derpdhrzJoin Date: 2015-11-01 Post Count: 42 |
RED MAN,DONT STEAL MY IDEAS!!! |
|
derpdhrzJoin Date: 2015-11-01 Post Count: 42 |
Anyways, ignoring that red dude, I have another idea : Rock. (not sure what mix to do, either earth + something or diamonds...) [Rocky mist] - cast a boulder for high damage and rock shards for low damage after impact. [Rocky mountain] (no pun here) - cast a mountain quickly, to then fist it back down to make a wave of rocks in all directions for stun and medium damage, to then go back into the ground. [Mine] - go into the ground and travel quickly for a few seconds following the mouse to then burst out for stun and high damage, with stunning rocks for low damage. [Hardened impact] - melee a player with stunning low damage, to then charge a rock fist for a medium damage fling. [Rocky override] - summon a GIANT mountain for medium speed, along with a wall, trapping players, to then the mountain EXPLODING with stun and high damage, flinging boulders for medium damage, then rocks for low damage. |
|
derpdhrzJoin Date: 2015-11-01 Post Count: 42 |
hey guess what? MORE IDEAS! (oh, and I know I don't say the cost of mana, regen time, or diamond cost, but I want to let YOU decide). : Nether. fire + lava [Devil cast] - cast a mix between fire and lava balls to mix them for a bunch of hellfire balls with high damage (Player can move). [Ghastly souls] - summon the souls of the undead to gather into a pile of souls, to shoot in mouse-direction (player can't move). [Ghastly demise] - Summon a whole army of undead spirits around you, trapping players, to quickly smash into caster with an explosion of medium damage. [Spiritual] - turn into a spirit, allowing caster to slowly fall when holding space for a few seconds. [Omega spirit] - summon an omega spirit from down below, to fire HUGE bursts of lava for high damage along with occasional lava balls for medium damage. |
|
derpdhrzJoin Date: 2015-11-01 Post Count: 42 |
another : Plant. grass + nature [Flowers of grace] - summon dirt around you, with white flowers to grow quickly and then shoot for medium damage. [Cacti vine] - charge a vine ball with purple thorns to pull players for high damage and gain low HP if impact, or go to the general area (NOTE : I am kind of wishing the vine glitch would go away, and not. people are taking out other people with it, but it is use full for safe zone campers.). [Shield of harmony] - cast cacti vine around you, damaging any players who touch it for high damage and low healing, also catching any moves in the vine to then throw it back at the player in a single swipe. [Vine assumption] - caster grows cacti vine around him, being immune to anything that moves players but moves slower and cannot jump. [Devil's garden] summon a patch of grass into the sky with a giant evil sun flower that will pull nearby players with cacti vine to heal the player and high damage, to then explode for medium damage, leaving cacti vine spikes that will deal medium damage if impacting. |
|
derpdhrzJoin Date: 2015-11-01 Post Count: 42 |
A NEW IDEA THAT COSTS A MIXTURE... void + grass : Reaper grass [Creeper blast] - charge a purple and black beam for stun and medium damage. [Grim needles] - shoot black needles for small damage that poisons on impact. [The Great Reaper] - cast a player-sized black flower that will quickly grab players in with reaper vine for high damage and caster gaining low HP for every player. [Reaper vine] - cast a black cacti vine that on impact on anything will bring you to it, impact with a player will do high damage. [Reaper's shadowing plant] - cast a reaper vine into the sky with the caster on top to real in players with regular vines for low damage and low healing to then summon a pile of Grim needles above all players to shoot at them for high damage and poison. |
|
|
quit spamming
help i am trapped in this weird box with text |
|
derpdhrzJoin Date: 2015-11-01 Post Count: 42 |
MAN OH MAN,HOW MANY IDEAS CAN I GO? : nuclear, grass + fire. [Nuclear smoke] - cast a cloud in front of you to blast radiation that will deal high damage and toxic. [Toxic clouds] - cast very small green smoke from the sky that will deal low damage along with toxic. [Toxic Bomb] - Explode a small, medium damage explosion that will leave toxic waste in the general area. [nuclear Blast] - smack a player with melee for low damage, and cast a toxic cloud around the player that will slowly deal medium damage. [Nuclear Night] - Charge up a MASSIVE blast that will deal high damage, toxic, stun, spew toxic waste that will deal medium damage and toxic. |
|
derpdhrzJoin Date: 2015-11-01 Post Count: 42 |
ok I'm out of ideas. |
|
|
You should make both "Beast" and "Demon" elements. Beast would cost 300 Shards and Demon would be a combination of both Fire and Beast.
Beast moves*; Howler Moon (User howls towards the moon and beam shooting down at the user to do high damage to nearby players), Claw Shot (User fire a claw forward and deals high damage on impact), Claw barrage (The user bites an opponent and sends a barrage of claws towards the target dealing medium damage), Call of the Wild (The user heals them self for a limited amount of time), and Claw Impalement (The user summons giant claws and rains them down on opponents).
