Level Requirements
Based off of RGIA
Novice (Levels 1-2)
Beam Routine Requirements
• Front Mount (Forward Flip onto the Beam)
• Two Combos (Two sets of Multiple Flips in a Ro#)
• Front Dismount (Forward Flip#### ### Beam)
Bar Routine Requirements
• Giants (Smooth Rotations around the Bar)
Vault Routine Requirements
• Touch the Springboard
• One Fl####f###he Vault
Floor Routine Requirements
• Two Tumbling Passes (Two sets of Multiple Flips in One Direction)
• One Change in Direction (Turning Around)
• Appropriate Floor Music (60 second Audio with Staring Beep and no Vocals)
Intermediate (Levels 3-4)
Beam Routine Requirements
• Front Mount (A Front Flip onto the Beam
• Three Combos (Three sets of Multiple Flips in a Row)
• One Change of Direction (Turning Around)
Front Dismount (Frontwards Fl####f###he Beam)
Bar Routine Requirements
• Giants (Smooth Rotations around the Bar)
• One Transition (Flipping from one Bar onto another Bar)
Vault Routine Requirements
• Touch the Springboard
• One Flip on Tumbling Line (One Forward Flip during your Run-up)
• One Flip ####t###Vault
Floor Routine Requirements
• Three Tumbling Passes (Three sets of Multiple Flips in One Direction)
• One Change in Direction (Turning Around)
• Appropriate Floor Music (60 second Audio with Staring Beep and no Vocals)
Advanced (Levels 5-6)
Beam Routine Requirements
• Twist Mount (Twisting Flip Onto the Beam)
• Three Combos (Three sets of Multiple Flips in a Row)
• Two Changes of Direction (Turning Around)
• Back Dismount (Backwards Flip ####t###Beam)
Bar Routine Requirements
• Giants (Smooth Rotations around the Bar)
• Two Transitions (Flipping from one Bar to another bar, twice)
Vault Routine Requirements
•Touch the Springboard
• Two Flips on Tumbling Line (Two Forward Flips on Run-Up)
• One Fl####f###he Vault
Floor Routine Requirements
• Four Tumbling Passes (Four sets of Multiple Flips in One Direction)
• Two Changes in Direction (Turning Around)
• Appropriate Floor Music (60 second Audio with Staring Beep and no Vocals)
Elite (Levels 7+)
Beam Routine Requirements
•Back Mount (Backwards Flip onto the Beam)
• Four Combos (Four sets of Multiple Flips in a Row)
• Two Changes of Direction (Turning Around
• Back Dismount (Backwards Flip off t####e###
Bar Routine Requirements
• Giants (Smooth Rotations around the Bar)
• Three Transitions (Flipping from one Bar to another bar, three times)
• Twist Dismount (A Twisting Fli####f###e Bar)
Vault Routine Requirements
• Touch the Springboard
• Three Flips on Tumbling Line (Three Forward Flips on Run-Up)
• One Fli####f###e Vault
Floor Routine Requirements
• Five Tumbling Passes (Five sets of Multiple Flips in One Direction)
• Three Changes in Direction (Turning Around)
• Appropriate Floor Music (60 second Audio with Staring Beep and no Vocals)
Deductions
Based off of RGIA
General Deductions
• 3.0 Deduction for Not Following Level Requirements
• 0.5 Deduction for Mouselock Flip Fling (Shift-locking while flipping causes Flip Fling)
• 0.3 Deduction for not Saluting before each Routine (Gymnast Salute Tool, Cheer, or Wave)
Bars
• 1.0 Deduction for Falling off Bar
• 1.0 Deduction for Dismount off Landing Mat (Flipping off of the Light Blue Mat)
• 1.5 Deduction for Falling on Mount (Flip Onto Bar Failed)
• 1.0 Deduction for Failed Transition Beam (Switching Between Bars Failed)
• 1.0 Deduction for Dismounting off Mat
Beam
• 1.5 Deduction for Falling off Mount (Falling off Beam on First Flip On)
• 1.0 Deduction for Pausing 10+ Seconds (Not Moving for 10+ Seconds)
• 1.0 Deduction for Falling off Beam
• 1.5 Deduction for Dismounting off Landing Mat (Flipping Off of Light Blue Mat)
Vault
• 2.0 Deduction for not Touching Vault Table
• 1.0 Deduction for 4+ Second Pause (Staying Still for 4+ Seconds)
• 0.2 Deduction for Interrupted Run-Up (Stopping/Hesitating During Run-Up)
• 1.0 Deduction for Landing Outside the Mat (Fl#####f###ult Outside of Landing Mat
• 1.0 Deduction for Missing Springboard
• 0.5 Deduction for Going off the Runway
• 0.5 Deduction for Repeated Touch (Bouncing more than Once on Vault/Springboard)
Floor
• 1.0 Deduction for Out of Bounds (Landing Outside of White Lines)
• 1.0 Deduction for Hovering in Air during Tumbling Pass (Too many Flips at Once, “Flying”)
• 2.0 Deduction for 10+ Second Pause (Standing Still for 10+ Seconds)
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