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And maybe while you're at it, add a LONG cooldown for the invisibility one .-. way to op when they run w/ the storm teleport. Maybe like a minute to 3-minute cooldown, really annoying when you are trying to fight someone and they use it to run w/ storm teleport. Just a suggestion. hope these get removed/nerfed a lot.
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you should make the element of love or heart and to make it you need crystal and plasma because i think it is very unique |
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maybe add a new power... like dragon or fairy.. dragon type could be destructive and a more powerful fire or lava type and fairy could be a power where you could fly for a few seconds as a power.. possible fairy type could make people fall asleep for 5 seconds maybe 10? who knows.. its just an suggestion.. have a nice day! |
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ad phoenix dragon nova and inferno |
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TNTMANZJoin Date: 2013-05-21 Post Count: 1 |
I think maybe you should add a robot element for people who r in the group.
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We need more fused elements, I say. Here are the three I had in my head for a good while now.
Steam: Fire + Wind
Cloud/Rain: Water + Storm
Sand: Grass + Earth
We also need an element to fuse with Gravity. |
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i have an idea, a new magic! its called Phoenix: these are the moves: 1: dragon flame pillar (this attack is strong, a pillar of a orange like fire creates a giant pillar, and even has the #### of a dragon, this deals average damage, 2: Phoenix wings flap (this has 2 attacks, first the user flaps his wings so hard that he can fling the victem away, then the user flaps his wings back to create a Phoenix-fire ball, which deals alot of damage) 3: three flaming stars (the fireballs will aim where your mouse is, explosion damage is medium, if its hit you, deals much damage) 4: Phoenix flight (the user keeps flapping his wings to fly. note: evertime he flaps his wings, his mana drains, so you can keep flying untill he has no mana) 5: Phoenix flame cyclone (its the biggest explosion in the game and costs all your mana to create, it has the look of the third attack of storm magic, but much bigger ((does the poses of the hell's core user)) this attack is extremely powerfull, and maybe can kill the victems)
to get Phoenix, first, fuse fire and water magic to get smoke, then fuse fire and smoke AND nature to get Phoenix (yes, this will be the first magic that needs 3 magics to fuse) |
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I got a good one how about absorption you need nature and grass to mak it first skill is absorption grab its like vine from grass but except its longer and will do more damage and it heals you more.Second skill is green gatling the user will shoot a barrage of green mini missiles that once they hit something they will leave a area of poison.Third skill is tree catapult the user will launch a tree branch to who ever gets in the way or ride the branch to flee from battle.fourthskill is absorption tornado. the user spawns a tornado that grows and can heal the caster while doing high damage to others.Last skill is super tree mode for a limited time you will turn into a walking tree and be able to pull people to you while summon a tornados. If you ever think about adding this in the future pls do so and theank you for the oppurtunity |
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You know what....EPIC GAME...But i think you could add some more powerful elements...And PLS bring DESTRUCTION back form elemental wars...pls.
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buff void
void is so expensive over 1k gems but when u get the magic it can barely do any dmg thats worth the price of the magic the frist move is decent 300 dmg and blinding the target like any other normale heavy attack but it should do more dmg beacause of the price
then 2nd move is also decent like any other normale attack that grabs the 3rd move is prob the only good move beacause it teleports the enamy away from u the 4th is decent like any other teleleport attack not worth the price the 5th aka ult is good but a disapointmeant
like srsly a black hole nothing else is that the best u guys can do most uncreative ult in the game think harder devs
please buff i spent so much time getting it
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Nuclear Magic: Fusion between Plasma and Light (or Star/Astral Magic if it ever becomes a magic)
Atomic Fusion - User throws projectiles to the opponent, fusing them to the ground, which causes a brief stun.
Nuclear Wave Cannon - User throws a powerful aura that explodes into radiation on impact.
Nuclear Rocket Drive - User accelerates to a position using nuclear power. A massive explosion occurs when the user reaches their destination.
Tokamak Body - User uses nuclear power to sustain their stamina for a short amount of time. Unlimited stamina for the cost of mana.
Fusion Smite - User grabs the opponent and drops an incredible kick (powered by Nuclear) which whirls them in any direction and does high damage.
Blaze Geyser - User creates a powerful geyser that shoots upwards where the user points at. Issues a brief stun to any target.
Star Fission - Geysers erupt out of the ground, stunning any users nearby, while one huge Aura of Nuclear splits to 2, then 5, then 10, and then 20. These auras are thrown and blasted at any players nearby.