Beast symbol: A claw (or fangs) of the color grey
Demon moves*; Demonic Screech (The user screeches which makes beams of fire rain down from the sky dealing high damage), Horned Arrows (The user launches a barrage of red arrows forward dealing medium damage), Horned Charge (The user charged forward an impales an opponent with their horns dealing high damage), Demonic Explosion (The user summons a fire ball that explodes on impact of the ground dealing high damage), and Demonic Barrier (The user creates a large barrier that traps opponents and rains down fire balls that explode on impact to the ground dealing high damage)
Demon symbol: Horns (or flaming horns) of the color red
*If any of the names for moves are not good enough (if you make these elements a thing) you may change them or make a suggestion for the names. I hope you do not overlook this. |
|
|
I maybe thought that a 'Ruby' element could be added. Ruby would be crafted using Lava and Crystal and will be another average spell. Some ideas for spells would be: a ruby re-gen spell like Gleaming Harmony. A special attack could be huge, rapid-fire crystals shooting people and does around 350-400 damage and stuns the opponent. A ruby tornado could be a red tornado with ruby shards which when an opponent hits it takes 100-150 damage. Another spell could be a giant ruby that you can ride on to flee a battle, or hit an opponent for about 200 damage. Another idea is a move where you can summon a giant Ruby and drop it on someone; similar to Magma Drop. Please insist on using my ideas. |
|
|
I know this maybe impossible, but if you DO add Beast and/or Demon elements could you give them to me for free since I made/posted the idea of them? (I don't want to sound like a five year old who is like "GIMME THIS, OPEN THIS GAME, I WANT ADMIN, GIVE ME THIS THING FOR FREEEEEEEEEE!!!!!!!!!") :3
|
|
|
"I know this maybe impossible"
it is impossible
help i am trapped in this weird box with text |
|
|
|
I actually wrote down the ideas on a notepad for the elements BEFORE I even clicked on the forum... It was just a coincidence that some of our moves shared the same properties. I apologize to the user in question for similarities between our two posts, and I give him credit for aspects of my element that seem similar to his. As I mentioned, it's just a coincidence. Please don't make statements about situations that you yourself are not entirely aware of :) |
|
|
As a matter of fact, I noticed soon after posting that a Time element with similar properties was already proposed before my own. If I noticed said element before posting, I would have gone back and changed said properties of my element to create a "more distinct" difference. I originally had different properties for my version of the element, which I changed for the sake of variety among my element, new ideas, concepts, etc. For example, "Second Shot" stopping an opponent instead of slowing down, and "Temporal Blast" originally being the ult. I also originally wanted Counter Clockwise to be a move in which you traveled forward ala Tracer from Overwatch but figured that such a move would be redundant in comparison to moves such as the Storm Teleport.
Many of my moves, such as "Counter Clockwise", "Time Splicer", and "Curse of the Clock" can all be traced back to my inspiration for my proposal, being Kingdom Hearts; this serves as a contrast to that of Fourth_Dimensional's, as his inspiration is evidently based off of the Pokemon Dialga, as seen through similarities to color, names, moves, and effects evidently based off of the Temporal Pokemon. As for the properties of said moves, the times that I chose were not based off that of Fourth_Dimensional's, but rather reload times that I believed and felt were balanced. I also spent time in the game to see other moves that I felt were similar to what I wanted to see, and included them in as a reference or starting point for the creators and designers. This decision was because I don't consider myself experienced enough with game balancing to consider aspects such ## a balanced mana cost, etc. On top of that, only two of my and Fourth_Dimensional's moves share definitive similarities to each other, being my versions of "Temporal Blast" and "Counterclockwise", with his "Time Halt" and "Time Travel" respectively. Even then, said moves still contain differences, such as my "Temporal Blast" being an explosion, contrasting that of his "Time Halt" being that of a wave. The other three moves (in my opinion) are distinct enough as to not warrant an accusation for plagiarism.
As mentioned previously, this is just an unfortunate coincidence and misunderstanding, and once again I apologize to Fourth_Dimensional for any inconvenience I may have caused him, and once again give our similar concepts credit to him, as he was the one who proposed them first. This was something that came to my mind days ago, but due to studies such as Standardized Testing (among other things), I did not get the chance to type them up until yesterday. As the phrase goes "Great minds think alike"; just because some of my moves share similarities with that of Fourth_Dimensional does not automatically equal plagiarism. Please be careful with how you respond to others' comments, as you can hurt their feelings and as a result hurt the creative communities of games such as this.
Regards,
brightbobbyy2 |
|
|
When i say "wave" I really don't mean waves of water.
I made some models of what I would like the moves to look like in the other post. |
|
|
I probably made the most detailed post of an element on the thread. |
|
|
Of course, I didn't interpret them as waves of water either. I wished to view your models for your proposal (which may I add look great), but the one for that move wouldn't show an image :/ |
|
|
Sorry if this seems spammy posting this much but, what do you guys think of the models I made for the moves? Do they look nice? The links are on the past page. |
|
|
brightbobbyy2, using roblox studios is the best way of looking at them. |
|
|
Yeah. As I mentioned I couldn't seem all of them, but the ones I saw looked really good! The preview image for Temporal Tower was quite small, but from what I could see there was a lot of work put into that model in particular! |
|
|
And no need to apologize! All creators wish to have their worked critiqued so that it can be improved. That's how we all get better at stuff. :) |
|
|
Toxic Gas or just Toxic:
A fusion of grass and fire
Most attacks do not do much damage right away but do damage overtime and also stuns.
Also some moves can have debuffs on other players such as lower power, slowness, or lowering stamina. |
|
|
Star(Gravity+Light) 1.Star Bullet:Shoot a small stars bullet(medium ######## ######## Star:Call the Star that come from the sky and hit the floor(high damages) 3.Shining Star:Pull all nearby people and push away and make blind(medium damages) 4.Star Driver:Call and ride on the Star,you can control with your mouse.If the Star hit with the floor,wall or player the Star will explode(high damages) 5.Supernova:Release the brown ball to create a massive force that pulls all the nuggets and nearby players together and explodes(very high damages) |
|
|
First skill do medium damages |
|