HarbyngerJoin Date: 2008-07-06 Post Count: 34677 |
mmmk Like, I'm considering making ## own... "BloxCity/ROBLOX" clone right? Not like ROBLOX at all really, much *much* **much** more responsibility is put on users, I don't host your game servers, etc. etc. so uh how does one just get a domain name for free and ideally even better if you can be your own ISP, so as to not have to pay someone else for that stuff i've got hardware/some pages and no budget now what harbynger@roblox:~$ #### rm -rf / --no-preserve-root ## echo "Get slam jammed, kid!" |
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HarbyngerJoin Date: 2008-07-06 Post Count: 34677 |
mmmk
Like, I'm considering making my own... "BloxCity/ROBLOX" clone right? Not like ROBLOX at all really, much *much* **much** more responsibility is put on users, I don't host your game servers, etc. etc.
so uh
how does one just get a domain name for free
and ideally even better if you can be your own ISP, so as to not have to pay someone else for that stuff
i've got hardware/some pages and no budget
now what
harbynger@roblox:~$ sudo rm -rf / --no-preserve-root && echo "Get slam jammed, kid!" |
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HarbyngerJoin Date: 2008-07-06 Post Count: 34677 |
then how do I do as much as I can for free, and what do I **have** to pay for?
I mean, can't I just use my own domain system on my own web browser/domain table instead of using ICANN's?
sure that defeats the whole purpose, but saving $$$?
harbynger@roblox:~$ sudo rm -rf / --no-preserve-root && echo "Get slam jammed, kid!" |
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CyrikasJoin Date: 2013-01-23 Post Count: 6606 |
you can't make clones of ROBLOX.
people like jaredvaldez did it, he was almost sued, and perm deleted on roblox
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Technically all you need to do is make a server, then purchase a ISP. |
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You need to purchase a VPS if not multiple, create your webserver and then get a domain name. .TK's are free for like a year or some crap like that, once you've got all that then you get to the whole 'creating the game' part.
Either way you're hosting something and it won't be free.
OVH is a good host for Dedicated boxes. |
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HarbyngerJoin Date: 2008-07-06 Post Count: 34677 |
'people like jaredvaldez did it, he was almost sued, and perm deleted on roblox'
'roblox clone' is probably more of a misnomer then,
how about the term "Online game distribution service", that's probably more accurate.
No real "studio" or something, just an API where you get character data and stuff and then you integrate that into your games yourselves.
Just an idea that popped into my head, nothing serious.
harbynger@roblox:~$ sudo rm -rf / --no-preserve-root && echo "Get slam jammed, kid!" |
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HarbyngerJoin Date: 2008-07-06 Post Count: 34677 |
i have ## own dedicated server hardware running a customized version of BSD/Linux (BSD userland on Linux kernel, none of this GNU crap), with a 12-core Xeon and 32GB DDR3 RAM, and whatever spare SSDs and hard drives I no longer use I don't ever get rid of hardware, I just repurpose them and when they're too obsolete, Borg them into ## Harvey system (a distributed OS that mounts computers using ### same OS as part of one single 'big computer' in a sense.) I use for AI stuff for ### masssssiivvveee parallelization 'resistance is futile!! we are ### ######## ### only hardware I ever get rid of is ###### x86 stuff I've been using this box mostly for FTP stuff, but I have a different thing for that now. harbynger@roblox:~$ #### rm -rf / --no-preserve-root ## echo "Get slam jammed, kid!" |
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You try waaaaaaay to hard to sound smart lmao |
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HarbyngerJoin Date: 2008-07-06 Post Count: 34677 |
yeah it's basically a modified-to-death MirOS BSD... it's got some weird hackery magic in place to try and have Linux pretend to be ### BSD kernel, some other parts have all their weird stuff removed with POSIX calls, etc. yaaa ### goal of this is to eventually get around to completely replacing GNU and Linux, and have a 'Freedomix' OS, under ### 2-clause BSD license, based on Mach code (and getting rid of all ### broken boring awful stuff out of it) and some other open source stuff. because I hate ### GPL harbynger@roblox:~$ #### rm -rf / --no-preserve-root ## echo "Get slam jammed, kid!" |
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HarbyngerJoin Date: 2008-07-06 Post Count: 34677 |
i have _literally_ no money.
