of     1   

nooneisback
#211586396Thursday, March 09, 2017 10:31 AM GMT

Shadows have been introduced to Roblox back in 2013 and they still suffer from a multitude of problems. The first issue is that all of the shadows look washed out no matter how far the object is, this makes no sense and makes everything look ugly. The second problem I'd like to point out is the light leak in closed areas. The only way to block lighting is by placing enormous walls, which is sometimes impossible, and lights often pass through non-transparent parts. This might cause some performance issues, but this opens another question: Why aren't multi-threaded multitasking and advanced graphic acceleration for functions that don't need accuracy still implemented? I also wanted to mention another lighting related problem, the reflections aren't really reflections, but rather simplified simulations of what a reflection of a skybox would look like. TL:DR Roblox has a crappy lighting system
judess69er
#211587306Thursday, March 09, 2017 11:15 AM GMT

ya know i think you covered it all in complete agreement
nooneisback
#211590369Thursday, March 09, 2017 1:44 PM GMT

Bump
[rfa#hidefromsearch]
#211592151Thursday, March 09, 2017 2:56 PM GMT

[rfa#hidefromsearch]
TonyRhymes
#211592705Thursday, March 09, 2017 3:19 PM GMT

just disable it... 🔶🔷Silverlight🔶🔷
nooneisback
#211595082Thursday, March 09, 2017 4:42 PM GMT

@TonyRhymes This is what I'm currently doing. I haven't used it actively ever since it came out, mostly because it messes with unions. While the game looks better in some cases with Dynamic lighting disabled, it's still annoying not to have any shadows.
nooneisback
#211641345Friday, March 10, 2017 10:57 AM GMT

Bump
nooneisback
#211672403Friday, March 10, 2017 11:45 PM GMT

Another bump
nooneisback
#211697987Saturday, March 11, 2017 8:10 AM GMT

Bump2

    of     1