roblox should add a setting to increase/decrease the opacity/transparency of the fog you can make in lighting. it's so thick otherwise
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might ruin underwater vision
but support 95% this will greatly benefit developers
whatever floats your boat (or sinks it)
it will add a little bit more work in. all you have to do is make a script so that when someone goes underwater the fog will get thicker to fit the setting
fogend doesnt look nice enough if you do it that way
it would be far easier and more efficient to add some sort of thickness value to fog
R_obotzJoin Date: 2011-02-25
Post Count: 10590
nova, theres already this feature in roblox. why suggest something existant ?
excuse me but there is no transparency/opacity setting in roblox for fog. it's fogend and fogstart
why do you people post things that make no sense
fogend doesnt do anything about the thickness of the fog, and where the heck is the thickness setting?