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Computergeek277
#210898Saturday, October 27, 2007 11:03 PM GMT

I think Roblox should add rain scripting so it could rain during our games. and they should add fire scripts when certain stuff explode.
lookatabove
Top 100 Poster
#211219Sunday, October 28, 2007 2:37 AM GMT

you could make it rain in games computer, you just need to know the script. but some people did try it it caused to much lag
cruckshank
Top 100 Poster
#211537Sunday, October 28, 2007 1:00 PM GMT

iv done it at my pkaces it only makes lagg if u make big rain!
Computergeek277
#211603Sunday, October 28, 2007 1:55 PM GMT

wat about fire? rain i can understand.
subata
Top 100 Poster
#212500Sunday, October 28, 2007 10:08 PM GMT

you can get really cool fire with the new fire graphic
Computergeek277
#212579Sunday, October 28, 2007 10:43 PM GMT

where is it?
awsgames
Top 100 Poster
#212586Sunday, October 28, 2007 10:45 PM GMT

coyote205
#215173Tuesday, October 30, 2007 7:53 PM GMT

i agri 1000000000000000000000000000 percent agri
heedicalking
#215472Tuesday, October 30, 2007 10:10 PM GMT

rain may work if i wasn't bricks. maybe just lines that come down and hit the ground. fire is cool, i don't like the new explosian because you cant tell how far the explosian reaches. the new explode would be good fire
lookatabove
Top 100 Poster
#216141Wednesday, October 31, 2007 4:24 AM GMT

do you mean bricks catching on fire?
RobloxPolice
#216193Wednesday, October 31, 2007 6:41 AM GMT

Okay. One word. SPRITES. Your ingame rain lags because of what your doing. Your using the 3D spheres on a global range. You have to think small and cheep to get away with it. I use this technique in my own games I write. To use sprites you need a transparent PNG/GIF image with raindrops on it, apply it to the face of a block (usually in games I use a single sided rectangle) then in the script recrussivly position the multiple "sprites" around the characters camera. Move them downward, and when out of view, reset them above the camera. In the technique you aren't filling the WHOLE world with indevidual raindrops which would therefore send the polygon count through the roof. Instead, you have only the neccessary polygons to get the effect you want! The only downfall is it takes some more advanced coding to call a in-game collision check to see if your under shade and therefore stop the raind accordingly. You can't do this in Roblox because one, the characters camera is not a selectable object class so you can't find its global position or orientation. And single sided sprites aren't a block type. Sprites are also the way to do fire. Since they have a textured face you can use actual detailed fire graphics instead of using the standard in-game primitives. Then just use a star formation and update each sprite to animate and move/scale randomly, and tada! Fire!
frydhastar3000
#10415414Wednesday, July 01, 2009 1:01 AM GMT

your pretty vilent but i like your ideas hope you right back!!!!!!!!!!!!!!!!by the way cool name...
BarackOkarma
#158271526Friday, March 20, 2015 8:09 PM GMT

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