|
time travel should be the ultimate
help i am trapped in this weird box with text |
|
DanPaiJoin Date: 2016-06-03 Post Count: 355 |
I have 2 ideas for elements
______________________________________________________________________________________
PRISM (RAINBOW)- Fusion of Crystal and Light
Color Blast~ Player fires a rainbow beam (can be charged)
Damage: 100-150
Mana Reduction: 75
Cool down: 3 seconds
Light Dispersion~ Player draws forth a triangular prism, which shoots the individual colors of the rainbow in a scattered fashion
Damage: 42 per color (totaling to 294 if all are hit)
Mana Reduction: 250
Cool down: 5 seconds
Prism Smash- A metallic pyramid appears that can be used to smash opponents (sort of like Hell's Core move)
Damage: 374
Mana Reduction: 300
Cool down: 8
Light Contortion- Player has a circular rainbow around them that spins and restores health
Health Increase: 300
Mana Reduction: 400
Cool down: 10 seconds
Rainbow Smash- A white beam goes from the sky to the player, then explodes, with the color changing as the explosion gets bigger
Damage: 500
Mana Reduction: 700
Cool down: 90 seconds
_________________________________________________________________________________________
ENERGY- 650 Diamonds
Color: Periwinkle, but if possible, please make it look like glass
Energy Whip- User instantaneously creates an energy whip which can be whipped twice
Damage- 162 per whip
Mana Reduction- 200
Cool Down- 3
Kinetic Blast- Player explodes a sphere around them (like third light move) that does damage on impact on opponents, but also leaves opponents in a periwinkle flame that does damage over time
Damage- Impact: 187, Burn Damage: 100
Mana Reduction- 200
Cool Down- 6
Mechanical Discharge- User jumps and lands heavily on the ground, creating a ripple effect that launches nearby players
Damage- 439
Mana Reduction- 600
Cool Down- 10
Vigor Resurgence- User regenerates some health by consuming the surrounding energy, but can also take 100 health from another if nearby
Health Increase- 400-500
Mana Reduction- 450
Cool Down- 14
Big Bang- Player flies up into sky, curls up into a ball, then quickly uncurls and creates a supermassive explosion
Damage- 600
Mana Reduction- 800
Cool Down- 90
Please comment if you liked one or more of these :) |
|
leealJoin Date: 2010-06-04 Post Count: 123 |
((NERD MODE: ACTIVATED.))
I have an idea for an element: Tau, based off the real life tau lepton particles.
Move 1: Tau Cannon:
A fast moving, wide yellow beam of tau particles is launched, with a low chance of lightly shocking players caught near it, and dealing medium damage to players who get hit.
Mana Cost: 350
Move 2: Crushing 'tons (lol leptons, 'tons, tons, get it?!)
An area is selected by the player, and a delay of two seconds happens before it is crushed by a wave of tau particles, stunning players and heavily damaging them, and a very small wave of knock-back briefly stunning players who just barely get away from it.
Mana Cost: 500
Move 3: Close-Up Annihilation
The user gets close to a target and uses the move, trapping them in a transparent sphere of tau particles, whilst a flurry of tau particles is launched at them from the user, potentially dealing high damage.
Mana Cost: 680
Move 4: Tau Pellets
Small, heavy orbs of tau particles with significant arcing is launched from the user, exploding and dealing potentially medium damage.
Mana Cost: 256
Ultimate: Sea of Leptons
The user quickly surrounds them self in a shield of tau particles, shortly after, with a somewhat long time-window, a burst of tau particles is released, swirling around in hard to dodge particles that stun and deal high damage.
Mana Cost: 1250
((NERD MODE: DEACTIVATED.))
+++++++++++++=================--------------//////////
Friends are like trees; Some fall off quick like leaves, some stay but still go, like branches, and some stay forever, like roots. |
|
|
my plan is this: Element Network Fusion: Gravity + Crystal 1º Network Trap > A giant square 2 meters wide and 2 meters high Cooldown: 10 seconds Color: Blue Type Of Trap: Prison Trap 2º Network Barrage > barrage of swords hold to charge and the damage can 400 time: 20 seconds color: Blue Type: Medievals Swords Cooldown: 7 seconds 3º Network Wall > 5 meters high and surrounded by the summoner Hold to be 10 meters Color: Blue Type: Wall Of Donald Trump Cooldown: 15 seconds 4º Network #### # ##### ##### that grow and increase the damage according to the hits Hold so that the damage is doubled Color: Blue Type: Barrage Triple Cooldown: 8 seconds 5º Network Computer > Summons 5 Computers That Create the Summoner's Clone Color: Blue Type: Summoner Of Clones Cooldown: 180 Seconds |
|
CardirusJoin Date: 2016-11-13 Post Count: 1 |
@xAyeePrxsxnt I like his idea, about Telekinesis and Time Pause, I always see Time pausing being used in animations and It'd be awesome if they added it to the game along with Time magic.
