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Hey, I will pay 100 Robux for the best game idea. It can be everything. I don't have enough imagination to come up with something really cool. And some people have much imagination but aren't that good in developing to create the idea. |
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I can pay through Group Funds if you are NBC.
Group: roblox.com/My/Groups.aspx?gid=2753649 |
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Space exploration game, with crafting, trading, rare items for robux, trading between planets/space stations for ingame money, customizable ships
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A minigame featuring only obby's, the first to finnish the obby gets some points etc and for the next round it changes obby/map |
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a game that teaches u how to learn lua |
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########## ssshh that's my future summer project I'm gonna be spending tens of thousands of Robux on it. |
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################## Nice idea but that would be a side project. I focus to work on a real game. (Something wich players would play daily) |
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Picture this, your 2000 years ahead of time where technology has soared in advancement over the centuries. But robots have managed to overcome man kind. War is taken place through all over the place but humans have failed to win. Now humans are encaged, jailed, slaved but somehow a group of people have stayed hidden over the past years. You are a survivor with a group of friends building a defensive base (with certain materials), like in any other games you will have a shopkeeper where you can upgrade your avatar and buy your desired needs. There are 50 waves, as you progress difficulty increases. That's all I got in my brainz folks. Goodluck sir! ## ## back if you are interested as I can also build. 2 years of experience. |
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A single player storyline.
One where the user wakes up on a spaceship, and sees the fleet under attack. He then goes to an escape pod to get out of this madness.
He lands on a planet, but has no way to contact help.
He must survive, craft, use resources, survive the monsters of the night.
Using the rarest resources, he'll attempt to craft a small satellite that'll call his home planet for help.
That's where the game ends.
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^ Single player games dont really progres much, you need hard work to make it. Plus, nowadays all games are multiplayer. |
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I have one a game called the guild its were your attacked by bad guys and you pass out but a guild master saves you but to re-pay him you join the guild. so then you chop down trees etc. so the more you do the higher in the ranks you get so then #### ## #### in the ranks so then the guild master tells you that he found out who the bandit were. so then you go and get your revenge on the bandit so when you come back the guild master says that you should be a king so the king sets you up with some builder and you build your kingdom etc. some times enemy kingdoms etc will attack the guild an you have to help them.
this idea is based on a minecraft mode but it just a idea |
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Archer Minigame. Camera will be locked up for 2 dimensional fighting. You can choose classes and each class will have certain buffs and counters.
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A Roleplay game where you team up at NASA to launch a rocket to mars
You and 10 others will team up to control a rocket to mars
They will try
-ignore meteors
-don't make it blow
-and have a safe landing
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I have a good idea. *cracks knuckles* (PLEASE DO NOT BE LAZY, READ THIS!)
We need a horror game in which you play in this horrific place called the unlight, where there are traps and terrifying monster that seem to come out of nowhere that will make you quickly close the game. The entire point of this SEEMINGLY single-player game, is to get out, out of this place that feels like a shattered, old hospital. There would be lore behind every horrible mutant worm and that big black ghost that came out of nowhere.
There would be dialog, and there would actually be an introduction scene, where it describes very clearly how you got there, but not what how it exists. The entire point of the game is to discover how to solve random, hard-to-do yet not stressing puzzles. There would be suspense.
SOLVE THE CODE OR THE MONSTER KNOCKING THAT DOOR WILL GET YOU!
And, speaking of knocking, there would be occurring screams, distant footsteps, water dropping, and doors creaking open. People will get scared of the game yet find it strangely addicting, where they decide NOT to press the quit button.
And of course, there would be no help, maybe a few "taunts" and visual language from the other suffering peoples. But who knows? Maybe that guy who helped on finding the keys to the door is really an undead/unlight murder trying to lead you to the wrong way? To die?!
I want the game to be extremely addicting, questioningly endless, extremely scary, and has a thick and complex-yet-interesting "story" to every time you play, or save the game in that closet you decided to hide on. I want the game to be the game everyone remembers later in their lives. Because what is a good life without a good scare?
It's 1:00 AM by the way, I should probably get a life and sleep. |
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I have 5 years of making games by the way, if you're actually interested and I didn't just waste 20 minuted of my life. (This is main account, not my first though) |
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I decided to make a game wich is:
- Multiplayer.
- Doesn't have many stories.
- (Maybe) round based. (Round based = Minigames, Murder Mystery, etc.)
I already saw some interesting ideas but am still looking. |
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95% chance it will fail
capitalist atheist |
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I have experience into building and when I take my time, I can make something nice with it. I also have a experienced Scripter in my team. |
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whos the scripter
capitalist atheist |
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Hm. How about a fighting game in which you are one of ten contestants; each represented by a specific class? Each class has its' own unique abilities and characteristics that isn't available to another class. Unlike other fighting games- I'd suggest that you add a sophisticated parrying and dodging mechanic and the ability to shift, slash and thrust/shoot with your class-specific weapon from varying (and completely manual) angles. Certain classes would be able to perceive the environment in more detail than the others, another would have an extensive range and some might be able to teleport short distances. The setting of the game could be fixated on different time periods and locations as well as a clever bit of plot to clarify why the "stage" keeps on changing. This concept should be entirely customizable- but I'd prefer it if whoever took up the concept used it wisely and made the game fair for all players and all classes. The dodging, parrying/blocking and weapon-aiming features would exist for that exact reason; to make the game as fair as possible for players and let them test their skill and timing. Anyways- I got a bit carried away there. That's basically my idea for a game. I'm capable of building but beyond able to script so I can't make this type of game, myself. Hopefully if anyone other than ### reads this, they could maybe make my dream of an ideal and immersive fighting game on ROBLOX a possibility. Well, that's all. Peace.
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if anyone other than # O P (original poster)** filter, pls. |
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Sorry for the crappy grammar skills. I got a bit lazy.
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