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-The guns function uniquely from any others currently in the clan world. They use artificial projectiles with no randomized inaccuracy that completely ignore hats and transparent parts.
-The main base provides a unique raiding/defending experience. Instead of one side (the raiders) fighting to take over a single capture point then having to hold it for a ridiculously boring about of time, both the raider and defender bases act only as spawn points, and raiders must seize #### ######## ####### ###### between both sides. This may sound difficult, but once the regions are secured, the amount of time that they must be held is very short. In addition to the difference in how the base is captured, the actual experience is much more like a battlefield than a conventional base. It's a large, open area, and both sides have free access to tanks, planes, transport trucks and a fairly diverse arsenal of fire arms.
-Each new member gets a free fur cap.
-You can have your own home in the base. Anyone who's willing to decorate their own home may have it put into the base, Polijgred.
-Ranks are not determined by how much time you've spent in meaningless obstacle trainings to prove your dedication. Rather, ranks simply indicate what your role in the group is. If you want a specific rank, simply contact me and explain why you're a good fit for the role.
-Our management is friendly and will be as helpful as they can be.
That's all I'll say for now. If you're interested, you can check out the group and the base in the links below. If you'd like to propose suggestions, get more information, or discuss your potential role in the group, just send me a message or contact me over Discord at GrandpaVulture#3559.
The group Discord code is ENBhANu
Group: https://www.roblox.com/groups/group.aspx?gid=2555915
Base: https://www.roblox.com/games/695982900/Polijgred-In-Development |
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dont join if you want to talk to the leader the lawyer responds instead |
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o0Xarek0oJoin Date: 2013-02-09 Post Count: 1957 |
i see the gun models and cursors havent changed since grey army ^_^ |
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>firearms
yes
>tanks
yes
>coffee
yes
>provided by the state
DISGUSTING I DON'T EVEN |
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Not just ANY state. The Anderslavian state. |
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Remember OSU and Nick7867?? |
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"The guns function uniquely from any others currently in the clan world. They use artificial projectiles with no randomized inaccuracy that completely ignore hats and transparent parts." ...carbines? Second point: congrats, you've literally made conquest mode Third point: Dope. ###### ###### ########## ##### did this a few years ago I didn't bother finishing this |
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what the hell did it do to my formatting |
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Yes, I literally had conquest mode from Battlefront in mind. Also, no, they're not carbines, lol. I made an open source version if you'd like to take a look. ################################################# |
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Why does it censor on-site links...
It's the "AnderGun" model in my models. |
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I asked you a question, Grandpa... |
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hey hold up are those guns still going to be opensource? |
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Yes, my gun code will always be open source.
My goal is to provide an open source version of all major code I make.
The only reason that the tanks and planes are not yet is because I have not yet made them designer-friendly. When I do release them, I want anyone to be able to apply them to their own designs with minimal scripting knowledge.
My reason for this, simply put, is that I just like the way my stuff functions better than most other scripts people use by default (I.E. RCL), and I'd like to see it more commonly used. |
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Oh, and Vert, those sound familiar, but I'm not sure. |
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wdym by artificial projectiles?
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They work like projectiles, but all motion and collisions are handled by a script.
This may sound un-necessary, but I get severely triggered when a projectile collides with something,then moves oddly for a split second before the game processes the collision. |
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