brandonJoin Date: 2006-09-02 Post Count: 893 |
alley i dont know why you are trying to argue with an incredible builder about whats better for performance |
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TimeBurnzJoin Date: 2015-04-21 Post Count: 13433 |
...
I wonder what grenades taste like | Devin |
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Alley_CatJoin Date: 2008-09-28 Post Count: 10145 |
Sorry, brandon, not even going to feed into that one.
Good try, though. |
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ResignesJoin Date: 2014-02-02 Post Count: 2619 |
Simmer down the lines in the scripts.
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brandonJoin Date: 2006-09-02 Post Count: 893 |
unions and meshes increase load on a machine more than basic primitives
thats just simple logic im sorry that it's beyond you alley but diesoft is correct
dont talk about things that you know nothing about, sure unions might help in some places but overexcessively using them is counter intuitive |
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TimeBurnzJoin Date: 2015-04-21 Post Count: 13433 |
gg
I wonder what grenades taste like | Devin |
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Alley_CatJoin Date: 2008-09-28 Post Count: 10145 |
-smiles in Vaktovian- |
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DieSoftJoin Date: 2009-08-03 Post Count: 17635 |
No meshparts and unions aren't efficient, lol. Dude I've worked on games that have to run the 4S and that thing is literally the worst. 50 uninons are nowhere near as efficient as 500 parts. Parts have been optimized and improved for years, unions and meshparts are relatively new and it's going to take a while until they push the optimization upgrade that Arsney promised.
And if you have to use meshparts/unions, make sure to change the CollisionFidelity to something that fit what you need it for.
:o
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brandonJoin Date: 2006-09-02 Post Count: 893 |
-has nothing to say posts meme- |
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Alley_CatJoin Date: 2008-09-28 Post Count: 10145 |
Ok. |
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Alley_CatJoin Date: 2008-09-28 Post Count: 10145 |
No meshparts and unions aren't efficient, lol. Dude I've worked on games that have to run the 4S and that thing is literally the worst. 50 uninons are nowhere near as efficient as 500 parts. Parts have been optimized and improved for years, unions and meshparts are relatively new and it's going to take a while until they push the optimization upgrade that Arsney promised.
And if you have to use meshparts/unions, make sure to change the CollisionFidelity to something that fit what you need it for.
--
Then thank you for the insight, DieSoft. I'd been led to believe that having a crap-ton of random parts lying around was laggier than consolidating it with meshparts. |
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Alley_CatJoin Date: 2008-09-28 Post Count: 10145 |
*than meshparts or unions. (Oopsies.) |
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DieSoftJoin Date: 2009-08-03 Post Count: 17635 |
Oh and also if you're using particles, make sure that the particles aren't like 1000x1000 pixels large as that is something common that people do which ultimately hurts performance.
If you don't know the texture's size you can easily find it and download the original file by doing the following steps:
1. Get the asset ID of the texture
2. Go to roblox.com/assets/?id= *insert ID* (if you got R+ then deactivate it as it prevents assets from being downloaded)
3. It won't have an extension so you will have to add .png to the end
4. Open it in photoshop or whatever software you got
5. Scale it down so it isn't too blurry (keep in mind that ROBLOX scales it down so having a 1000x1000 pixel particle that in ROBLOX is only like... 10x10 = wasted memory = more lag)
Then re-upload and replace the old textures.
:^D
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Don't try to argue with DieSoft on this stuff lol.
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dont make a crappy fort next time
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DieSoftJoin Date: 2009-08-03 Post Count: 17635 |
Yeah, whoever wrote the wiki article on unions didn't really know what he/she was talking about.
I think it's the third sentence if I remember it correctly where it is written "try unioning parts in your game to decrease lag!" or something, that stuff has become a meme in the EBR.
We've been doing 4S optimization for the egg hunt and that thing is literally beyond anything I can explain. It is so bad in fact that I'm having nightmares about it ruining everything.
:,D
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Alley_CatJoin Date: 2008-09-28 Post Count: 10145 |
Welp, DieSoft became one of my favorite people in ROBLOX. |
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Alley_CatJoin Date: 2008-09-28 Post Count: 10145 |
# Zepenguin:
Oh, come on. I argue with everyone. If I'm wrong I'll own it, but in general I'm pretty argumentative and need to break the habit. |
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DieSoft is an Elite Builders of ####### ### listen to ze wise man. |
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what kind of sentence is that
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so you're telling me that my life is a lie................................?
Confidence is silent. Insecurities are loud. |
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For me unioning helps when copying and pasting or duplicating, seems to reduce lag spikes.
Smooth terrain is extremely optimized though, definitely use it if it'll look okay.
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