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Ralli thanks for the positive feedback!
Seal I am sorry about your sensitive eyes... |
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Truly an amazing game! Guaranteed satisfaction when playing
You picked the wrong house fool! | r+://360256446 | r+://223470902 |
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Nuclear don't worry man i got ur back
@seal stop it he has worked hard on this,
he has worked day and night on this
he was the only one who worked on this
he did all the scripting and building himself
he dosen't need people like you commenting crap on his fourm.
"First they ignore you,
then they laugh at you,
then they fight you,
then you win" |
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"worked hard at this" "he was the only one who worked on this" "he did all the scripting and building himself" "he doesn't need people like you commenting crap on his "fourm" 'fourm" lol I've done this before it's easy honestly. I mostly do it because people ruin your stuff and have no idea what you're doing. If you want to see my work that I built with no free models and no help just look here. ########################################################################### I made this in a week total. |
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Seal that looks interesting, although you should act kinder to others :) |
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Anyways I just completed more major bug fixes:
Testing right now. |
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"kinder"
If I act kind and tell them they are doing good when they are about to do something very bad and not tell the truth then they will get in trouble so why not I help out.
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Question, I am making an SCP game, SCP:CB to be exact, there is a problem though, the 173 model don't move when you blink, only when you look away, and I tried several blink meters and several 173's but blink meter works and 173 don't. I am asking if I gotta edit the script or add one, just tell me please. MAIN QUESTION: How to make 173 move when blink meter makes you blink. |
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Big Update completed!
You can now end the round (in the process saving your life) if you are scientist or civilian, by collecting capsules. You also earn specific amounts of Neons from these capsules "5 - 8000" Neon range, the more reward there is the more rare it is to find!
They spawn randomly each round in many locations. Also with varying degrees of rareness for each capsule; some being as common as 600/2000 and as rare as 1/2000.
In addition to all mentioned above there is also a random amount generated each round. Thereby allowing for interesting game play no matter how many times you play! |
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More updates and bug fixes! great Scott! |
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RESPOND ## #### JOEY'S POST NOW! |
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Fixed the colliding issue with doors. |
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tawk1215Join Date: 2014-07-24 Post Count: 1375 |
Great scripting! Great design! It is a good game. |
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Thanks tawk, happy to see that you like it :) |
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Just Updated The Control Panels.
They now display a text hologram that pops up displaying the event status. |
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Updates:
1. Mutant can now lunge and infect while walking slowly.
2. New Mutant lunge animation!
3. Animation bug fixes. |
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WAHJHJoin Date: 2017-03-10 Post Count: 1006 |
Goodluck on the Game :) |
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Thanks WAH, it is nearing completion. Will be reading for mainstream in about a week. |
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Update:
Hologram pop up panel for when a control panel event is invoked, "this gives the status of the control panel effect". |
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Updates:
1. Fixed the capsule collection algorithm to reset properly after every round.
2. Just fixed the mutant infect arc proximity. Improving the infection process.
3. I also got rid of more bugs.
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