|
|
|
maybe you should update some [ when someone in party add something tell where partymate stay] |
|
|
Add double lightning because I want to see myself run like the flash. Not too fast or it will become op |
|
|
|
How about A sort of class system?
Class: Warrior, gets A boost when using shield and close range moves.
Class: Ranger, Get's A boost when using long range moves.
Class: Assassin/Ninja, Get's A boost when using area of effect and embodiment moves.
When you reach level 100 you get to chose A second Class, and the third when you reach level 200,
I think this is A good idea. |
|
|
Element Idea: Solar/Sun (Fusion of light and fire)
"Shooting Stars"
Fires 15-25 (depending on charge) medium damage bullets which leave a scorching hot, yellow looking flame that does high burn damage. Mana Cost: 250
Cooldown: 4 Seconds
"Solar Wind"
Fires a large blast of yellow looking flames out infront of the user, dealing high damage once and knocking the victim back. Mana Cost: 400
Cooldown: 8 Seconds
"Solar Flare"
The user creates a sun-element circle above them, and fires a blast of raging yellow flames to crash down on the mouse-controlled target to deal high damage and a stun. Mana Cost: 300
Cooldown: 10 Seconds
"Photon Manifestation"
The user slowly begins to engulf themselves in light, before teleporting at the speed of light to a location they are aiming at (meant for travel, so a big distance). Anyone hit by this will take a small amount of damage but will be knocked back far away. Mana Cost: 300
Cooldown: 6 Seconds
"Nuclear Fusion"
The user becomes lit with yellow flames, and proceeds to restore mana over a certain amount of time, a bit like nature's healing ability. Costs 100 mana to use and restores 300 over 10 seconds.
Cooldown: 8 Seconds
"Supernova"
A chargable ultimate attack. However, you need over 1000 mana to charge it in any way and 1500 all at once for maximum charge. The user jumps up a bit and creates a sun element circle below them. They curl up and transform into a white flash before releasing a colossal, white and yellow explosion dealing extremely high damage over a large radius. Anyone hit by this is blinded with a white screen for a few seconds.
Mana Cost: 1000-1500 (might remove charging element)
Cooldown: 90 Seconds
|
|
|
Element Idea: Cosmic (Fusion of gravity and void)
"Particle Acceleration"
The user shoots out 10-15 tiny white and black bullets at an extremely fast speed, so fast that its almost like a straight beam. The victim is stunned by the speed of the attack briefly. Relatively low damage. Mana cost: 200 Cooldown: 4 Seconds
"Vacuum Room"
The user creates a black bubble around them, sucking in anyone nearby and releasing them at that spot (no knockback). Moderate damage. Mana Cost: 350 Cooldown: 8 Seconds
"Quantum Fluctuation"
The user quickly blasts out a sphere of purple energy from where they aim the attack, stunning anyone near it and doing moderate damage. Mana Cost: 400 Cooldown: 10 Seconds
"Atomic Obliteration"
The user fires an instantaneous white beam that knocks the victim far away. Relatively low damage. Mana Cost: 300 Cooldown: 15 Seconds
"Gamma Ray Burst"
The user jumps up and prepares to fire a quick, giant beam of quickly alternating white, blue and red. The attack lasts for about 2 seconds and deals massive damage, leading a radioactive chemical substance where the beam was pointed. Beam damage "ticks" stun the target, and there are 3 damage ticks.
