eeoaJoin Date: 2011-07-26 Post Count: 32600 |
why is having an entire planet generation system necessary?
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because no mans sky was a successful game |
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RO-VERSE is in the making of something new to clans, or maybe something that isn't the same old , same old. |
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eeoaJoin Date: 2011-07-26 Post Count: 32600 |
yes but why do you need wind and climate and fauna generation and all this complicated unnecessary stuff for a spaceship game
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Immersion really eeoa, that's how I see it. I could be wrong.
Good one Felgrim |
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eeoaJoin Date: 2011-07-26 Post Count: 32600 |
but is all that effort and complicated scripting worth the immersion?
it has potential but roblox is NOT the place to do it
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WannaBetJoin Date: 2011-01-01 Post Count: 23607 |
because vaktus has no experience in game design and he doesn't understand the simple and well polished nature of games on roblox |
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Who doesn't love shooting blockmen with 1 brick guns and environments with 0 textures? |
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eeoaJoin Date: 2011-07-26 Post Count: 32600 |
immersion is good demon but why is it necessary to have planet generation that, according to their newsletter, is so beefy and complex that it requires multiple computers to generate
why does it need wind, fauna, etc? its overdoing it by quite a large margin
why not just make some cool looking planets and have space battles :L
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And what do you about the developers capabilities?
I see ro-verse as a good idea and I'm excited for it.
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eeoaJoin Date: 2011-07-26 Post Count: 32600 |
im still waiting for an answer to my original question
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There has to be enough planets for all clans who are going to play ro-verse and conquer planets.
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eeoaJoin Date: 2011-07-26 Post Count: 32600 |
but why do they need to be individually generated with fauna, wind, climate, etc
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the only thing ro-verse reminds me of is star wars LMAO
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OrderBaeJoin Date: 2015-07-02 Post Count: 1655 |
What are you talking about? This will be sick
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ro-verse is gonna fail lol |
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