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no no no no that wont work because to get nature you need grass |
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ather, just because people are using them strategically and easily evading you doesn't mean it should be completely removed
/sarcasm |
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Since Nightmare will (apparently) be coming out soon, I have my own dark magic.
Sit back, and grab a drink, this is gonna be a long read.
My idea is Abyss as a magic, it could be a combination of Void + Lava + 650 diamonds, or just Void + Lava, OR Void + Gravity (I'm going to list every type of attack, like multi-shot, bomb/beam, healing, shield, infuse, AOE, transport, the grab, the ult, and my own special thing that you could use the idea of in the future aka minions/illusions) Also, sorry if its a bit hard to understand what all of this means, I can explain it to you personally if you like my ideas.
Afterwards you can choose the 5 you want to add in, if you want to add in abyss.
Its Multi-Shot could be "Abyssal Missiles" which would be a bunch of dark projectiles that upon casting stops the caster from moving (like the light projectiles) allowing them to be able to hover in place while using it the caster would point his/her arms forward to shoot a total of 5-20 shots (Charging is very important here) each dealing at 50 power 30 damage with a poison effect that lasts longer based on how much they were hit, you can also control them slightly like with the plasma missiles, they also leave behind abyssal flames which deal the poison effect to anybody (except the caster) who touches it, max charge would take 3 seconds.
The Minions would be "Abyssal Illusions" the caster would create a bunch of copies of his/herself that copies the caster's spells, runs around the nearest player and all of them target the spot the caster of the next spell is targeting, except the clones do not actually cast anything, it just looks like they do, this would be great for combos as it would make attacks very hard to dodge because the person this is used on doesn't know which one is real, the spell can create anywhere from 2 to 10 clones, based on charging, charging would take 3.5 seconds to get the full 10 clones, when clones are hit, it acts as if they are hitting the actual player by showing damage numbers and possibly stunning it, which could further trick the victim that he is attacking the real one, after the attack is over, all the clones do a low damage explosion after charging at the victim, the explosions also leave behind abyssal flames, also because it would get annoying, the minions are smart enough to NOT attack party members.
The Bomb attack would be "Dark Consumption" which would be a quick cast like the void bomb, and it would pull people into the center of the explosion while blinding them, it would deal the same damage as the void bomb, and it would also poisoned for a time with the abyss (because magic).
The Infusion would be "Abyss Walk" it makes the caster incredibly fast, invisible, and immune to all attacks, except while in this form, for 5 seconds, they cannot cast attacks, it also makes the casters vision very dark and distorted, this would make running away a bit more difficult, in this form you can still be effected by stun and grabs, except they do not damage you.
The shield would be "Abyssal Sacrifice" the shield makes the caster immune to all attacks and stun as long as they keep holding the charge, it quickly drains mana and slowly drains hp by reversing their HP regen, while blinding them with the darkness that surrounds them, this move would be useful against ults, as during this you are immune to ALL stun, as long as the shield stays up, it can't kick you out of the attack, also this attack would use 50 mana per second, and would (as mentioned earlier) reverse hp regen for immunity, the caster also cannot use attacks or move while in the shield, it is also an instant cast. (I think I balanced this one out pretty well)
The AOE would be "Abyssal Absorption", (This is NOT a healing move, but it does effect stats) it uses 100 mana, but it effects all people nearby it with around 250 damage # ## removes a bit of their mana, for either higher damage to the caster or it just steals the mana for the caster (you decide), the charge takes around 5 seconds, (If caught after 5 seconds it completely drains the target's mana), also if the caster absorbs too much mana, it deals 1 damage for every extra 4 mana for example, a person has max mana, they use 100 for the attack, then get 500 mana from the target, the target loses 500, but the caster is hit with 100 damage for the extra 400 mana.
The healing move would be "Offering to the Abyss" this ability quickly drains mana and gives 1 hp for every 4 mana used, it also steals health from near by enemies it uses 40 mana per second, and it steals 10 hp per second from near by enemies, you cannot move while casting this, as that would be REALLY overpowered, but it is also an instant cast.
The Transportation would be "Oblivion Spark" this one is simple because its basically using the void magic's "Oblivion" ability on yourself, except it deals no damage, and it casts as fast as the lightning flash, with the same range as the normal oblivion move, also deals damage if you teleport next to an enemy with a dark explosion. (because abyss be a high tier magic)
The Grab would be "Abyssal Grip" which the caster would kick the opponent to the ground, then open up a dark portal behind them, where a bunch of dark hands would reach out and start attacking, dealing 15 damage for every attack, and if the hands manage to drag the victim into the portal, it deals and extra 300 damage, the victim can struggle to prevent this.
