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Ryelow
#214274324Friday, April 14, 2017 12:11 AM GMT

We know that Data stores exist, but updating it in real time is not possible, so maybe we could have a service like: ServerConnectionService? It could connect to all servers hosted on one game, such as example, you could make a place look like it has 600 players, with a limit of 30, by making a ton of players update from server to server.
StoneThinker
#214274387Friday, April 14, 2017 12:12 AM GMT

Ryelow
#214274579Friday, April 14, 2017 12:15 AM GMT

This is a scripting thing, for example: GetDataInservers() could be used, and copied to others.

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