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SDuke_524
#218155837Sunday, June 04, 2017 5:43 PM GMT

Hey! So as I am sure some of yall have noticed, there are a lot of new statistics that have been added (and more on the way) to The Legends: Football Heroes. I figured I should take the time to explain those statistics and how they work for everyone here. ===Passing=== QB Rating: At the top of the person's stat icon you will see a number next to their name. This is their QB rating using my QB Rating system which you can find a more in-depth explanation of here: https://forum.roblox.com/Forum/ShowPost.aspx?PostID=184804893 Completions/Attempts: Number of passes completed / number of passes thrown. Completion percentage: Percent of passes thrown that were complete passes. Release: The average time from the time the player hikes the ball to the time they throw the ball. How long it takes the person to release their pass on average. Sneaks, Sneak yards, Sneak TDs: All statistics for the QB running the ball have been moved here to passing. Sacks: How many times a player has been sacked and the yards lost because of it are displayed here. ===Receiving=== Receiving is sorted by yards gained, needing at least 1 target to be on the board. Targets: Targets are how many times the receiver has been thrown at. If they catch the ball, this adds a target. If they catch the ball out of bounds, catch it but get it "popped" out by a defender, or a defender catches it and they knock the ball loose, this counts as a target as well. If the pass falls incomplete then whoever the closest receiver to the landing spot (within 50 studs) gets the target counted for them. Catches: How many passes they have caught. For a pass to be complete, both of the receiver's legs have to touch the ground in-bounds. An additional clause of if they hold onto the ball for at least 1.5 seconds has been added for receivers landing in awkward positions. Depth: The average depth the receiver is on the field whenever they make a catch. So a 5 yard hitch counts as 5 yards, even if they get 60 yards after catch. A 60 yard catch with -10 yards lost on the run counts as 60. It is where they catch the ball, not where they end up. Yards-After-Catch: The yardage the receiver gains on their own after catching the ball. Yards-Per-Target: Total receiving yards / targets. A little more reliable than yards-per-catch in that it shows how much you really have to throw at them to get anywhere. ===Rushing=== Rushing only counts for handoffs now. Must have at least 1 attempt to be sorted. Rushing Efficiency: The percentage next to the players name & what they are sorted by. Rushing efficiency is a Pro Football Focus formula that is the amount of successful runs they have / total runs. A successful run is: On 1st down, 40% of the distance to another 1st down. On 2nd down, 60% of the distance to a 1st down. On 3rd and 4th down, 100% of the distance to a 1st down. Yards-Per-Carry: Total yardage / total attempts. Yards-Per-Second: Total yardage / time with the ball. This displays more of the style of the RB than anything, being that north-south backs will be a lot faster and thus have a lot higher yards-per-second than others. It takes from the time you were handed the ball until the play ends, either by tackle, touchdown or out of bounds. Negative Gains: How many runs were stopped behind the line of scrimmage. Breakaway Percentage: Breakaways / attempts. Percentage of runs that were 20+ yards. ===Defending (Tackling)=== Everyone is automatically put on this sheet. Sorted by total tackles + safeties and sacks. Assists: If you hit the ball carrier before the hit the ground but have already been knocked down, this will count as an assisted tackle. Does not count as a full tackle but does count towards total tackles. Tackles for Loss: The number of tackles (not including sacks) that were made behind the line of scrimmage. Sacks: Tackling the quarterback for a loss. Safeties: Tackling the quarterback in their endzone. QB Hits: Hitting the QB but they were able to throw the ball as well. At some point I may differentiate between QB Hits and knockdowns, but for the time being both go under QB Hits. ===Defending (Pass)=== Pass defense is sorted by the defensive QB rating. Must have at least one target to be sorted on the list. Defensive QB Rating: The QB rating based on however many times you have been targeted. Works the same as QB Rating listed above. Targets: Amount of times the DB has been targeted. Works the same as receivers targets. Completions, Yards, Touchdowns: Passes completed whenever this DB was targeted. Yards gained from these completions. Touchdowns gained from these completions. Factor into QB rating formula. Passes Defensed: Based on knocking the ball loose. If the receiver has the ball but has not fully completed the catch (see above for details) and 50% of their health is knocked out, this will be a pass defensed. Defenders can also receive passes defensed by catching the ball but landing out of bounds. ===Kicking=== Sorted by total percentage kicks made (XP+field goals) Field Goals: Field goals made / Field goals attempted and the percentage. A field goal that was kicked for 3 po#n####### on an extra point. Extra Points: extra points made / extra points attempted and the percentage. A field goal that was kicked for 1 po#n#####an extra point. ===Punting=== Punting is sorted by their Target Distance Punted. Target Distance Punted: The percentage of the distance that the punter kicked the ball over the distance they should be aiming to kick it. This adjusts for distance from the endzone. The target distance is the distance from the punter to the opponents 10 yard line, maxing out at 50 yards. So if there is more than 50 yards to go, 50 is the target distance. Based on where the punt is picked up however debating if the end-tackling point should be used instead to incorporate the importance of hang time. Inside 20: The number of punts that were downed (tackled, out of bounds, etc.) inside 20 yards. Touchbacks do not count. Touchbacks: Punts downed in the endzone or kicked out of the endzone. Ball is moved then to the 20 yard line. Punt Yards: The distance the punt travels before it is returned. Returns, return yards, return TDs: How many punts were returned, the yardage gained and any touchdowns made. Net Average: (Punt yards - return yards) / Punts. The average amount of yards that the opponents are pushed back on your punts. ===Returning=== Sorted by total return yardage (punts+kickoffs) Kickoff returns, yards, touchdowns: Amount of kickoffs returned, yardage gained and touchdowns scored. Punt returns, yards, touchdowns: Amount of punts returned, yardage gained and touchdowns scored. Any questions, comments or requests is welcome. ~SDuke524
InterstellarOrbit
#218171437Sunday, June 04, 2017 9:19 PM GMT

Could you possibly have the old version put up? Many wish to keep the old game, and do not like the changes. I Personally welcome change, however many still do like the old version.
IBlazingFlame
#218188463Monday, June 05, 2017 12:45 AM GMT

so that stats reset for dis. :/

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