|
roblox should add a setting to increase/decrease the opacity/transparency of the fog you can make in lighting. it's so thick otherwise
|
|
cyburgJoin Date: 2011-09-23 Post Count: 1094 |
Good idea.
Support. |
|
|
mega support
| ♕♢ = 𝒥𝓊𝓈𝓉 𝓎𝑜𝓊𝓇 𝓁𝑜𝒸𝒶𝓁 𝑀𝑒𝓇𝒸𝓎 𝓂𝒶𝒾𝓃. = ♢♕ | "ℍ𝕖𝕣𝕠𝕖𝕤 ℕ𝕖𝕧𝕖𝕣 𝔻𝕚𝕖!" | |
|
|
|
Support. the fog is T H I C C
DarthmouthCR7 |
|
ZyphyrisJoin Date: 2014-02-03 Post Count: 4085 |
Great idea! Support.
PAC-MAN is real. |
|
|
|
|
|
might ruin underwater vision
but support 95% this will greatly benefit developers
like me
whatever floats your boat (or sinks it) |
|
|
|
it will add a little bit more work in. all you have to do is make a script so that when someone goes underwater the fog will get thicker to fit the setting |
|
|
support
I don't like where my signature is heading. |
|
BorsyJoin Date: 2014-07-31 Post Count: 15111 |
just change the fogend value to a bigger number
|
|
|
fogend doesnt look nice enough if you do it that way
it would be far easier and more efficient to add some sort of thickness value to fog |
|
|
|
|
excuse me but there is no transparency/opacity setting in roblox for fog. it's fogend and fogstart |
|
|
why do you people post things that make no sense
fogend doesnt do anything about the thickness of the fog, and where the heck is the thickness setting? |
|