I've noticed a recent ROBLOX update has spawned a (possible) graphical bug regarding particle effects, more specifically particles with 0 LightEmission and solid-black color (0,0,0).
Regardless on how they're layered, other particles behind it have been prioritized to be in front of the black particles, which isn't supposed to happen.
It gives the illusion of 'seeing' any transparent parts (either raw, meshed or CSG) and other particles through a black aura.
Is it just me, or has anyone noticed this?
gotta fix dem der winders |