks" Ranks are simple, most have different jobs, meanings, and expectations. [Instructors] -Instructors should host at least once every 2 weeks, depending on how many members are currently in the group. -Instructors should have Skype. -Instructors are representing this division and should act mature at all times. There actions reflect this division. [Ground Crew] -Ground crews role is to lead jets from the hanger to the Catapult systems as safely and quickly as possible. -Ground is responsible for leading jets that have recently landed, off the runway. To either off to the side, back to the hanger for maintenance, or to the catapult. [Naval Flight Officers] -Naval Flight Officers should be the most mature out of everyone on this list. -Should be at least an E6-E7. -Have 2 weeks of experience in NAF. -Attended 5 trainings. [Naval Aviators] -Naval Aviators should have the most amount of people. -Naval Aviators should not ever team kill or fire at friendly forces -Jets have been known to explode if taken to much damage. We highly recommend our pilots to never abuse this fact for Suicide-bombing tactics. -Don't screw around with Jets or Helicopters at Great Lakes. Section II: Guidelines for Instructors Instructors, this is how a tryout would go. [JETS] - Primary Tryout. (Helicopter instruction is not absolutely required, yet.) 1: Shout the tryout. 2: Everyone should be in Uniform. 3: Get everyone into a STS formation near the Control Tower. 4: Teach them about the Aircraft, go over the top speed, the weapons, the system, and controls. 5: Tell them to pick a partner. 6: Send the groups of 2 down into the hangar to grab aircraft and taxi each other back to the top. Have someone help with this. 7: Get the groups of 2 in the air, 2 at a time. 8: Let them fly for a few minutes and get used to the jets controls and handling. 9: Instruct them to land in a safe order where two jets are never landing at the same time. Pilots should know the order of who is landing first, and when it is safe for them to do so once it is their turn. 10: Repeat catapult take offs and landing until the instructor feels they are effective pilots. 11: Once everyone has landed and finished, get them in whites, take them to the flag, and then accept them. 12: Dismiss them Now, how a Training would go. [HELICOPTERS] - Introduction. 1: Shout the training. 2: Strictly get everyone who comes into their uniform and into a line. 3: Teach them about the Helicopter. Controls, same thing as jets. 4: Get them into a Helicopter. 5: Let them fly, experience it. 6: Have them land on the Carrier. 7: Repeat this. 8: Get everyone in whites, have them at the flag, tell them they did good. [JETS] - For those who need help again. Take them through the basic tryout again. Section III: Rules -Don't abuse your position as NAF. -Don't contradict Instructors or the CO/XO. -Don't pester your Instructors or CO/XO. -Don't act like a fool. -Always follow orders. -Always wear a Flight Suit when on deck, wear Type III's with wings anywhere else. -Respect everyone, even your co-sailors. -You're not allowed to have a weapon on the Dwight at any training base unless prohibited by the CO/XO/Instructor. Section IV: Safety Rules Safety Rules are different from regular rules because they are common sense and taken the most seriously. 1. Never stand on the runway. 2. Always wait for your turn to land. 3. Keep a safe distance from a friendly aircraft, do not ram them. 4. Always wait for your turn to take off. Failure to follow any of the rules may result in disciplinary actions. This is supject to change

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