function onPlayerRespawned(newPlayer)
local h = newPlayer.Character.Health
h:remove()
end
function onPlayerEntered(newPlayer)
newPlayer.Changed:connect(function (property)
if (property == "Character") then
onPlayerRespawned(newPlayer)
end
end)
end
game.Players.PlayerAdded:connect(onPlayerEntered)
Highly untested...but it should be something like that |