|
|
|
maybe if there was a super element example: plasma+lava would equal sun or nature+ice would equal tundra something like that where two fusions combine. |
|
|
When is Nightmare coming out? |
|
|
I have an idea that may be great, which is a combination of nature and darkness, called swamp. Here are the details: 1. Muck Barrage - The user shoots out several poisonous bullets that do damage over time with a slow. 2. Vomitus Bomb - The user shoots out a #### #### of muck that deals massive damage and poison and muck which slows(can be charged to intensify poison effect.) 3. Poisonous Sabotage - Deals poison damage and a small slow over time to boost the caster's health and speed which gradually becomes greater over a timespan of 10 seconds. 4. Vile Blow - The user embalms his fist with poisonous mud where he punches the opponent and then throws the muck at his opponent to deal high damage and a slow. 5. The Bog's Wrath - The user creates a huge area which becomes a swamp, and opponents in the swamp will take damage over time and a slow, which is stronger the closer people are to the caster. |
|
|
First three element fusion:
Typhoon, Consists of:
-Water
-Wind
-Storm
Not sure about the attacks, but the ultimate could pretty much just be like wind but with lightning strikes in a decent area around the tornado and tidal waves coming out of the base of the tornado.
Oh yeah, and thanks for including my Lich idea in the poll.
|
|
|
I got an element I would like to see.
Element: Time
Cost: 1000 Gems
Moves
Move 1:
Name: Roar of Time
Type: Attack
description: It like water beam but with more neon, particle effects the the beam is wider. Neon Dark Blue Beam with white neon rings around it. The white neon rings move down the beam for effect except
visual representation :https://www.roblox.com/library/686516225/Roar-of-Time-for-Element-battlegrounds
Mana cost: 250
Charge: Hold for 5 seconds for maximum damage
Cool down: 6 seconds
Damage and effects: the attacked: High Damage and the attacked player will be slowed for 5 seconds. No stun
Caster effects: nil
Move 2:
Name: Time Halt
Type: Attack/Defense
description: Caster releases a dark neon blue wave and nearby players(and if you can code this in, all nearby by attacks) are frozen in time for 5 seconds. The caster will be free to move.
If 5 seconds is too op then nerf it.
visual representation: https://www.roblox.com/library/686587790/Time-Halt-for-Element-battlegrounds
Mana cost: 400
Charge: nil
Cool down: 10 seconds
Damage and effects: the attacked: The other players will be frozen in time for 5 seconds.
Caster effects: Free to move in frozen time.
Move 3:
Name: Time Travel
Type: Movement/Health
description: Player will move back in time 5 seconds ago and all damage or healing received by the caster will be reversed. The caster will also move back to his or her previous position 5 seconds ago.
visual representation: N/A
Mana cost: 200
Charge: nil
Cool down: 4 seconds
Damage and effects: Damage 0 and no effect to other players
Caster effects: Moved back to position 5 seconds ago and health will be revered to what it was 5 seconds ago. Mana does not count!
Move 4:
Name: Hyper Sphere of Time
Type: Shielding/Defense
description:The caster will create a dark Blue neon transparent Sphere and other players who touch the sphere will take low damage and be slowed for 5 seconds.
Projectiles will be bounced off the shield. The Caster inside will be invulnerable for 6 second and then the sphere will disappear.
visual representation: https://www.roblox.com/catalog/686712268
Mana cost: 300
Charge: nil
Cool down: 15 seconds
Damage and effects: Low damage and will slow player down who touch the sphere for 5 seconds
Caster effects: Invulnerability but unable to use magic in the sphere, also the Caster may not move in the sphere.
Move 5:
Name: Temporal Tower
Type: ULTIMATE!!
description:A large blue pillar will be summoned out of the ground underneath the caster and will emit long range pulses of time. The waves will do medium damage but the attacked players will be slower and take more damage from rapid aging. Only 7 pulses.
visual representation: https://www.roblox.com/catalog/686712268
Mana cost: 800
Charge: nil
Cool down: 90 seconds
Damage and effects: Damage Medium, decreasing health and slower walking speed due too rapid aging.
Caster effects: Will be on the top of the tower. Can't cast other spells when the tower is active
To support this element copy and pasta this hole thing on the thread. |
|
|
|
Make a time and color element |
|
|
And make daily reward ## diamonds and ## shards so in the group you get more members and others get ## diamonds and ## shards so it's a win-win |
|
|
My request is Digital magic. It can be created by combining Spirit and Storm. The reason for storm is that it uses electric attacks, making relations to what this magic does. Spirit is there to create the ability to use yourself and others in attacks. Basically transferring their spirits or yours into the ability.
