of     1   

DeepCHen
#21776068Sunday, February 28, 2010 4:42 AM GMT

Warning: this thread contains a LOT of math. One thing I've noticed driving fast cars around my place is that it takes the same time to reach from 0-60 as it does to, say, 110-170. This manner is not very realistic at all. What I think ROBLOX should do is create a formula for cars speeding up, such as the formula y=2x-x² (y0),(x0), where the x axis would be time, and y axis would be speed. This creates the following effect. Time-------Speed 0.1---------0.196 0.2---------0.363 0.3---------0.519 0.4---------0.648 0.5---------0.756 0.6---------0.848 0.7---------0.917 0.8---------0.965 0.9---------0.994 1.0---------1.000 Notice how It takes about 0.3 of the time to get to half of its top speed, and takes almost 0.7 of the time to get to 90% of its top speed. This would create a much more realistic effect. The time it takes to reach its top speed can be edited. Thats because not all cars go from 0-60 in, say, 7.4 seconds. A good car might hit it in, say, 6 seconds, while someone designing a compact street-common car, that is to say, a car that does not have good performance, would do that same equivalent of speed (lets say this car has 3/4ths the top speed of the top performance car), 0-45, in maybe 9 seconds. This could show up as an easily editable value inside the Vehicle Seat's values to change. Dang, this sounds like a Wikipedia article. What do you think of the suggestion?
1234567891997
#21776172Sunday, February 28, 2010 4:44 AM GMT

ROBLOX Can barely do the physics as it is. They need a better engine,Something updated. They have over 1000$A day!
Xcaliber777
#21777191Sunday, February 28, 2010 5:05 AM GMT

people can easily script this.
DeepCHen
#21780790Sunday, February 28, 2010 6:38 AM GMT

Yes, but the people that can't? Like me for example. I have a difficult time scripting.
HaloMasterR15
#21781461Sunday, February 28, 2010 7:06 AM GMT

i like it

    of     1