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MageKill
[TERRITORY] We give all of Canada to Britain. |
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Narwhal Nation
We prepare to end the rebellion by building III Crusader ships built especially to deal with the Liberty
We have our eyes on the planet Euro
Republic of Narwhal
We have our defenses at the maximum we possibly can, but we know that we're gonna need help to overthrow NN
We send a message to all countries asking for help |
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Swordwrath
Our poverty rates have decreased our health care is better and we take I've other islands for more land |
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Republic of Narwhal
We request military help from Sword wrath, we have medical equipment that we can give if we ally |
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Britain
Fixes destroyed parts of Canada. |
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In another shocking move, the rebellion launches a special ops mission . They send a squad of V men into the hangar bay of NN. They steal all III of the Crusaders that were meant to destroy them. They take them all back to Poland, where they re wire the radio telling everybody in NN about what's going on with Erik and such. The rebellion becomes bigger, and they take the planet Red, I of the planets owned by NN. |
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Swordwrath
We help narwhal nation |
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Project
The RN recieves interest in the Crusader blueprints.
They're willing to trade for the blueprints.
Zephyr complete!
The ship loads 10 Model Ones, and takes off.
Teleporter? Not yet. |
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Republic of Narwhal
We'd trade for some teleportation tech when it's finished
If Project were to accept, we'd send a squad to steal the plans |
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Theres a part III ?
CAN I BE CORN ISLES? :D |
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Project
It accepted.
RN is warned that the teleportation tech hasn't even got past step 3.
Though, Step 3 is finishing up-FINALLY something set the AI up to control the teleportation. |
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Swordwrath
Since our eco my is doing well we are developing a tank called "Deasten 42-00" its going to be the most powerful tank but it costs a lot to make. We conquer Bangladesh and Austria |
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Republic of Narwhal
We send a squad to the capital planet of NN, Narwhalz
The squad sneaks into a military base and steals the plans and returns safely
Now we are waiting for the teleportation tech to be finished
Narwhal Nation
We are extremely annoyed of these trades, and are trying to stop them in any way we can |
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Swordwrath
Our national laungege becomes germen |
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Swordwrath
We conquer Nigeria and Brazil |
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Neo
Step 3 complete.
Now, step 4.
A Model One steps on the teleporter... and comes through completely fine.
Finally, after many years.
RN recieves plans for the teleportation. |
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Swordwrath
We want to be allies with magekill and britian
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MageKill
[ALLIES] Sword Wrath becomes an allied empire. Because of our allies helping RN, we will also help RN. |
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(Da Gaming Dolphin, if you want to join Part III, please sign up again on the sign ups thread.) |
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Britain
[ALLIES] Becomes allies with MageKill and Sword Wrath, making a new alliance named the triangle of allies |
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Corn Isles is back! :D
We send a tele gram to nearby countries, telling them we have expert farmers to work for you for a while for free ( If you want them, that is..) |
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Swordwrath
We declare war on corn isles we send troops into their beaches |
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Corn Isles o-o Corn Isles, with its poor weaponry, is terribly damaged, its few survivors sail away in boats, hoping to survive. |
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SWORDWRATH
You receive a warning from the Neo Project.
Invade Corn Isles again or keep invading, and the Neo Project's full metal fury will descend on your troops. And while Neo doesn't have the most troops, they are extremely well trained-low troop count but high power.
30 new Models 1 now. 10 more on the way.
CORN ISLES
Your telegram receives a response.
Neo's response is that while they don't need farmers, they would like a potential trade.
The tradeoff is 10 Models 1, but they'd like to see your deals first. |
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