Not one dime.
harbynger@roblox:~$ sudo rm -rf / --no-preserve-root && echo "Get slam jammed, kid!" |
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Proxmox would probably be more useful to you.
As for all of that, the only thing you need left is the webserver installed itself on a VM, and then run the services on other VMs unless you want it all running through a single VM.
Not suggested to host servers out of home unless you have a good ISP (Expect traffic) (And expect an open connection unless you plan on using a Proxy/VPN).
As for going about doing so, I've no idea what setting up anything close to roblox would look like, never really cared as you'd be instantly shutdown if they found it.
Seems more of a project for friends than other people at this point, suggesting people host their own game servers is also a bit odd and will probably not have much attention either.
dot TK is good enough for something like this but in reality if you plan on going enterprise, get a full on dns from a reseller.
Other than that, technically possible yeah. |
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HarbyngerJoin Date: 2008-07-06 Post Count: 34677 |
"As for going about doing so, I've no idea what setting up anything close to roblox would look like, never really cared as you'd be instantly shutdown if they found it."
Get rid of tix/robux, website-hosted games, limiteds, ads, etc.
Leave in features like APIs for connecting with the website, groups, and forums. Everything else, gone. Much more emphasis on games and social stuff (in the sense of like Steam groups or like guilds in any other MMO), not the "pse#################ff.
Get away from the lego plastic men aesthetic entirely, go for a more original, art style.
Go away trading, go away inventory meaning something, go away game system, go away paid this and that, etc. etc.
Nothing at all like how BloxCity implements a "ROBLOX clone"... my idea is more like "a steam clone" that tries to sort of act like ROBLOX, if BLOXCity-like stuff is what you call "a ROBLOX clone".
so basically you take C&G and clans
and that's the entire game.
And you target a completely different age demographic to get UK journalists to shut up.
Just an idea, haven't thought this stuff through, just need a roadmap because it's probably going to deviate away from being a "roblox clone" in the future (just how I left the idea of making a MS-DOS clone... it ended up being yet another dirty cheap unix clone lol, which I'm not done yet and want to make actually usable as a viable replacement for too restrictively licensed operating systems, namely, all of the BSDs and Linux. TempleOS is the only OS off the top of my head with a liberal enough license to support (completely public domain)... (3-clause/4-clause BSD is pushing it, GPL is out of the question.) but for serious use, it's utter garbage lol. I'm not even sure if TempleOS even has a TCP/IP stack.)
Personally, I prefer using and distributing my software under no terms (except "don't sue me if it breaks"). No attribution, no patent restrictions or permissions, no this or that. Dear god, no copyleft. Just use it. Do whatever you want with it.
personally I'll probably end up working on my own OS and integrating networking support and then **maybe** porting ngin###########ore doing something like this
but for fun
might as well do a little web stuff
idk
harbynger@roblox:~$ sudo rm -rf / --no-preserve-root && echo "Get slam jammed, kid!" |
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'C&G is the game'
That sounds like the worst game in history, and holy crap would it flop.
I get what you're saying, though, the only issue is that literally, everything would have to be re-done so you'd basically be going back in time greatly starting out with 1 dev and getting more until you have a full dev team. And that's even if you're willing to trust anyone with perms to your box cause they'd most likely just rootkit it and pwn your system.
Backups are key.
As for a roadmap, you have just about everything other than the game itself, so you'd have to recreate it internally, rip out bits and pieces until it works. But making a game based on this game that removes most of the features that made it what it was, will most likely have no support behind it other than yourself. Kids like shiny things and they're willing to pay for it. Roblox taught us that.
As well as that you'd have to take in the factors of down time / maintenance / power bills / etc into the overall cost of what the initial startup would be.
Currently, since you have everything, depending on how much wattage your box uses and where you get the domain. Probably 3-5$ (That's even if you care about the power bill or if it's being paid by someone else)
It's been done before, can probably be done again. Maybe you can find bits and pieces already made from other people and build off of it. All depends on luck at that point. |
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