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u think that they'd have invented plate armor by now |
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or ziplines?
or blocking?
or rolling?
"we cant innovate"
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most sword clans are
''i cant script or afford scripter, im also too lazy to put some free model gun in my fort, so i'll just use swords''
there is barely anyone in their communitty with the ability to innovate anything
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because that effects the base 100 health
and would throw off sword fighters
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i said ''most''
there is obviously some people who actually prefer swords, hence the ''barely any people'', not ''no people''
someone needs to learn to comprehend basic English O-o
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ph_aseJoin Date: 2015-01-24 Post Count: 201 |
@above, that's like saying you want to innovate # toaster. sword clans in general are sword clans because the majority of them only fight using the same model of swords, aka. # consistent mode of combat. is this easier to implement? yes. it also makes it easier for many more clans that don't have access to good developers able to participate in the community. lack of developers/variety of weapons isn't really # bad thing. you always know what you'll be fighting with, and how to use it. it's universal. the only thing that CAN be innovative with sword clans, is pretty much their structure, and their places, not the mode of combat. changing that would make that clan not # sword clan. |
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"because that effects the base 100 health
and would throw off sword fighters"\
God forbid people who choose to join that clan have to adapt.
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''@above, that's like saying you want to innovate # toaster. sword clans in general are sword clans because the majority of them only fight using the same model of swords, aka. # consistent mode of combat. is this easier to implement? yes. it also makes it easier for many more clans that don't have access to good developers able to participate in the community. lack of developers/variety of weapons isn't really # bad thing. you always know what you'll be fighting with, and how to use it. it's universal. the only thing that CAN be innovative with sword clans, is pretty much their structure, and their places, not the mode of combat. changing that would make that clan not # sword clan.''
did you not read the first two posts? ''ziplines, rolling, plate Armour, blocking''
thats just two guys who probably thought of them off the top of their head, there is loads of possibilities with swords, and the whole ''it wouldnt be sword fighting if we changed it11'' is the reason its dying
anyone would get bored and leave after years of left click and moving your mouse, you have to spruce it up or you just stagnate and lose activity
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SaucyDoggJoin Date: 2008-12-12 Post Count: 4528 |
we do adapt. new animations swords differ from base to base new hitboxes new physics stay saucy - ############################################################# |
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SaucyDoggJoin Date: 2008-12-12 Post Count: 4528 |
when roblox filters its own link
new animations
new physics
swords differ from base to base
new hitboxes
stay saucy - https://forum.roblox.com/Forum/ShowPost.aspx?PostID=208712573 |
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"hitboxes"
woah thats so much adapting needed.
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ph_aseJoin Date: 2015-01-24 Post Count: 201 |
notice i said, "mode of combat", i never said anything about what's in the forts. I actually said those were something that could be innovated. Your example was "too lazy to put a FM gun in my fort so ill just use swords" I explained why swords are favorable. |
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"you always know what you'll be fighting with, and how to use it"
because adapting is so hard. i wonder how gun clans have survived all these years |
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@min
then they'd be out of the sword clan community
meaning no one that doesn't have "armor" at their fort would raid them
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ZerkiusJoin Date: 2015-05-17 Post Count: 3538 |
this must be bait lol |
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