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akoclupets
#213435606Monday, April 03, 2017 10:03 AM GMT

how do u make the particle emitter stop and then play again or like put a time when it will start emitting and when will it stop emitting?
andr315j
#213435734Monday, April 03, 2017 10:05 AM GMT

Do something like this... local Time = 10 --INSERT TIME HERE local ParticleEmitter = directorytotheparticleemitter ---------------------------------- ---------------------------------- ---------------------------------- while true do ParticeEmitter.Enabled = true wait(Time) ParticeEmitter.Enable = false wait(Time) end
akoclupets
#213436180Monday, April 03, 2017 10:14 AM GMT

wat do u mean by "directorytotheparticleemitter," wat should i put there?
Disillusions
#213436217Monday, April 03, 2017 10:15 AM GMT

andr315j
#213436249Monday, April 03, 2017 10:15 AM GMT

Like if the ParticleEmitter is in game.Workspace.ParticlePart then write: game.Workspace.ParticlePart.ParticleEmitter
Disillusions
#213436268Monday, April 03, 2017 10:16 AM GMT

akoclupets
#213436514Monday, April 03, 2017 10:21 AM GMT

thx a lot!

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