And lastly, the ult would be, "The Abyssal Portal" which is a giant projectile like that of the light ult, but upon getting hit by it, you are blinded and stunned for 5 seconds because you are "Sent to the Abyss" and dark figures will continuously attack you and deal heavy damage (Much likes the hands in "Abyssal Grip") this deals 100 damage per second for 5 seconds.
Thank you for reading this. |
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also if you add it as a reward can i be able to pick 2 new classes for free
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Hi people the game is cool but every time you join you sometimes die a lot XD |
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░█░▄▀█░▄▀░░█░▄▀█░▄▀░DOGS RULE
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1.Death 2.Star 3.Blood 4.Chain 5.Metal 6.Time 7.Sword 8.Hell 9.Shadow 10.Sun 11.Moon 12.Disaster 13.End 14.Destruction 15.Avatar 16.Devil ######### ####### 19.God Choose from my comment please |
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Id like to add a new element called 'Metal'
I suggest that the list of the attacks are here
1.A direct fire of metal like poison needles or like water stream and deals 30 damage per metal
2.A 4 burst attack of metals like spore bombs and deals 70 damage per metal.
3.the third can be a forcefield like magnito produces a shield or somethin like that like the
gravitational field from the gravity element.And you can add if it bounces back or not.its your choice
4.a metal armor that increases attacks and increases defense like the fire transformation and rock armor transformation
5.at the ultimate one i suggest from elemental wars the fire god element and the first attack of the fire god.and its a hundred or a thousand of metal swords piercing down to the enemy.
i suggest per blade would be 10 to 20 damage i dunno but its your choice of what damage per blade. thank you if you liked this new element that im proposing.And if you dont like my moves for this new element think for this instead. Thank you!
-Louisflash |
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Ian idea,but i dont think it will be good,but here i go
Add a "Move" Mixer,it wont be Easy,you need atleast 300 diamonds for Normal magics,### ### ######################################### 800 for Void,Nightmare,it just mixes 2 selected moves,for example,Darkness and gravtiy,Create the Op Damage Gravity sphere but with darkness instead of gravtiy,upon throwing it,deal increased damage More than the gravity attack with the health loss effect from the first skill in darkness
Void + Fire Ult:"BlackHole" Deal a Giant Hell'score,instead it will be black and white like void,it will blind enemies and deal lots of dmg.
Water+Nature:``Super Orb of healing" create a water orb in your hand and smack it on the ground,it Has a Large healing effect on self,but a bit lower on allies,for enemies it just pushes them away with a knockback harder than spikey shield,but no dmg.
you can change the diamond price for mixing,but i find it a good idea i guess
But that would be hard since you have to make moves,but its ok,you can make some moves and add elements that can mix and elements that CANNOT. |
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Posted by ki############n 03###################
Since Nightmare will (apparently) be coming out soon, I have my own dark magic.
Sit back, and grab a drink, this is gonna be a long read.
My idea is Abyss as a magic, it could be a combination of Void + Lava + ### diamonds, or just Void + Lava, OR Void + Gravity (I'm going to list every type of attack, like multi-shot, bomb/beam, healing, shield, infuse, #### transport, the grab, the #### and my own special thing that you could use the idea of in the future aka minions/illusions) Also, sorry if its a bit hard to understand what all of this means, I can explain it to you personally if you like my ideas.
Afterwards you can choose the # you want to add in, if you want to add in abyss.
Its Multi-Shot could be "####### Missiles" which would be a bunch of dark projectiles that upon casting stops the caster from moving (like the light projectiles) allowing them to be able to hover in place while using it the caster would point his/her arms forward to shoot a total of #### shots (Charging is very important here) each dealing at ## power ## damage with a poison effect that lasts longer based on how much they were hit, you can also control them slightly like with the plasma missiles, they also leave behind ############## which deal the poison effect to anybody (except the caster) who touches it, max charge would take # se#o########The Minions would be ######## Illusions" the caster would create a bunch of copies of his/herself that copies the caster's spells, runs around the nearest player and all of them target the spot the caster of the next spell is targeting, except the clones do not actually cast anything, it just looks like they do, this would be great for combos as it would make attacks very hard to dodge because the person this is used on doesn't know which one ## real, the spell can create anywhere from # to ## clones, based on charging, charging would take ### ####### to get the full ## clones, when clones are hit, it acts as if they are hitting the actual player by showing damage numbers and possibly stunning it, which could further trick the victim that he is attacking the real #### after the attack is over, all the clones do a low damage explosion after charging at the victim, the explosions also leave behind abys###############o because it would get annoying, the minions are smart enough to NOT attack party members.