The whole magic is basically supposed to look a bit like a glitch. It can open and close windows, as well as trap players inside them. It can create downloads and much more.
The order of moves I think would be fair to obtain and the prices are here:
Window close - (single projectile) launches a web window which closes on impact to players or over little time, causing medium damage
Download data - (area) a semi-large area where the player clicks will trap nearby people into a file, the file "zips" and then opens, causing large damage.
Web Launch - (rapid fire) Creates several windows in circular formation that towers slightly over the avatar height. the windows spin and then one by one move out further to the side of the player, launching and then stunning.
Scan file - (body effect) a set of windows will appear around the people the user is by. a window shows the player's picture, the other shows their current attacks and possible stats.. during this time, the player becomes immune to some attacks the affected people have, similar to computer defense blocking bad files.
Mainframe Overload - (ultimate) creates a large circle of larger windows than before. these show the set radius of the attack. they spin to a rapid speed before making people in range get stunned from wires which plug in to a window that reads "DOWNLOADING. . ." in front of them. it quickly fills up and then players will be launched into the sky and a large window above the user appears, saying "DELETING. . ." which will launch several binary symbols at the players from sets of windows around the user. this attack will deal large damage The whole process should be between a quarter and half of a minute. any thing between there seems good for what I vision it will be like while still not being extremely powerful and a disaster for the whole server. |
|
|
I'd also like to note: I feel that it should be the developers' choice about the damage and energy cost. It's not that I feel lazy and don't want to but I'd be bad at it. I don't know how'd it work with defense and health because I never saw what the amount was per each stat originally. I also feel I would make a bad job at planning it. Developers are a lot wiser than me. I hope they can see this post and hopefully consider it, even without damage and energy cost. So that's why there are no specific amounts (also because of tags, huge reason there). |
|
|
i honestly think we should just stick with the elements we have
help i am trapped in this weird box with text |
|
DanPaiJoin Date: 2016-06-03 Post Count: 355 |
I have 2 ideas for elements
______________________________________________________________________________________
PRISM (RAINBOW)- Fusion of Crystal and Light
Color Blast~ Player fires a rainbow beam (can be charged)
Damage: 100-150
Mana Reduction: 75
Cool down: 3 seconds
Light Dispersion~ Player draws forth a triangular prism, which shoots the individual colors of the rainbow in a scattered fashion
Damage: 42 per color (totaling to 294 if all are hit)
Mana Reduction: 250
Cool down: 5 seconds
Prism Smash- A metallic pyramid appears that can be used to smash opponents (sort of like Hell's Core move)
Damage: 374
Mana Reduction: 300
Cool down: 8
Light Contortion- Player has a circular rainbow around them that spins and restores health
Health Increase: 300
Mana Reduction: 400
Cool down: 10 seconds
Rainbow Smash- A white beam goes from the sky to the player, then explodes, with the color changing as the explosion gets bigger
Damage: 500
Mana Reduction: 700
Cool down: 90 seconds
_________________________________________________________________________________________
ENERGY- 650 Diamonds
Color: Periwinkle, but if possible, please make it look like glass
Energy Whip- User instantaneously creates an energy whip which can be whipped twice
Damage- 162 per whip
Mana Reduction- 200
Cool Down- 3
Kinetic Blast- Player explodes a sphere around them (like third light move) that does damage on impact on opponents, but also leaves opponents in a periwinkle flame that does damage over time
Damage- Impact: 187, Burn Damage: 100
Mana Reduction- 200
Cool Down- 6
Mechanical Discharge- User jumps and lands heavily on the ground, creating a ripple effect that launches nearby players
Damage- 439
Mana Reduction- 600
Cool Down- 10
Vigor Resurgence- User regenerates some health by consuming the surrounding energy, but can also take 100 health from another if nearby
Health Increase- 400-500
Mana Reduction- 450
Cool Down- 14
Big Bang- Player flies up into sky, curls up into a ball, then quickly uncurls and creates a supermassive explosion
Damage- 600
Mana Reduction- 800
Cool Down- 90
Please comment if you liked one or more of these :) |
|
lie2201Join Date: 2016-04-23 Post Count: 6 |
When there will be a new force? We give you ideas and there is nothing i will that tomorrow will come a new elements really |
|
|
I Have sure u dont have Translocation Skills Hellcore is Easy to be dodge -.- |
|