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Wh1tetip
#217206146Wednesday, May 24, 2017 12:41 PM GMT

I blame advanced war terms. "no multi server raids11!" "no raiding beyond 2 servers!1" "no wings!" Terms as those do not stop a group from gaining victory in battle (if they are elite enough). They are just put into place because most groups do not know how to fight that well and they are scared of losing a battle to superior fighting methods. This cowardice is the reason why a new, ACTUAL Ro-War has never happened (rather than just a bunch of groups going through the routines but not actually having the rivalry or what not). With rules such as the last one listed, my opinion on rules as that is that if a ROBLOXian character can do that without exploiting (ie, sword glitch or use hats as shields), then they should be allowed to do that. If a clan has issues with that, then they should either update their fort or quit sticking to just guns or swords and use both- both can counter glitches pretty easily. Guns for fliers, swords for hat shields.
Wh1tetip
#217206206Wednesday, May 24, 2017 12:43 PM GMT

In regards to server flooding, this can be taken care of by adjusting the required ratio of raiders to defenders for a fort in order for a raid to be considered official, or the minimal amount of defenders required can be put into place or increased, thus eliminating the need for the first two terms I listed.
Wh1tetip
#217206358Wednesday, May 24, 2017 12:50 PM GMT

I also have some opinions about no-flaming- flame is what creates rivalry between groups usually. Eliminating that makes wars boring, as there is no emotion involved and groups begin to just go through the routines rather than having an actual war. This does not increase the want for group members to destroy the enemy because they are angry at the enemy, they just view it as another group which has declared war on theirs and they don't know if they actually want to deal with it or not. If leaders become enraged over flame then they should grow thicker skin and get over it, in my opinion. It is a bunch of pixels any who.
Lionehh
#217206407Wednesday, May 24, 2017 12:51 PM GMT

Or they're put in place because groups aren't active enough to defend more than 2 servers...
Wh1tetip
#217206454Wednesday, May 24, 2017 12:53 PM GMT

@Lionehh: Although this is true, it can be taken care of through having a minimal defender count requirement. In my opinion, for a large Ro-War to take place multi server raids are essential.
Lionehh
#217206489Wednesday, May 24, 2017 12:54 PM GMT

Wait are we talking about swords or guns here?
Wh1tetip
#217206527Wednesday, May 24, 2017 12:55 PM GMT

@Lionehh: I don't know, actually. Either I assume. I think the divide between guns and swords is a little silly though- it makes groups vulnerable to glitches like flying or hat shields during raids. Both weapons can counter both of those glitches together, but guns cannot counter shields easily and swords cannot counter flying at all.
Amphetameme
#217207648Wednesday, May 24, 2017 1:36 PM GMT

A ro-war could work if there were proper bases, proper moderators, proper rules, and then a required rally amount per side to make sure each clan is actually assisting
dudeshark
#217207768Wednesday, May 24, 2017 1:41 PM GMT

Making really any type of terms is just stupid. Short of the base rules, that is. Require x amount of defenders, that's about all that should really be talked about. Admin shouldn't ever really be used in raids except to kick exploiters (if that's still a thing) Limiting servers is also idiotic. Otherwise, what would be the point in being active? I think the issue is, you all act like war on roblox is actual war. Losing isn't that big of a deal, it's a game. If you're having fun, that should really be all that matters.
Amphetameme
#217207836Wednesday, May 24, 2017 1:44 PM GMT

Yes by rules i meant normal base rules, raider limit, no autowins, no lsing, no glitching, etc
dudeshark
#217208606Wednesday, May 24, 2017 2:07 PM GMT

bump
dudeshark
#217209613Wednesday, May 24, 2017 2:35 PM GMT

No one else wants to figure this out?
Xioano
#217210938Wednesday, May 24, 2017 3:05 PM GMT

bumpy pew pew they all die! | King of loNDON
Wh1tetip
#217263070Thursday, May 25, 2017 12:00 PM GMT

Agreed with DudeShark. Although, I think that glitching should be allowed, as insane as it sounds- it is not exploiting and it is a possible thing for ROBLOX players to do, any ROBLOX player that is. Its up to groups to either adapt or to fail.
Kiritsugu
#217263517Thursday, May 25, 2017 12:16 PM GMT

when u read these posts and u realize these kidz werent in the prime of clans O.O there is A LOT more than just advanced war terms. doesnt even scratch the surface >.> nani sore? 🐙 ★—_— ♠ 🔫
Wh1tetip
#217263738Thursday, May 25, 2017 12:26 PM GMT

@Kiritsugu: This is a debate- perhaps you can suggest some reasons then?
Kiritsugu
#217264014Thursday, May 25, 2017 12:36 PM GMT

u mean the obvious ones like why clans are generally less active like 3rd party programs like discord & ts3 taking away any reason to patrol forts as thats what members would do to meet other members? or the 'prime clan leaders' growing up or hitting puberty or crap like rcl which has significantly boosted competitive play which has only led to the mindset of not wanting to lose or robloxs future and that clans have no part in it ;/////////////// nani sore? 🐙 ★—_— ♠ 🔫
Kiritsugu
#217264101Thursday, May 25, 2017 12:40 PM GMT

elitism has been favoured by small clans in order to compete with power clans (who are the only active raiders because super clans in general have tried to meet their standards and thus cant win raids on other super clans with their regular members) nani sore? 🐙 ★—_— ♠ 🔫
Kiritsugu
#217264129Thursday, May 25, 2017 12:41 PM GMT

there is no motion for development in clans as if any developer is able to make a tycoon then they can make serious dollar instead of wasting their time here. something SS realized awhile ago nani sore? 🐙 ★—_— ♠ 🔫
dudeshark
#217266342Thursday, May 25, 2017 1:52 PM GMT

Kiri, elitism is a problem, yes but it's not game breaking. Rather than just giving up because some group is seriously egotistical and refuses to lose or something like that, just be happy with what you achieved and move on. The reason clans were way more active in the past despite still having the elitist mentality is because they fought to prove themselves where as people now are convinced that they are already the best. The only way to spur the clan world back into high activity like previously is to stop coming up with excuses and blame and just start doing stuff. Everyone is so ready to "identify the problem" but no one does anything to fix it.
dudeshark
#217266425Thursday, May 25, 2017 1:54 PM GMT

I worded that pretty terribly. Hopefully you can understand lol.
Wh1tetip
#217282477Thursday, May 25, 2017 8:30 PM GMT

Once again, well said.
diuto717
#217282686Thursday, May 25, 2017 8:35 PM GMT

just go back to the RoWar of 2012-13 to see a good example of how it should be done
dudeshark
#217287781Thursday, May 25, 2017 10:00 PM GMT

bump
Tasha5266
#217288560Thursday, May 25, 2017 10:12 PM GMT

"A ro-war could work if there were proper bases, proper moderators, proper rules, and then a required rally amount per side to make sure each clan is actually assisting" That's exactly how a Ro-War would NOT work. Ro-Wars aren't suppose to be planned, they are suppose to be built on actual rivalry between clans and actual fighting that isn't organized. You can look back at past REAL Ro-Wars in the early stages and remember how unorganized they were in terms of how raids were done whenever, multiple server raids use to happen back then, and there wasn't pre-planned fighting, it was just raiding and so on.

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