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Boojie
#208720079Wednesday, February 01, 2017 2:24 PM GMT

Instead of having to rewrite almost every script in the game to work with this, how about some localscripts get a key that cannot be readed by other localscripts, and can only be given and readed in ROBLOX Studio. That way, it makes things easier for the developer.
Boojie
#208720122Wednesday, February 01, 2017 2:25 PM GMT

For example, filtering is enabled. One localscript has the key and another doesn't. The localscript with the key executes the commands such as making a object in workspace transparent successfully. The localscript without the key tries to do the same but fails due to filtering being enabled, and not having the key.
Boojie
#208720302Wednesday, February 01, 2017 2:31 PM GMT

Bump.

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