comanderdarkkirby
#212385285Monday, March 20, 2017 4:06 AM GMT

and how do i do that?
Brandog22
#212399194Monday, March 20, 2017 10:44 AM GMT

Create 2 Frames with text buttons. Make one say whatever you want as well as the other. I would have to make it to give the scriptime, but how experienced are you?
comanderdarkkirby
#212437991Tuesday, March 21, 2017 12:38 AM GMT

well......i'm not an expert on scripting. i wish my friend was on because he was a good scripter......but he quit roblox a year ago. i mostly know how to make models.
comanderdarkkirby
#212438034Tuesday, March 21, 2017 12:39 AM GMT

don't get me wrong, i can add those buttons in the game i just don't know much about scripting.
Brandog22
#212438218Tuesday, March 21, 2017 12:41 AM GMT

lookup tutorials on the scripts you need.
comanderdarkkirby
#212439701Tuesday, March 21, 2017 1:06 AM GMT

*sigh* of course you were going to say that. do you know how long it takes for me to learn to script? it takes years to do so. i just wish my friend was online to help me but he quit roblox. i just want to know what that gui/button is called, jeez. every rp game i came across had that button.
comanderdarkkirby
#212439960Tuesday, March 21, 2017 1:10 AM GMT

sometimes you got to use a few free models in your game you know.
Brandog22
#212440533Tuesday, March 21, 2017 1:19 AM GMT

What do you mean you want to know what the GUi thingy is?
comanderdarkkirby
#212442426Tuesday, March 21, 2017 1:51 AM GMT

do you even know what i'am talking about??
comanderdarkkirby
#212442545Tuesday, March 21, 2017 1:54 AM GMT

i don't think you understand what i'm saying......
Brandog22
#212443579Tuesday, March 21, 2017 2:12 AM GMT

you said the Gui/Button thing.
comanderdarkkirby
#212448779Tuesday, March 21, 2017 3:53 AM GMT

thats what those buttons are called, they are normally called "guis"
PuffoThePufferfish
#212450800Tuesday, March 21, 2017 4:39 AM GMT

This is 5 days old, but I can do it without pay.
PuffoThePufferfish
#212452500Tuesday, March 21, 2017 5:19 AM GMT

comanderdarkkirby
#212479292Tuesday, March 21, 2017 5:25 PM GMT

i don't get how to work this.
PuffoThePufferfish
#212479416Tuesday, March 21, 2017 5:29 PM GMT

Put the X, Y, and Z coordinates into the spots where they go, labeled x,y,z. It's not very difficult. To get the X, Y, and Z coordinates, just place down a brick in the spawn/morph room and get it's posistion https://www.roblox.com/games/644274423/The-Sight-of-View
PuffoThePufferfish
#212479435Tuesday, March 21, 2017 5:29 PM GMT

position*
comanderdarkkirby
#212479589Tuesday, March 21, 2017 5:33 PM GMT

well i know how that works. but what about the returning to the same spot you were in??
PuffoThePufferfish
#212479623Tuesday, March 21, 2017 5:34 PM GMT

Oh you wanted it like that. Well uh
comanderdarkkirby
#212479764Tuesday, March 21, 2017 5:37 PM GMT

yeah i wanted that type of teleport. now look, i'll make sure to give you credit for making that teleport for me alright.
comanderdarkkirby
#212499532Tuesday, March 21, 2017 10:53 PM GMT

do you guys still don't understand what teleport button i mean?
Brandog22
#212503481Tuesday, March 21, 2017 11:42 PM GMT

There is no specific individual thing you can insert but right clicking on Workspace that says teleporter.
comanderdarkkirby
#212507666Wednesday, March 22, 2017 12:39 AM GMT

dude have you played some rp games like these? https://www.roblox.com/games/17559259/Paper-Mario-Roleplay https://www.roblox.com/games/433123135/Kirbys-Superstar-Roleplay i'm talking about that type of teleport button that takes you to the morph room when you click it and when you click it again it takes you back to the same spot you were in.
UltraObsolete
#212515185Wednesday, March 22, 2017 2:28 AM GMT

-- LocalScript for Lobby place -- Declare local variables for ROBLOX Services local TeleportService = game:GetService('TeleportService') local UserInputService = game:GetService('UserInputService') local StarterGui = game.StarterGui -- Declare local variables local player = game.Players.LocalPlayer local otherPlaceId = 277345328 local forceField = Instance.new('ForceField') local teleportButton = script.Parent -- Create loading screen to fade in and pass with teleport function local loadingScreen = Instance.new('ScreenGui', player.PlayerGui) local loadingScreenFrame = Instance.new('Frame', loadingScreen) loadingScreenFrame.Name = 'loadingScreenFrame' loadingScreenFrame.BackgroundColor3 = Color3.new(0,0,0) loadingScreenFrame.Size = UDim2.new(1,0,1,50) loadingScreenFrame.Position = UDim2.new(0,0,0,-50) loadingScreenFrame.Visible = false -- Hide default teleport GUI elements TeleportService.CustomizedTeleportUI = true -- Bind function to OnTeleport in case teleport fails player.OnTeleport:connect(function(teleportState) if te#############=##num.TeleportState.Failed then -- Disable force field forceField.Parent = nil -- Hide teleport GUI and show teleport button loadingScreenFrame.BackgroundTransparency = 1 loadingScreenFrame.Visible = false teleportButton.Visible = true -- Show Core GUI elements and mouse cursor StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true) UserInputService.MouseIconEnabled = true end end) -- Bind function to GUI button teleportButton.MouseButton1Click:connect(function() -- Hide button, Core GUI, and mouse teleportButton.Visible = false StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false) UserInputService.MouseIconEnabled = false -- Activate force field to protect player during teleport forceField.Parent = player.Character -- Show loading screen and fade it in loadingScreenFrame.Visible = true for i = 1, 0, -.05 do loadingScreenFrame.BackgroundTransparency = i wait() end loadingScreenFrame.BackgroundTransparency = 0 -- Teleport player and pass the loading screen TeleportService:Teleport(otherPlaceId, player, nil, loadingScreen) end)
comanderdarkkirby
#212519335Wednesday, March 22, 2017 3:41 AM GMT

so thats the script for it? also there were some tags.