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muhammadjee1
#208216019Wednesday, January 25, 2017 11:03 PM GMT

We are trying to make a Rocket League, Game. and we want the ball to fly or roll really fast, when the car hits it. This is our current script. local Part = script.Parent local ## = Part:WaitForChild("GravityForce") local DF = Part:WaitForChild("DirectionalForce") local Procent = 1 -- Only keep 0% of the original gravity local function Update(p) if p ~= "Gravity" then return end ######## = Vector3.new(0,Part:GetMass()*workspace.Gravity*(0-Procent),0) end Update("Gravity") workspace.Changed:connect(Update) while wait() do if Part.Velocity.magnitude > 1 then DF.force = Part.Velocity.unit * 1000 else DF.force = Vector3.new() end end

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