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nooneisback
#211508758Wednesday, March 08, 2017 6:24 AM GMT

I am currently working on an RTS-RTT hybrid and I am forced to implement a slow A* algorithm with bruteforce because it is impossible to limit land vehicles to land only, while there will also be hovercrafts that can move over both land and water. The function would look like this: :ComputeRawPathAsync(start,finish,maxdist,ignorelist)
LightFantom
#211509224Wednesday, March 08, 2017 6:34 AM GMT

Support. That would be extremely helpful for my future games. #code -- This is a comment in Lua --
nooneisback
#211514790Wednesday, March 08, 2017 8:25 AM GMT

Bump
nooneisback
#211537817Wednesday, March 08, 2017 7:28 PM GMT

Bump2
Boojie
#211538226Wednesday, March 08, 2017 7:40 PM GMT

Support.
nooneisback
#211577388Thursday, March 09, 2017 6:26 AM GMT

I knew that this wouldn't have a lot of supporters because scripting is an extraterrestrial topic to many, but still not gonna stop Bumpin!
nooneisback
#211585315Thursday, March 09, 2017 9:37 AM GMT

Bump
nooneisback
#211590407Thursday, March 09, 2017 1:45 PM GMT

Oh bum(p)mer,nobody is replying ;-;
nooneisback
#211641367Friday, March 10, 2017 10:58 AM GMT

Bump of an non identified number
theUTMdiamond
#211642734Friday, March 10, 2017 12:19 PM GMT

Support
nooneisback
#211672344Friday, March 10, 2017 11:44 PM GMT

Bump
nooneisback
#211698016Saturday, March 11, 2017 8:12 AM GMT

Bump
RubyEpicFox
#211698045Saturday, March 11, 2017 8:13 AM GMT

Support, this could be usefull for when your npc has to open a door for example. Instead of a error because of a closed door it will just ignore the door and when for example a arm touches the door the door will open. S U P P O R T !
nooneisback
#211704060Saturday, March 11, 2017 12:44 PM GMT

@RubyEpicFox There is a little hacky bypass though. Make the door really thin so that the Pathfinding algorithm would just straightaway ignore it.
stinkeybird05
#211704087Saturday, March 11, 2017 12:45 PM GMT

bumping it over and over again makes you look pathetic. Color splash!
DragonOfWar900
#211705651Saturday, March 11, 2017 1:28 PM GMT

They really need to remake the pathfinding system. Support http://www.roblox.com/games/289680370/Noobs-vs-Guests-Pre-Alpha <- Noobs Vs. Guest
nooneisback
#211747319Sunday, March 12, 2017 12:30 AM GMT

@Stinkey If I don't bump the thread gets forgotten, if I do I'll look pathetic. I have no dignity or reputation to keep so I'll choose the second choice.
RubyEpicFox
#211772883Sunday, March 12, 2017 7:51 AM GMT

This really needs more support! But what if the ignore list is nol or does not exist?
Ulnatalus_MAIN
#211772996Sunday, March 12, 2017 7:54 AM GMT

Supported, this function would be very useful but there are difficult ways to do it.
RubyEpicFox
#211773242Sunday, March 12, 2017 8:03 AM GMT

@nooneisback how thin do I have to. Are the door?
nooneisback
#211778430Sunday, March 12, 2017 10:46 AM GMT

Frankly I have no clue. You can decrease the door in size altogether (make 2 parts, the door model that can't collide and a part which is smaller than 4 studs in all directions), or you can increase the voxel size, but then the function will ignore more smaller parts.
RubyEpicFox
#211779124Sunday, March 12, 2017 11:05 AM GMT

does the pathfinding service ignore uncollideable parts? Not after update but just now, does it ignore uncollideable parts?
nooneisback
#211783819Sunday, March 12, 2017 1:20 PM GMT

Yes.
nooneisback
#211857774Monday, March 13, 2017 9:58 AM GMT

Bump
RubyEpicFox
#211867521Monday, March 13, 2017 3:50 PM GMT

Bump.

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