The Bomb attack would be "Dark Consumption" which would be a quick cast like the void bomb, and it would pull people into the center of the explosion while blinding them, it would deal the same damage as the void bomb, and it would also poisoned for a time with the abyss (because magic).
The ######## would be "Abyss Walk" it makes the caster incredibly fast, invisible, and immune to all attacks, except while in this form, for # ######## they cannot cast attacks, it also makes the ####### vision very dark and ########## this would make running away a bit more difficult, in this form you can still be effected by stun and grabs, except they do not damage you.
The shield would be ######## Sacrifice" the shield makes the caster immune to all attacks and stun as long as they keep holding the charge, it quickly drains mana and slowly drains hp by ######### their HP regen, while blinding them with the darkness that surrounds them, this move would be useful against ##### as during this you are immune to ALL stun, as long as the shield stays up, it can't kick you out of the attack, also this attack would use ## mana per ####### and would (as mentioned earlier) reverse hp regen for ############# caster also cannot use attacks or move while in the shield, it is also an instant cast. (I think I balanced this one ### ###t######l#####The ### would be ######## Absorption", (This is NOT a healing move, but it does effect stats) it uses ### mana, but it effects all people nearby it with around ### damage # ## removes a bit of their mana, for either higher damage to the caster or it just steals the mana for the caster (you decide), the charge takes around # ######## (If caught after # ####### it completely drains the target's mana), also if the caster absorbs too much mana, it deals # damage for every extra # mana for example, a person has max mana, they use ### ### the attack, then get 500 ###a from the target, the target loses 500,######## ###t######h## ###h 100 ###age for the extra 400 ###a.
The healing move would be "Offering to the Abyss" this ability quickly drains mana and gives # hp for every # mana used, it also steals health from near by enemies it uses ## mana per ####### and it steals ## hp per ###### from near by enemies, you cannot move while casting this, as that would be REALLY overpowered, but it is also an instant cast.
The Transportation would be "Oblivion Spark" this one ## simple because its basically using the void magic's "Oblivion" ability on yourself, except it deals no damage, and it casts as fast as the lightning flash, with the same range as the normal oblivion move, also deals damage if you teleport next to an enemy with a dark explosion. (because abyss be a high tier magic)
The Grab would be ######## Grip" which the caster would kick the opponent to the ground, then open up a dark portal behind them, where a bunch of dark hands would reach out and start attacking, dealing ## damage for every attack, and if the hands manage to drag the victim into the portal, it deals and extra 300 ###age, the victim can struggle to prevent this.
And lastly, the ### would be, "The ####### Portal" which is a giant projectile like that of the light #### but upon getting hit by it, you are blinded and stunned for # ####### because you are "Sent to the Abyss" and dark figures will continuously attack you and deal heavy damage (Much likes the hands in "Abyss########) this deals 100 da#### per second#################################r reading this.
I LOVE this idea. I mean, It ROCKS!!! It should be a combo of gravity and void AND night mare (when it comes out). Since it is really hard to get, We should get every o n e of those moves available. :) |
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Maybe a Diamond/Shard > XP system, every 50 Diamonds = 5000 XP? |
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Xev7Join Date: 2016-05-18 Post Count: 20 |
Hells Core is NOTHING compared to the actual best attack in the game. |
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-Opinions of someone over lv 100 in game, hope you take them in consideration
BUFF DARKNESS! its a very weak element when compared to everything else
more map variety, currenlty the water and fire maps are almsost the same, do something the original and plant maps are good
VERY IMPORTANT! fix the bug where you can stun your teammates
MORE IMPORTANT THAN ABOVE! fix the bug where you can grab players with the vine from the safe area...i mean, you can farm the #### like that, and punish the cowards that go and hide in it
ELEMENT IDEA: metal, price 300 or 450 obviously it has a defensive ability such as a shield that reduces or prevents damage, projectile that roots (like a stun but you can still cast abilities)multiple projectile like the rock ones that deal high damage but are difficult to hit summon spikes around you that deal a medium amount of damage and the ultimate, create a big ring that draws in enemies and metal peices hit them whille in the ring, its a 50/50 ultimate becuase the enemies might not get hit once by the spikes, but if hit by a large amount of them, they can be dealt extreme amounts of damage
also NECROMANCY: you summon creatures, theres a stun projectile, projectiles that deal a medium amount of damage the ultime summons a huge beast that you take control of and you think of a 5th one, i cant think right now |
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Found 2 glitches in the game. The lighting chain attack doesn't stun, and the ice beam doesn't aim properly if playing on iPad. |
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